[GH-ISSUE #4635] [Bug]: Randomly Crash #2879

Closed
opened 2026-02-27 03:05:59 +03:00 by kerem · 7 comments
Owner

Originally created by @NikolaJyun on GitHub (Aug 24, 2024).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/4635

User story

Attempt to fix or identify whether the crash is caused by LinuxGSM, Cssharp, Metamod, or plugins.

Game

cs2

Linux distro

Ubuntu 22.04

Command

command: debug

Further information

Sometimes, the server encounters unknown errors. I did some testing and found that these issues only occur when certain plugins are running, but the plugins don't report any errors. I have no idea how it happens, and it only triggers under certain conditions. Could it be an issue with LGSM?

Relevant log output

cssharp 239 matemod 1293

/home/cs2server/cs2retake/lgsm/modules/command_debug.sh: line 121: 272438 Segmentation fault (core dumped) ./cs2 -dedicated -ip 220.132.77.244 -port 27021 -maxplayers 10 -authkey +exec cs2server.cfg
272438
The crash occurs when there are 10 players, and 4 of them close the game during the map load.

cssharp 259 metamod 1313

/home/cs2server/cs2retake/lgsm/modules/command_debug.sh: line 121: 278898 Segmentation fault (core dumped) ./cs2 -dedicated -ip 220.132.77.244 -port 27021 -maxplayers 10 -authkey +exec cs2server.cfg
I still don't know how this one gets triggered.

Steps to reproduce

The crash occurs when there are 10 players, and 4 of them close the game during the map load.

Originally created by @NikolaJyun on GitHub (Aug 24, 2024). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/4635 ### User story Attempt to fix or identify whether the crash is caused by LinuxGSM, Cssharp, Metamod, or plugins. ### Game cs2 ### Linux distro Ubuntu 22.04 ### Command command: debug ### Further information Sometimes, the server encounters unknown errors. I did some testing and found that these issues only occur when certain plugins are running, but the plugins don't report any errors. I have no idea how it happens, and it only triggers under certain conditions. Could it be an issue with LGSM? ### Relevant log output ```shell cssharp 239 matemod 1293 /home/cs2server/cs2retake/lgsm/modules/command_debug.sh: line 121: 272438 Segmentation fault (core dumped) ./cs2 -dedicated -ip 220.132.77.244 -port 27021 -maxplayers 10 -authkey +exec cs2server.cfg 272438 The crash occurs when there are 10 players, and 4 of them close the game during the map load. cssharp 259 metamod 1313 /home/cs2server/cs2retake/lgsm/modules/command_debug.sh: line 121: 278898 Segmentation fault (core dumped) ./cs2 -dedicated -ip 220.132.77.244 -port 27021 -maxplayers 10 -authkey +exec cs2server.cfg I still don't know how this one gets triggered. ``` ### Steps to reproduce The crash occurs when there are 10 players, and 4 of them close the game during the map load.
Author
Owner

@NikolaJyun commented on GitHub (Aug 24, 2024):

New one

Crash after stalling during map loading.

