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[GH-ISSUE #414] Update on start New Feature doesnt work on Latest TF2 update #336
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starred/LinuxGSM#336
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Originally created by @medic917 on GitHub (Jun 3, 2015).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/414
Anyone else try the new script with the updateonstart="yes" option?
I configured it and it does check for updates on start, but it gives false information and says it doesn't need updates when it does.
Found out on my first TF2 update for my TF2 servers using this new feature.
@medic917 commented on GitHub (Jun 3, 2015):
Here is a screen shot. It seems like the database it uses is outdated or slow on updates.
http://i.snag.gy/LlWX6.jpg
Note this is when using ./tf2server update rather than the start. With just ./tf2server start, it gives that it is updated when it is not.
@dgibbs64 commented on GitHub (Jun 3, 2015):
Damn it wrong issue. I meant fixed issue #413
@dgibbs64 commented on GitHub (Jun 3, 2015):
This isn't an issue as such in that you do get the latest update.
What happens is that the script found a restart request in the logs and applies the update. The script then continues to use SteamCMD to check for updates...by this time the server has just updated so the SteamCMD check states there is no update which is now true as it just updated.
I will make alterations so make this less confusing on the front end :)
@dgibbs64 commented on GitHub (Jun 3, 2015):
Fixed related issue I found
github.com/dgibbs64/linuxgsm@4a5e4cffb6@dgibbs64 commented on GitHub (Oct 26, 2015):
This should fix the issue
github.com/dgibbs64/linuxgsm@d69b8672c6@lock[bot] commented on GitHub (Jul 19, 2018):
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.