[GH-ISSUE #4663] [Feature]: CS2 Counter-Strike 2 DISK SPACE usage #2897

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opened 2026-02-27 03:06:09 +03:00 by kerem · 2 comments
Owner

Originally created by @BestNoob on GitHub (Sep 23, 2024).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/4663

User story

I want a small setup for CS2 Dedicated Server

Game

Counter-Strike 2

Linux distro

Ubuntu 20.04, Debian 11

Command

command: start, command: validate, command: install

Further information

I know VALVE recommended 33GB Disk Space but as i can see you can lower the stuff of the dedicated server to 8GB ?!
The problem is i removed (texture & model) files out of the server but i DONT KNOW if VAC will take action adn BAN such behaviour ..

Hope you guys can test it and maybe lower the disk space usage of CS2 dedi .... would be great.

https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers

Originally created by @BestNoob on GitHub (Sep 23, 2024). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/4663 ### User story I want a small setup for CS2 Dedicated Server ### Game Counter-Strike 2 ### Linux distro Ubuntu 20.04, Debian 11 ### Command command: start, command: validate, command: install ### Further information I know VALVE recommended 33GB Disk Space but as i can see you can lower the stuff of the dedicated server to 8GB ?! The problem is i removed (texture & model) files out of the server but i DONT KNOW if VAC will take action adn BAN such behaviour .. Hope you guys can test it and maybe lower the disk space usage of CS2 dedi .... would be great. https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers
Author
Owner

@h3o66 commented on GitHub (Sep 23, 2024):

The problem is that the steamcmd anyway would download all again if you validate the file or with other ways.
This does not make sense at all , as this would be as well unsupported in general.

I do not see a way to support that with steamcmd at all.

<!-- gh-comment-id:2369043516 --> @h3o66 commented on GitHub (Sep 23, 2024): The problem is that the steamcmd anyway would download all again if you validate the file or with other ways. This does not make sense at all , as this would be as well unsupported in general. I do not see a way to support that with steamcmd at all.
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@github-actions[bot] commented on GitHub (Sep 29, 2025):

This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:3344427462 --> @github-actions[bot] commented on GitHub (Sep 29, 2025): This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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command: backup
command: console
command: debug
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command: fast-dl
command: install
command: mods
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command: restart
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command: stop
command: update
command: update-lgsm
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outcome: duplicate
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type: bug
type: feature
type: feature
type: feature request
type: game server request
type: refactor
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starred/LinuxGSM#2897
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