[22:09:01.390] CSSharp: CGameSystem::BuildGameSessionManifest
exec: couldn't exec '{}cfg/skill1.cfg', unable to read file
execing server_default.cfg
execing server.cfg
execing gamemode_competitive.cfg
exec: couldn't exec '{}cfg/gamemode_competitive_server.cfg', unable to read file
Unknown command 'mp_weapons_glow_on_ground'!
Unknown command 'sv_gameinstructor_enable'!
Model models/props/crates/csgo_drop_crate_wildfire.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_24.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_30.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_revolver.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_shadow.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_gamma.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_armsdeal3.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_huntsman.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_phoenix.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_chroma3.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_29.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_23.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_22.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_28.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_26.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_25.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_27.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_horizon.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_armsdeal2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_spectrum2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_glove.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_clutch.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_32.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_31.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_armsdeal1.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_hydra.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_winteroffensive.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_spectrum.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_bravo.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_gamma2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_vanguard.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_breakout.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_chroma.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_bloodhound.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_chroma2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_dangerzone.vmdl: sequence/animation name collision found "tools_preview"
SV: Spawn Server: de_ancient
CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client 'Lin Jia Yu'
Client 5 'Lin Jia Yu' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client 'Хорошо⎝༼ ◕Д ◕'
Client 4 'Хорошо⎝༼ ◕Д ◕' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client 'Purehub CEO'
Client 8 'Purehub CEO' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client 'Leclerc'
Client 7 'Leclerc' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client 'dope'
Client 3 'dope' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client 'ArZiaI'
Client 9 'ArZiaI' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client 'kapit'
Client 6 'kapit' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client '瘋狗先生 沉默の狂犬'
Client 2 '瘋狗先生 沉默の狂犬' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
CWorldRendererMgr::ServiceWorldRequests long frame: 73.722992ms
Failed loading resource "maps/prefabs/misc/terrorist_team_intro_variant2/world_visibility.vvis_c" (ERROR_FILEOPEN: File not found)
CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
SV: CNetworkServerService::FinishChangeLevel: reactivating previous clients
Client 256 'nccc' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
Reactivate moving '瘋狗先生 沉默の狂犬' from slot 2 to slot 1
Reactivate moving 'dope' from slot 3 to slot 2
Reactivate moving 'Хорошо⎝༼ ◕Д ◕' from slot 4 to slot 3
Reactivate moving 'Lin Jia Yu' from slot 5 to slot 4
Reactivate moving 'kapit' from slot 6 to slot 5
Reactivate moving 'Leclerc' from slot 7 to slot 6
Reactivate moving 'Purehub CEO' from slot 8 to slot 7
Reactivate moving 'ArZiaI' from slot 9 to slot 8
SV: IGameSystem::LoopActivateAllSystems {
HO: IGameSystem::LoopActivateAllSystems {
HO: } IGameSystem::LoopActivateAllSystems done
SV: } IGameSystem::LoopActivateAllSystems done
Created physics for de_ancient
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
SV: 10 player server started
ClientPutInServer create new player controller [Officer]
"Officer<9>" ChangeTeam() CTMDBG , team 0, req team 2 willSwitch 0, 1.64
[Clutch Announce 1.1.0] OnRoundEnd event fired!
[Clutch Announce 1.1.0] OnRoundEnd event fired!
"Squad<9>" ChangeTeam() CTMDBG , team 2, req team 3 willSwitch 0, 1.64
Host activate: Changelevel (de_ancient)
ClientPutInServer create new player controller [Farlow]
"Farlow<9>" ChangeTeam() CTMDBG , team 0, req team 2 willSwitch 0, 1.66
[Clutch Announce 1.1.0] OnRoundEnd event fired!
1.656250 Long frame (WarmupPeriod): 23.48ms elapsed, 23.32ms sim time, 1 ticks, 106..106.
ClientPutInServer create new player controller [Aspirant]
"Aspirant<9>" ChangeTeam() CTMDBG , team 0, req team 2 willSwitch 0, 1.67
[Clutch Announce 1.1.0] OnRoundEnd event fired!
1.671875 Long frame (WarmupPeriod): 21.02ms elapsed, 20.87ms sim time, 1 ticks, 107..107.
ClientPutInServer create new player controller [Leclerc]
Leclerc @ 1.169.226.131:57586: NetChan Setting Timeout to 120.00 seconds
ClientPutInServer create new player controller [瘋狗先生 沉默の狂犬]
瘋狗先生 @ 123.241.161.163:53000: NetChan Setting Timeout to 120.00 seconds
ClientPutInServer create new player controller [kapit]
kapit @ 36.232.25.164:57156: NetChan Setting Timeout to 120.00 seconds
ClientPutInServer create new player controller [ArZiaI]
ArZiaI @ 1.168.162.118:54705: NetChan Setting Timeout to 120.00 seconds
/home/cs2server/cs2retake/lgsm/modules/command_debug.sh: line 121: 284441 Segmentation fault (core dumped) ./cs2 -dedicated -ip 220.132.77.244 -port 27022 -maxplayers 10 -authkey +exec cs2server-2.cfg
[ ERROR ] Debuging cs2server-2: Server has stopped: exit code: 0
[ ERROR ] Debuging cs2server-2: Press ENTER to exit debug mode

