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[GH-ISSUE #4621] [Bug]: LGSM proccesses piling up when using the send command via cron on stopped gameserver #2873
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starred/LinuxGSM#2873
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Originally created by @MicLieg on GitHub (Aug 6, 2024).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/4621
User story
As a user, i expect every command to work the same in cron.
Game
All
Linux distro
Ubuntu 22.04
Command
command: send
Further information
If you use the
./gameserver sendcommand via cron, the processes started by cron might never stop, which can put a lot of strain on the host machine.This only happens when the gameserver is stopped but cron is still executing send commands.
The
sendcommand checks if the game server is stopped and prompts the user to start it.github.com/GameServerManagers/LinuxGSM@1522cbd7b3/lgsm/modules/command_send.sh (L35C2-L35C8)If the command is run by a user in an interactive console, the user can easily respond to the prompt to get LGSM to act accordingly, but if the send command run by cron encounters this, the script will wait indefinitely for a response to the prompt. This will cause more and more of these processes to pile up and clog the system.
If you don't provide an actual command to send as a parameter in the send command used in cron, you'll get the same result.
My proposed solution is to make LinuxGSM aware of whether it's being run via cron or by a user to disable or skip all prompts & interactive behavior:
https://discord.com/channels/127498813903601664/1260724318665445497/1268171300694786048
Relevant log output
Steps to reproduce
* * * * * /home/user/gameserver send "some command"@dgibbs64 commented on GitHub (Jun 21, 2025):
c90c8fefb6