[GH-ISSUE #4350] [Server Request]: Ark: Survival Ascended #2724

Closed
opened 2026-02-27 03:04:59 +03:00 by kerem · 49 comments
Owner

Originally created by @naoestu on GitHub (Oct 23, 2023).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/4350

Game server

Ark: Survival Ascended

Linux support

  • Yes

Steam

Yes

Steam appid

Client: 2399830
Server: 2157740 or 2430930

Guides

Ark Survival Ascended is coming this week.
It will be perfect if you can add it to the list.

Code of Conduct

  • I agree to follow this project's Code of Conduct
Originally created by @naoestu on GitHub (Oct 23, 2023). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/4350 ### Game server Ark: Survival Ascended ### Linux support - [X] Yes ### Steam Yes ### Steam appid Client: 2399830 Server: 2157740 or 2430930 ### Guides Ark Survival Ascended is coming this week. It will be perfect if you can add it to the list. ### Code of Conduct - [X] I agree to follow this project's Code of Conduct
Author
Owner

@dgibbs64 commented on GitHub (Oct 23, 2023):

Cant see an issue as long as the appid is provided. I cant see how to even buy the game currently

<!-- gh-comment-id:1774650320 --> @dgibbs64 commented on GitHub (Oct 23, 2023): Cant see an issue as long as the appid is provided. I cant see how to even buy the game currently
Author
Owner

@naoestu commented on GitHub (Oct 24, 2023):

yeah, i already prepared it on my side, i'm just waiting for the release so i can add the appid,
test if it is ok and create a pull request (if needed).

<!-- gh-comment-id:1776290403 --> @naoestu commented on GitHub (Oct 24, 2023): yeah, i already prepared it on my side, i'm just waiting for the release so i can add the appid, test if it is ok and create a pull request (if needed).
Author
Owner

@naoestu commented on GitHub (Oct 25, 2023):

Steam Store: https://store.steampowered.com/app/2399830/ARK_Survival_Ascended/
Client appid: 2399830
Dedicated server appid will be 2157740 or 2430930

<!-- gh-comment-id:1780167558 --> @naoestu commented on GitHub (Oct 25, 2023): Steam Store: https://store.steampowered.com/app/2399830/ARK_Survival_Ascended/ Client appid: 2399830 Dedicated server appid will be 2157740 or 2430930
Author
Owner

@Claiyc commented on GitHub (Oct 26, 2023):

yeah, i already prepared it on my side, i'm just waiting for the release so i can add the appid, test if it is ok and create a pull request (if needed).

2430930

<!-- gh-comment-id:1781584151 --> @Claiyc commented on GitHub (Oct 26, 2023): > yeah, i already prepared it on my side, i'm just waiting for the release so i can add the appid, test if it is ok and create a pull request (if needed). 2430930
Author
Owner

@BrandtNick commented on GitHub (Oct 26, 2023):

yeah, i already prepared it on my side, i'm just waiting for the release so i can add the appid, test if it is ok and create a pull request (if needed).

2430930

That appId is Windows only according to https://steamdb.info/app/2430930/info/

Edit: I installed it with steamcmd and it only seems to support Windows for now.

<!-- gh-comment-id:1781589132 --> @BrandtNick commented on GitHub (Oct 26, 2023): > > yeah, i already prepared it on my side, i'm just waiting for the release so i can add the appid, test if it is ok and create a pull request (if needed). > > 2430930 That appId is Windows only according to https://steamdb.info/app/2430930/info/ Edit: I installed it with steamcmd and it only seems to support Windows for now.
Author
Owner

@dgibbs64 commented on GitHub (Oct 27, 2023):

Also I want to confirm do we need a copy of the game client to run get the dedi server via steamcmd?

<!-- gh-comment-id:1782779367 --> @dgibbs64 commented on GitHub (Oct 27, 2023): Also I want to confirm do we need a copy of the game client to run get the dedi server via steamcmd?
Author
Owner

@Claiyc commented on GitHub (Oct 27, 2023):

Also I want to confirm do we need a copy of the game client to run get the dedi server via steamcmd?

Yes, definitely. And that will also not change in the near future.

<!-- gh-comment-id:1782790184 --> @Claiyc commented on GitHub (Oct 27, 2023): > Also I want to confirm do we need a copy of the game client to run get the dedi server via steamcmd? Yes, definitely. And that will also not change in the near future.
Author
Owner

@dgibbs64 commented on GitHub (Oct 27, 2023):

I am going to need to get a license sorted. I have 2 steam accounts, my personal one and the other for use with steamcmd. So I might need to buy the game twice 😢

<!-- gh-comment-id:1782804267 --> @dgibbs64 commented on GitHub (Oct 27, 2023): I am going to need to get a license sorted. I have 2 steam accounts, my personal one and the other for use with steamcmd. So I might need to buy the game twice 😢
Author
Owner

@valentin-gosselin commented on GitHub (Oct 27, 2023):

Oh really? Do we need to have two game licenses for this? Can't our first license work simultaneously for the server and for us playing?