<!-- gh-comment-id:2308415804 --> @NikolaJyun commented on GitHub (Aug 24, 2024): New one Crash after stalling during map loading. [22:09:01.390] CSSharp: CGameSystem::BuildGameSessionManifest exec: couldn't exec '{}cfg/skill1.cfg', unable to read file execing server_default.cfg execing server.cfg execing gamemode_competitive.cfg exec: couldn't exec '{}cfg/gamemode_competitive_server.cfg', unable to read file Unknown command 'mp_weapons_glow_on_ground'! Unknown command 'sv_gameinstructor_enable'! Model models/props/crates/csgo_drop_crate_wildfire.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_community_24.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_community_30.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_revolver.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_shadow.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_gamma.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_armsdeal3.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_huntsman.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_phoenix.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_chroma3.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_community_29.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_community_23.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_community_22.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_community_28.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_community_26.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_community_25.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_community_27.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_horizon.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_armsdeal2.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_spectrum2.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_glove.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_clutch.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_community_32.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_community_31.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_armsdeal1.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_hydra.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_winteroffensive.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_spectrum.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_bravo.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_gamma2.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_vanguard.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_breakout.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_chroma.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_bloodhound.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_chroma2.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_dangerzone.vmdl: sequence/animation name collision found "tools_preview" SV: Spawn Server: de_ancient CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading) SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client 'Lin Jia Yu' Client 5 'Lin Jia Yu' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client 'Хорошо⎝༼ ◕Д ◕' Client 4 'Хорошо⎝༼ ◕Д ◕' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client 'Purehub CEO' Client 8 'Purehub CEO' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client 'Leclerc' Client 7 'Leclerc' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client 'dope' Client 3 'dope' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client 'ArZiaI' Client 9 'ArZiaI' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client 'kapit' Client 6 'kapit' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client '瘋狗先生 沉默の狂犬' Client 2 '瘋狗先生 沉默の狂犬' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED CWorldRendererMgr::ServiceWorldRequests long frame: 73.722992ms Failed loading resource "maps/prefabs/misc/terrorist_team_intro_variant2/world_visibility.vvis_c" (ERROR_FILEOPEN: File not found) CNetworkGameServerBase::SetServerState (ss_loading -> ss_active) SV: CNetworkServerService::FinishChangeLevel: reactivating previous clients Client 256 'nccc' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED Reactivate moving '瘋狗先生 沉默の狂犬' from slot 2 to slot 1 Reactivate moving 'dope' from slot 3 to slot 2 Reactivate moving 'Хорошо⎝༼ ◕Д ◕' from slot 4 to slot 3 Reactivate moving 'Lin Jia Yu' from slot 5 to slot 4 Reactivate moving 'kapit' from slot 6 to slot 5 Reactivate moving 'Leclerc' from slot 7 to slot 6 Reactivate moving 'Purehub CEO' from slot 8 to slot 7 Reactivate moving 'ArZiaI' from slot 9 to slot 8 SV: IGameSystem::LoopActivateAllSystems { HO: IGameSystem::LoopActivateAllSystems { HO: } IGameSystem::LoopActivateAllSystems done SV: } IGameSystem::LoopActivateAllSystems done Created physics for de_ancient CNavGenParams - Nav mesh requests project default generation parameters but actual parameters used during construction differ from defaults. Please re-export the map. CNavGenParams - Nav mesh requests project default generation parameters but actual parameters used during construction differ from defaults. Please re-export the map. CNavGenParams - Nav mesh requests project default generation parameters but actual parameters used during construction differ from defaults. Please re-export the map. CNavGenParams - Nav mesh requests project default generation parameters but actual parameters used during construction differ from defaults. Please re-export the map. CNavGenParams - Nav mesh requests project default generation parameters but actual parameters used during construction differ from defaults. Please re-export the map. CNavGenParams - Nav mesh requests project default generation parameters but actual parameters used during construction differ from defaults. Please re-export the map. CNavGenParams - Nav mesh requests project default generation parameters but actual parameters used during construction differ from defaults. Please re-export the map. SV: 10 player server started ClientPutInServer create new player controller [Officer] "Officer<9><BOT><Unassigned>" ChangeTeam() CTMDBG , team 0, req team 2 willSwitch 0, 1.64 [Clutch Announce 1.1.0] OnRoundEnd event fired! [Clutch Announce 1.1.0] OnRoundEnd event fired! "Squad<9><BOT><TERRORIST>" ChangeTeam() CTMDBG , team 2, req team 3 willSwitch 0, 1.64 Host activate: Changelevel (de_ancient) ClientPutInServer create new player controller [Farlow] "Farlow<9><BOT><Unassigned>" ChangeTeam() CTMDBG , team 0, req team 2 willSwitch 0, 1.66 [Clutch Announce 1.1.0] OnRoundEnd event fired! 1.656250 Long frame (WarmupPeriod): 23.48ms elapsed, 23.32ms sim time, 1 ticks, 106..106. ClientPutInServer create new player controller [Aspirant] "Aspirant<9><BOT><Unassigned>" ChangeTeam() CTMDBG , team 0, req team 2 willSwitch 0, 1.67 [Clutch Announce 1.1.0] OnRoundEnd event fired! 1.671875 Long frame (WarmupPeriod): 21.02ms elapsed, 20.87ms sim time, 1 ticks, 107..107. ClientPutInServer create new player controller [Leclerc] Leclerc @ 1.169.226.131:57586: NetChan Setting Timeout to 120.00 seconds ClientPutInServer create new player controller [瘋狗先生 沉默の狂犬] 瘋狗先生 @ 123.241.161.163:53000: NetChan Setting Timeout to 120.00 seconds ClientPutInServer create new player controller [kapit] kapit @ 36.232.25.164:57156: NetChan Setting Timeout to 120.00 seconds ClientPutInServer create new player controller [ArZiaI] ArZiaI @ 1.168.162.118:54705: NetChan Setting Timeout to 120.00 seconds /home/cs2server/cs2retake/lgsm/modules/command_debug.sh: line 121: 284441 Segmentation fault (core dumped) ./cs2 -dedicated -ip 220.132.77.244 -port 27022 -maxplayers 10 -authkey +exec cs2server-2.cfg [ ERROR ] Debuging cs2server-2: Server has stopped: exit code: 0 [ ERROR ] Debuging cs2server-2: Press ENTER to exit debug mode
Author
Owner

