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[GH-ISSUE #4635] [Bug]: Randomly Crash #2879
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starred/LinuxGSM#2879
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Originally created by @NikolaJyun on GitHub (Aug 24, 2024).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/4635
User story
Attempt to fix or identify whether the crash is caused by LinuxGSM, Cssharp, Metamod, or plugins.
Game
cs2
Linux distro
Ubuntu 22.04
Command
command: debug
Further information
Sometimes, the server encounters unknown errors. I did some testing and found that these issues only occur when certain plugins are running, but the plugins don't report any errors. I have no idea how it happens, and it only triggers under certain conditions. Could it be an issue with LGSM?
Relevant log output
Steps to reproduce
The crash occurs when there are 10 players, and 4 of them close the game during the map load.
@NikolaJyun commented on GitHub (Aug 24, 2024):
New one
Crash after stalling during map loading.
[22:09:01.390] CSSharp: CGameSystem::BuildGameSessionManifest
exec: couldn't exec '{}cfg/skill1.cfg', unable to read file
execing server_default.cfg
execing server.cfg
execing gamemode_competitive.cfg
exec: couldn't exec '{}cfg/gamemode_competitive_server.cfg', unable to read file
Unknown command 'mp_weapons_glow_on_ground'!
Unknown command 'sv_gameinstructor_enable'!
Model models/props/crates/csgo_drop_crate_wildfire.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_24.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_30.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_revolver.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_shadow.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_gamma.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_armsdeal3.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_huntsman.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_phoenix.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_chroma3.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_29.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_23.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_22.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_28.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_26.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_25.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_27.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_horizon.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_armsdeal2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_spectrum2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_glove.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_clutch.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_32.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_31.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_armsdeal1.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_hydra.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_winteroffensive.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_spectrum.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_bravo.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_gamma2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_vanguard.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_breakout.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_chroma.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_bloodhound.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_chroma2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_dangerzone.vmdl: sequence/animation name collision found "tools_preview"
SV: Spawn Server: de_ancient
CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client 'Lin Jia Yu'
Client 5 'Lin Jia Yu' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client 'Хорошо⎝༼ ◕Д ◕'
Client 4 'Хорошо⎝༼ ◕Д ◕' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client 'Purehub CEO'
Client 8 'Purehub CEO' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client 'Leclerc'
Client 7 'Leclerc' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client 'dope'
Client 3 'dope' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client 'ArZiaI'
Client 9 'ArZiaI' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client 'kapit'
Client 6 'kapit' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
SV: Forcing client reconnect (SIGNONSTATE_CHANGELEVEL) for client '瘋狗先生 沉默の狂犬'
Client 2 '瘋狗先生 沉默の狂犬' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
CWorldRendererMgr::ServiceWorldRequests long frame: 73.722992ms
Failed loading resource "maps/prefabs/misc/terrorist_team_intro_variant2/world_visibility.vvis_c" (ERROR_FILEOPEN: File not found)
CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
SV: CNetworkServerService::FinishChangeLevel: reactivating previous clients
Client 256 'nccc' signon state SIGNONSTATE_CHANGELEVEL -> SIGNONSTATE_CONNECTED
Reactivate moving '瘋狗先生 沉默の狂犬' from slot 2 to slot 1
Reactivate moving 'dope' from slot 3 to slot 2
Reactivate moving 'Хорошо⎝༼ ◕Д ◕' from slot 4 to slot 3
Reactivate moving 'Lin Jia Yu' from slot 5 to slot 4
Reactivate moving 'kapit' from slot 6 to slot 5
Reactivate moving 'Leclerc' from slot 7 to slot 6
Reactivate moving 'Purehub CEO' from slot 8 to slot 7
Reactivate moving 'ArZiaI' from slot 9 to slot 8
SV: IGameSystem::LoopActivateAllSystems {
HO: IGameSystem::LoopActivateAllSystems {
HO: } IGameSystem::LoopActivateAllSystems done
SV: } IGameSystem::LoopActivateAllSystems done
Created physics for de_ancient
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
SV: 10 player server started
ClientPutInServer create new player controller [Officer]
"Officer<9>" ChangeTeam() CTMDBG , team 0, req team 2 willSwitch 0, 1.64
[Clutch Announce 1.1.0] OnRoundEnd event fired!
[Clutch Announce 1.1.0] OnRoundEnd event fired!
"Squad<9>" ChangeTeam() CTMDBG , team 2, req team 3 willSwitch 0, 1.64
Host activate: Changelevel (de_ancient)
ClientPutInServer create new player controller [Farlow]
"Farlow<9>" ChangeTeam() CTMDBG , team 0, req team 2 willSwitch 0, 1.66
[Clutch Announce 1.1.0] OnRoundEnd event fired!
1.656250 Long frame (WarmupPeriod): 23.48ms elapsed, 23.32ms sim time, 1 ticks, 106..106.
ClientPutInServer create new player controller [Aspirant]
"Aspirant<9>" ChangeTeam() CTMDBG , team 0, req team 2 willSwitch 0, 1.67
[Clutch Announce 1.1.0] OnRoundEnd event fired!
1.671875 Long frame (WarmupPeriod): 21.02ms elapsed, 20.87ms sim time, 1 ticks, 107..107.
ClientPutInServer create new player controller [Leclerc]
Leclerc @ 1.169.226.131:57586: NetChan Setting Timeout to 120.00 seconds
ClientPutInServer create new player controller [瘋狗先生 沉默の狂犬]
瘋狗先生 @ 123.241.161.163:53000: NetChan Setting Timeout to 120.00 seconds
ClientPutInServer create new player controller [kapit]
kapit @ 36.232.25.164:57156: NetChan Setting Timeout to 120.00 seconds
ClientPutInServer create new player controller [ArZiaI]
ArZiaI @ 1.168.162.118:54705: NetChan Setting Timeout to 120.00 seconds
/home/cs2server/cs2retake/lgsm/modules/command_debug.sh: line 121: 284441 Segmentation fault (core dumped) ./cs2 -dedicated -ip 220.132.77.244 -port 27022 -maxplayers 10 -authkey +exec cs2server-2.cfg
[ ERROR ] Debuging cs2server-2: Server has stopped: exit code: 0
[ ERROR ] Debuging cs2server-2: Press ENTER to exit debug mode
@dgibbs64 commented on GitHub (Aug 24, 2024):
It is very likly to be a plugin causing the crash. LinuxGSM is a wrapper around CS2 and doesn't change anything about the server itself
@NikolaJyun commented on GitHub (Aug 24, 2024):
ok ty!
@NikolaJyun commented on GitHub (Aug 26, 2024):
@NimaJafariComp
What is that? Is there a GitHub link?
Your link is broken.
@dgibbs64 commented on GitHub (Aug 26, 2024):
Link is a virus. I have reported it
@NimaJafariComp commented on GitHub (Aug 26, 2024):
My account got hacked idk how yet, im deleting all the comments in every repo sorry for that
@github-actions[bot] commented on GitHub (Sep 1, 2025):
This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.