[GH-ISSUE #1] Need to check Unreal 2004/Killing Floor if changing the CharSet is still required #3

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opened 2026-02-27 01:59:00 +03:00 by kerem · 2 comments
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Originally created by @dgibbs64 on GitHub (Aug 12, 2013).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1

Found an update to the original forum post:

http://forums.tripwireinteractive.com/showthread.php?p=442340#post442340

Stating that the CharSet no longer needs to be set as utf-8.

The original issue with having the CharSet as iso-8859-1 was that when setting the servers name on the web interface any spaces would instead show up at ?

I will need to test this with UT2004 and Killing Floor.. If this is no longer required I will remove the fix from the installer

Originally created by @dgibbs64 on GitHub (Aug 12, 2013). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1 Found an update to the original forum post: http://forums.tripwireinteractive.com/showthread.php?p=442340#post442340 Stating that the CharSet no longer needs to be set as utf-8. The original issue with having the CharSet as iso-8859-1 was that when setting the servers name on the web interface any spaces would instead show up at ? I will need to test this with UT2004 and Killing Floor.. If this is no longer required I will remove the fix from the installer
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@dgibbs64 commented on GitHub (Aug 12, 2013):

I have removed the CharSet fix as I believe it is no longer needed. If it is found to be required I can re add this.

<!-- gh-comment-id:22533969 --> @dgibbs64 commented on GitHub (Aug 12, 2013): I have removed the CharSet fix as I believe it is no longer needed. If it is found to be required I can re add this.
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@lock[bot] commented on GitHub (Apr 1, 2019):

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:478548759 --> @lock[bot] commented on GitHub (Apr 1, 2019): This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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