[GH-ISSUE #4642] [Bug]: Core Keeper - Setting IP Parameter Crashes Server #2886

Open
opened 2026-02-27 03:06:04 +03:00 by kerem · 0 comments
Owner

Originally created by @FatAussieFatBoy on GitHub (Sep 8, 2024).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/4642

User story

Reporting this bug to hopefully get more eyes than my own on this issue.

Game

Core Keeper

Linux distro

Ubuntu 22.04

Command

command: start

Further information

I've recently setup a Core Keeper server on my self-hosted LXC running Ubuntu 22.04.

The server uses a rathole client as a tunneling proxy which I have setup and used for my other services including Minecraft, Valheim and VRising.

When passing the public IP address of my tunnel into the start parameters of the servers LGSM config the game crashes with a Segmentation Fault error. This error doesn't occur however when passing the default 0.0.0.0 IP address.

This error also doesn't occur when directly executing the _launch.sh in the server files which leads me to believe it's a LGSM issue.

While I'm unsure of what is causing this issue, I've looked through the command_start.sh executable in the modules folder and have noticed it passes the start parameters through tmux and also confirmed that Core Keeper doesn't have any IP related command line arguments in their documentation.

Still fairly new to the module and config side of LGSM so I apologies if I've missed something.
GitHub issues are also not my forte so I might of completed this wrong.

Relevant log output

### DEBUG MODE OUTPUT ###

[UnityMemory] Configuration Parameters - Can be set up in boot.config
    "memorysetup-bucket-allocator-granularity=16"
    "memorysetup-bucket-allocator-bucket-count=8"
    "memorysetup-bucket-allocator-block-size=4194304"
    "memorysetup-bucket-allocator-block-count=1"
    "memorysetup-main-allocator-block-size=16777216"
    "memorysetup-thread-allocator-block-size=16777216"
    "memorysetup-gfx-main-allocator-block-size=16777216"
    "memorysetup-gfx-thread-allocator-block-size=16777216"
    "memorysetup-cache-allocator-block-size=4194304"
    "memorysetup-typetree-allocator-block-size=2097152"
    "memorysetup-profiler-bucket-allocator-granularity=16"
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
    "memorysetup-profiler-bucket-allocator-block-size=4194304"
    "memorysetup-profiler-bucket-allocator-block-count=1"
    "memorysetup-profiler-allocator-block-size=16777216"
    "memorysetup-profiler-editor-allocator-block-size=1048576"
    "memorysetup-temp-allocator-size-main=4194304"
    "memorysetup-job-temp-allocator-block-size=2097152"
    "memorysetup-job-temp-allocator-block-size-background=1048576"
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    "memorysetup-allocator-temp-initial-block-size-main=262144"
    "memorysetup-allocator-temp-initial-block-size-worker=262144"
    "memorysetup-temp-allocator-size-background-worker=32768"
    "memorysetup-temp-allocator-size-job-worker=262144"
    "memorysetup-temp-allocator-size-preload-manager=262144"
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    "memorysetup-temp-allocator-size-audio-worker=65536"
    "memorysetup-temp-allocator-size-cloud-worker=32768"
    "memorysetup-temp-allocator-size-gfx=262144"
Segmentation fault
[ ERROR ] Debuging ckserver: Server has stopped: exit code: 0
[ ERROR ] Debuging ckserver: Press ENTER to exit debug mode

### LOG FILE OUTPUT ###

Platform Manager aborted startup, exiting...
 #0 PlayerMain(int, char**)
 #1 PlayerMain(int, char**)
 #2 ???
 #3  (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
 #4  (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[])
 #5  (Mono JIT Code) Manager:ExecuteIEnumeratorInstantly (System.Collections.IEnumerator)
 #6 mono_get_runtime_build_info
 #7 mono_runtime_invoke
 #8 mono_runtime_invoke
 #9 ???
 #10 ???
 #11 ???
 #12 ???
 #13 ???
 #14 ???
 #15 ???
 #16 ???
 #17 ???
 #18 ???
 #19 ???
 #20 ???
 #21  (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
 #22  (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
 #23 mono_get_runtime_build_info
 #24 mono_runtime_invoke
 #25 mono_runtime_invoke
 #26 ???
 #27 ???
 #28 ???
 #29 ???
 #30 ???
 #31 ???
 #32 ???
 #33 ???
 #34 ???
 #35 ???
 #36 ???
 #37 ???
 #38 ???
 #39 PlayerMain(int, char**)
 #40 __libc_init_first
 #41 __libc_start_main
 #42 ???

StartGameRPCSystem OnCreate

Steps to reproduce

Go to and edit ~/lgsm/config-lgsm/serverinstance/serverinstance.cfg
Add the lines, ip="PUBLIC_IP_ADDRESS" (any IP address will cause this issue, including your own public IP address)
Execute the command ~/serverinstance start

