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[GH-ISSUE #4497] [Bug]: logtimestamp will use the server's start timestamp for every log entry, rather than the time the line occurs at #2808
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Reference
starred/LinuxGSM#2808
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Originally created by @Crimson-Decoded on GitHub (Feb 12, 2024).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/4497
User story
As a server administrator, I want accurate timestamps recorded in the console log files.
Game
Minecraft, Valheim
Linux distro
Ubuntu 22.04
Command
command: start
Further information
The logtimestamp setting appears to re-use the server start timestamp for every log entry, resulting in timestamps that are unreliable. This can most easily be confirmed by servers that already utilize time/datestamps in their log (like Valheim).
This may be a limitation of how tmux works.
Reviewing the code in command_start.sh
given that this is in command_start.sh, this will affect all gameservers.
logs provided show the timestamp added by lgsm, followed by the minecraft native console timestamp, as well as valheim console logs which display not just time, but date, showing a huge disparity between the two.
Relevant log output
Steps to reproduce
logtimestamp="on"inlgsm/config-lgsm/gameserver/*.cfglog/console/gameserver-console.logand see the same timestamp (server star time) for all console entries regardless of how long has passed.@dgibbs64 commented on GitHub (Feb 27, 2024):
I just tested this and found the console log completely failing to work when enabled. There is something quite broken with this functionality is seems