[GH-ISSUE #4863] [Bug]: Server starts lagging after a few hours (in-game) #3012

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opened 2026-02-27 03:06:44 +03:00 by kerem · 1 comment
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Originally created by @kreativdenker on GitHub (Dec 14, 2025).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/4863

User story

As a in-game-user, I see strong lags in the game

Game

CS2

Linux distro

Ubuntu 24.04

Command

command: start

Further information

I am using LinuxGSM for CS2. The server has 8 CPU cores and 16 GB RAM, with 16 slots. The utilisation is low. After a few hours, when you go to the server in CS 2, the game stutters extremely. Ping in the game and CPU load on the server etc. are perfect. After a restart, it runs correctly again. What could be the cause? Only Linux GSM is running on the server.

Relevant log output


Steps to reproduce

No response

Originally created by @kreativdenker on GitHub (Dec 14, 2025). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/4863 ### User story As a in-game-user, I see strong lags in the game ### Game CS2 ### Linux distro Ubuntu 24.04 ### Command command: start ### Further information I am using LinuxGSM for CS2. The server has 8 CPU cores and 16 GB RAM, with 16 slots. The utilisation is low. After a few hours, when you go to the server in CS 2, the game stutters extremely. Ping in the game and CPU load on the server etc. are perfect. After a restart, it runs correctly again. What could be the cause? Only Linux GSM is running on the server. ### Relevant log output ```shell ``` ### Steps to reproduce _No response_
Author
Owner

@bardhyliis commented on GitHub (Dec 24, 2025):

It depends heavily in the model of your CPU, CS2 needs a high core frequency to run smoothly.

<!-- gh-comment-id:3688782995 --> @bardhyliis commented on GitHub (Dec 24, 2025): It depends heavily in the model of your CPU, CS2 needs a high core frequency to run smoothly.
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starred/LinuxGSM#3012
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