Originally created by @FatAussieFatBoy on GitHub (Sep 8, 2024). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/4642 ### User story Reporting this bug to hopefully get more eyes than my own on this issue. ### Game Core Keeper ### Linux distro Ubuntu 22.04 ### Command command: start ### Further information I've recently setup a Core Keeper server on my self-hosted LXC running Ubuntu 22.04. The server uses a **rathole** client as a tunneling proxy which I have setup and used for my other services including Minecraft, Valheim and VRising. When passing the public IP address of my tunnel into the start parameters of the servers LGSM config the game crashes with a **Segmentation Fault** error. This error doesn't occur however when passing the default `0.0.0.0` IP address. This error also doesn't occur when directly executing the `_launch.sh` in the server files which leads me to believe it's a LGSM issue. While I'm unsure of what is causing this issue, I've looked through the `command_start.sh` executable in the modules folder and have noticed it passes the start parameters through tmux and also confirmed that Core Keeper doesn't have any IP related command line arguments in their documentation. Still fairly new to the module and config side of LGSM so I apologies if I've missed something. GitHub issues are also not my forte so I might of completed this wrong. ### Relevant log output ```shell ### DEBUG MODE OUTPUT ### [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=4194304" "memorysetup-bucket-allocator-block-count=1" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=4194304" "memorysetup-profiler-bucket-allocator-block-count=1" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=4194304" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=262144" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gfx=262144" Segmentation fault [ ERROR ] Debuging ckserver: Server has stopped: exit code: 0 [ ERROR ] Debuging ckserver: Press ENTER to exit debug mode ### LOG FILE OUTPUT ### Platform Manager aborted startup, exiting... #0 PlayerMain(int, char**) #1 PlayerMain(int, char**) #2 ??? #3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) #4 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) #5 (Mono JIT Code) Manager:ExecuteIEnumeratorInstantly (System.Collections.IEnumerator) #6 mono_get_runtime_build_info #7 mono_runtime_invoke #8 mono_runtime_invoke #9 ??? #10 ??? #11 ??? #12 ??? #13 ??? #14 ??? #15 ??? #16 ??? #17 ??? #18 ??? #19 ??? #20 ??? #21 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object) #22 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr) #23 mono_get_runtime_build_info #24 mono_runtime_invoke #25 mono_runtime_invoke #26 ??? #27 ??? #28 ??? #29 ??? #30 ??? #31 ??? #32 ??? #33 ??? #34 ??? #35 ??? #36 ??? #37 ??? #38 ??? #39 PlayerMain(int, char**) #40 __libc_init_first #41 __libc_start_main #42 ??? StartGameRPCSystem OnCreate ``` ### Steps to reproduce Go to and edit `~/lgsm/config-lgsm/serverinstance/serverinstance.cfg` Add the lines, `ip="PUBLIC_IP_ADDRESS"` _(any IP address will cause this issue, including your own public IP address)_ Execute the command `~/serverinstance start`
Sign in to join this conversation.
No labels
Atomic
Epic
cannot reproduce
command: backup
command: console
command: debug
command: details
command: fast-dl
command: install
command: mods
command: monitor
command: post-details
command: restart
command: send
command: start
command: stop
command: update
command: update-lgsm
command: validate
command: wipe
distro: AlmaLinux
distro: Arch Linux
distro: CentOS
distro: Debian
distro: Fedora
distro: RedHat
distro: Rocky Linux
distro: Ubuntu
distro: openSUSE
engine: goldsrc
engine: source
game: 7 Days to Die
game: ARMA 3
game: Ark: Survival Evolved
game: Assetto Corsa
game: Avorion
game: BATTALION: Legacy
game: Barotrauma
game: Battalion 1944
game: Battlefield 1942
game: Black Mesa: Deathmatch
game: Blade Symphony
game: Call of Duty 2
game: Call of Duty 4
game: Call of Duty: United Offensive
game: Counter-Strike 1.6
game: Counter-Strike 2
game: Counter-Strike: Global Offensive
game: Counter-Strike: Source
game: Day of Infamy
game: Dayz
game: Death Match Classic
game: Don't Starve Together
game: ET: Legacy
game: Eco
game: Factorio
game: Factorio
game: Garry's Mod
game: Half-Life
game: Hurtword
game: Insurgecy
game: Insurgecy
game: Insurgency: Sandstorm
game: Just Cause 3
game: Killing Floor
game: Killing Floor 2
game: Left 4 Dead 2
game: Minecraft
game: Minecraft Bedrock
game: Mordhau
game: Multi Theft Auto
game: Mumble
game: Natural Selection 2
game: No More Room in Hell
game: Pavlov VR
game: Post Scriptum
game: Project Zomboid
game: Quake 3
game: QuakeWorld
game: Red Orchestra: Ostfront 41-45
game: Return to Castle Wolfenstein
game: Rising World
game: Rust
game: San Andreas Multiplayer
game: Satisfactory
game: Soldat
game: Soldier of Fortune 2
game: Squad
game: Squad 44
game: Starbound
game: Stationeers
game: Sven Co-op
game: Team Fortress 2
game: Teamspeak 3
game: Teeworlds
game: Terraria
game: The Front
game: Unreal Tournament 2004
game: Unreal Tournament 3
game: Unreal Tournament 99
game: Unturned
game: Valheim
game: Wurm Unlimited
game: Zombie Master Reborn
game: label missing
good first issue
help wanted
info: alerts
info: dependency
info: docker
info: docs
info: email
info: query
info: steamcmd
info: systemd
info: tmux
info: website
info: website
needs more info
outcome: duplicate
outcome: issue resolved
outcome: issue resolved
outcome: issue unresolved
outcome: pr accepted
outcome: pr rejected
outcome: unconfirmed
outcome: wontfix
outcome: wrong forum
potential-duplicate
priority
pull-request
type: bug
type: feature
type: feature
type: feature request
type: game server request
type: refactor
waiting response
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
starred/LinuxGSM#2886
No description provided.