@dgibbs64 commented on GitHub (Aug 24, 2024):

It is very likly to be a plugin causing the crash. LinuxGSM is a wrapper around CS2 and doesn't change anything about the server itself

<!-- gh-comment-id:2308503826 --> @dgibbs64 commented on GitHub (Aug 24, 2024): It is very likly to be a plugin causing the crash. LinuxGSM is a wrapper around CS2 and doesn't change anything about the server itself
Author
Owner

@NikolaJyun commented on GitHub (Aug 24, 2024):

ok ty!

<!-- gh-comment-id:2308552951 --> @NikolaJyun commented on GitHub (Aug 24, 2024): ok ty!
Author
Owner

@NikolaJyun commented on GitHub (Aug 26, 2024):

@NimaJafariComp

What is that? Is there a GitHub link?
Your link is broken.

<!-- gh-comment-id:2309071933 --> @NikolaJyun commented on GitHub (Aug 26, 2024): @NimaJafariComp What is that? Is there a GitHub link? Your link is broken.
Author
Owner

@dgibbs64 commented on GitHub (Aug 26, 2024):

Link is a virus. I have reported it

<!-- gh-comment-id:2309081207 --> @dgibbs64 commented on GitHub (Aug 26, 2024): Link is a virus. I have reported it
Author
Owner

@NimaJafariComp commented on GitHub (Aug 26, 2024):

Link is a virus. I have reported it

My account got hacked idk how yet, im deleting all the comments in every repo sorry for that

<!-- gh-comment-id:2309112468 --> @NimaJafariComp commented on GitHub (Aug 26, 2024): > Link is a virus. I have reported it My account got hacked idk how yet, im deleting all the comments in every repo sorry for that
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@github-actions[bot] commented on GitHub (Sep 1, 2025):

This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:3240520079 --> @github-actions[bot] commented on GitHub (Sep 1, 2025): This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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game: Just Cause 3
game: Killing Floor
game: Killing Floor 2
game: Left 4 Dead 2
game: Minecraft
game: Minecraft Bedrock
game: Mordhau
game: Multi Theft Auto
game: Mumble
game: Natural Selection 2
game: No More Room in Hell
game: Pavlov VR
game: Post Scriptum
game: Project Zomboid
game: Quake 3
game: QuakeWorld
game: Red Orchestra: Ostfront 41-45
game: Return to Castle Wolfenstein
game: Rising World
game: Rust
game: San Andreas Multiplayer
game: Satisfactory
game: Soldat
game: Soldier of Fortune 2
game: Squad
game: Squad 44
game: Starbound
game: Stationeers
game: Sven Co-op
game: Team Fortress 2
game: Teamspeak 3
game: Teeworlds
game: Terraria
game: The Front
game: Unreal Tournament 2004
game: Unreal Tournament 3
game: Unreal Tournament 99
game: Unturned
game: Valheim
game: Wurm Unlimited
game: Zombie Master Reborn
game: label missing
good first issue
help wanted
info: alerts
info: dependency
info: docker
info: docs
info: email
info: query
info: steamcmd
info: systemd
info: tmux
info: website
info: website
needs more info
outcome: duplicate
outcome: issue resolved
outcome: issue resolved
outcome: issue unresolved
outcome: pr accepted
outcome: pr rejected
outcome: unconfirmed
outcome: wontfix
outcome: wrong forum
potential-duplicate
priority
pull-request
type: bug
type: feature
type: feature
type: feature request
type: game server request
type: refactor
waiting response
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1 participant
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Reference
starred/LinuxGSM#2879
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