[PR #1590] [MERGED] Pull request for feature/issue-1385 branch #3366

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opened 2026-02-27 03:54:14 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/GameServerManagers/LinuxGSM/pull/1590
Author: @egfrazier
Created: 8/22/2017
Status: Merged
Merged: 10/15/2018
Merged by: @dgibbs64

Base: feature/issue-1385Head: feature/issue-1385


📝 Commits (3)

  • 07d8878 Change multi-IP detection messgeing in check_ip.sh; Alow command_details.sh to continue running after multi-IP detection.
  • 294cfe5 Supress core_exit.sh when multiple IPs detected only when running details command
  • ad8e050 Merge branch 'feature/issue-1385' into feature/issue-1385

📊 Changes

1 file changed (+12 additions, -2 deletions)

View changed files

📝 lgsm/functions/check_ip.sh (+12 -2)

📄 Description

Pull request submitted to address https://github.com/GameServerManagers/LinuxGSM/issues/1385

Changes made:
check_ip.sh:

  • Added a flag (multiple_ip) that indicates multiple IPs detected
  • Parsed ps output about the current process to determine the argument passed to the main game server script. If the argument was "details" or "dt" then fn_print_warn is called, else fn_print_fail is called.
  • If multiple IPs detected and main game server script's argument is NOT "details" or "dt," core_exit.sh will run from check_ip.sh.

command_details.sh:

  • Wrapped code outputting IP details in an if statement. If mulitple_ip=1 , output "NOT SET". Otherwise the IP and port will output as normal

🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/GameServerManagers/LinuxGSM/pull/1590 **Author:** [@egfrazier](https://github.com/egfrazier) **Created:** 8/22/2017 **Status:** ✅ Merged **Merged:** 10/15/2018 **Merged by:** [@dgibbs64](https://github.com/dgibbs64) **Base:** `feature/issue-1385` ← **Head:** `feature/issue-1385` --- ### 📝 Commits (3) - [`07d8878`](https://github.com/GameServerManagers/LinuxGSM/commit/07d8878171f8fa66d807010b3bc1e2c1a09d6e36) Change multi-IP detection messgeing in check_ip.sh; Alow command_details.sh to continue running after multi-IP detection. - [`294cfe5`](https://github.com/GameServerManagers/LinuxGSM/commit/294cfe5730427a4c61f5780933f62cdc42de71c1) Supress core_exit.sh when multiple IPs detected only when running details command - [`ad8e050`](https://github.com/GameServerManagers/LinuxGSM/commit/ad8e0507fc05de6ea5ef773f48755da295a6326b) Merge branch 'feature/issue-1385' into feature/issue-1385 ### 📊 Changes **1 file changed** (+12 additions, -2 deletions) <details> <summary>View changed files</summary> 📝 `lgsm/functions/check_ip.sh` (+12 -2) </details> ### 📄 Description Pull request submitted to address https://github.com/GameServerManagers/LinuxGSM/issues/1385 Changes made: check_ip.sh: - Added a flag (multiple_ip) that indicates multiple IPs detected - Parsed ps output about the current process to determine the argument passed to the main game server script. If the argument was "details" or "dt" then fn_print_warn is called, else fn_print_fail is called. - If multiple IPs detected and main game server script's argument is NOT "details" or "dt," core_exit.sh will run from check_ip.sh. command_details.sh: - Wrapped code outputting IP details in an if statement. If mulitple_ip=1 , output "NOT SET". Otherwise the IP and port will output as normal --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 03:54:14 +03:00
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