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[GH-ISSUE #387] [LGSM] Warn when Steam username is not defined #318
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starred/LinuxGSM#318
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Originally created by @athairus on GitHub (May 16, 2015).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/387
I had foolishly commented out the username and password variables in the main script, and spent more time than I'd like to admit trying to figure out how to get SteamCMD to even log in so I could run the server. It turned out that putting the variable back and giving it its default value of "anonymous" fixed it. A warning would have been nice.
@Scarsz commented on GitHub (May 16, 2015):
Why even change the SteamCMD variables for the TF2 server in the first place? The TF2 server obviously doesn't require a valid license because it's free
But, I guess, it would be useful to have a notification that comes up saying that there's no valid username variable
@athairus commented on GitHub (May 16, 2015):
It was just a mistake on my part that resulted in almost an hour of debugging and digging through logs. Just want to save someone else the trouble.
@Scarsz commented on GitHub (May 16, 2015):
Committed
github.com/dgibbs64/linuxgsm@bad8b25b36@dgibbs64 commented on GitHub (May 16, 2015):
What was not working. Was it the updater?
@athairus commented on GitHub (May 16, 2015):
SteamCMD would hang logging in, something along the lines of
Logging in with user ''...@dgibbs64 commented on GitHub (May 16, 2015):
Thanks. The code @Scarsz committed would need to go in a few other places as well. I recommend @Scarsz that you create a new function file called fn_check_steamcmd_login and call the function in the following function files:
fn_install_serverfiles
fn_update_check
fn_validate
That should catch any chance of attempting to login to SteamCMDwithout a username
@Scarsz commented on GitHub (May 16, 2015):
It would basically do this
./steamcmd.sh +login +force...@Scarsz commented on GitHub (May 16, 2015):
@dgibbs64 https://github.com/dgibbs64/linuxgsm/pull/388
@dgibbs64 commented on GitHub (May 19, 2015):
This feature is now fully merged
@lock[bot] commented on GitHub (Jul 19, 2018):
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.