<!-- gh-comment-id:1782806850 --> @valentin-gosselin commented on GitHub (Oct 27, 2023): Oh really? Do we need to have two game licenses for this? Can't our first license work simultaneously for the server and for us playing?
Author
Owner

@dgibbs64 commented on GitHub (Oct 27, 2023):

You can use your personal steam account on your server. But I tend to recommend having a separate account just for your server. I have had my personal account for over 10 years probably with £1000's worth of games that I dont want to risk putting on my server

<!-- gh-comment-id:1782809365 --> @dgibbs64 commented on GitHub (Oct 27, 2023): You can use your personal steam account on your server. But I tend to recommend having a separate account just for your server. I have had my personal account for over 10 years probably with £1000's worth of games that I dont want to risk putting on my server
Author
Owner

@Claiyc commented on GitHub (Oct 27, 2023):

I am going to need to get a license sorted. I have 2 steam accounts, my personal one and the other for use with steamcmd. So I might need to buy the game twice 😢

Nitrado says, people with large communities can apply for a special license (I think you posted a screenshot of that yourself on dc). Don’t know if linuxgsm may be eligible for that…

<!-- gh-comment-id:1782844238 --> @Claiyc commented on GitHub (Oct 27, 2023): > I am going to need to get a license sorted. I have 2 steam accounts, my personal one and the other for use with steamcmd. So I might need to buy the game twice 😢 Nitrado says, people with large communities can apply for a special license (I think you posted a screenshot of that yourself on dc). Don’t know if linuxgsm may be eligible for that…
Author
Owner

@dgibbs64 commented on GitHub (Oct 27, 2023):

It talks about a community of 10,000 active members or a content creator with 10,000 followers. I don't think linuxgsm meets that requirement. The bar seems to be very high
image

<!-- gh-comment-id:1782857941 --> @dgibbs64 commented on GitHub (Oct 27, 2023): It talks about a community of 10,000 active members or a content creator with 10,000 followers. I don't think linuxgsm meets that requirement. The bar seems to be very high ![image](https://github.com/GameServerManagers/LinuxGSM/assets/4478206/190e93bc-30dc-45f8-ac16-81095520d946)
Author
Owner

@naoestu commented on GitHub (Oct 28, 2023):

Update: Now we can host how many servers as we want (not for commercial use) ;)
(no steam account needed)

<!-- gh-comment-id:1783707281 --> @naoestu commented on GitHub (Oct 28, 2023): **Update**: Now we can host how many servers as we want (not for commercial use) ;) (no steam account needed)
Author
Owner

@dgibbs64 commented on GitHub (Oct 28, 2023):

Thats great news. I now need to start parameters to get going

<!-- gh-comment-id:1783754764 --> @dgibbs64 commented on GitHub (Oct 28, 2023): Thats great news. I now need to start parameters to get going
Author
Owner

@naoestu commented on GitHub (Oct 28, 2023):

Thats great news. I now need to start parameters to get going

Basically everything is like ASE, you only need to change the map name to "TheIsland_WP" and the server binary name ;)

<!-- gh-comment-id:1783755446 --> @naoestu commented on GitHub (Oct 28, 2023): > Thats great news. I now need to start parameters to get going Basically everything is like ASE, you only need to change the map name to "TheIsland_WP" and the server binary name ;)
Author
Owner

@dgibbs64 commented on GitHub (Oct 28, 2023):

Using binned.
4.5.1-0+UE4 7038 3077 404 10
LowLevelFatalError [File:F:\build\LostIsland\Engine\Source\Runtime\PakFile\Private\IPlatformFilePak.cpp] [Line: 330] 
Corrupted index in pak file (CRC mismatch).
Signal 11 caught.
EngineCrashHandler: Signal=11
/home/dgibbs/linuxgsm/arkserver/lgsm/modules/command_debug.sh: line 121: 786888 Aborted                 (core dumped) ./ShooterGameServer TheIsland_WP?AltSaveDirectoryName=TheIsland_WP?listen?MultiHome=0.0.0.0?MaxPlayers=70?QueryPort=27015?RCONPort=27020?Port=7777 -automanagedmods -crossplay -PublicIPForEpic=178.79.159.112

This is what I am getting from using the ase parameters

<!-- gh-comment-id:1783756526 --> @dgibbs64 commented on GitHub (Oct 28, 2023): ```Shutdown handler: initalize. Using binned. 4.5.1-0+UE4 7038 3077 404 10 LowLevelFatalError [File:F:\build\LostIsland\Engine\Source\Runtime\PakFile\Private\IPlatformFilePak.cpp] [Line: 330] Corrupted index in pak file (CRC mismatch). Signal 11 caught. EngineCrashHandler: Signal=11 /home/dgibbs/linuxgsm/arkserver/lgsm/modules/command_debug.sh: line 121: 786888 Aborted (core dumped) ./ShooterGameServer TheIsland_WP?AltSaveDirectoryName=TheIsland_WP?listen?MultiHome=0.0.0.0?MaxPlayers=70?QueryPort=27015?RCONPort=27020?Port=7777 -automanagedmods -crossplay -PublicIPForEpic=178.79.159.112 ``` This is what I am getting from using the ase parameters
Author
Owner

@naoestu commented on GitHub (Oct 28, 2023):

ASA is UE5, not UE4 :)

<!-- gh-comment-id:1783759144 --> @naoestu commented on GitHub (Oct 28, 2023): ASA is UE5, not UE4 :)
Author
Owner

@naoestu commented on GitHub (Oct 28, 2023):

Also "ShooterGameServer" is now "ArkAscendedServer".

<!-- gh-comment-id:1783759920 --> @naoestu commented on GitHub (Oct 28, 2023): Also "ShooterGameServer" is now "ArkAscendedServer".
Author
Owner

@Toaaa commented on GitHub (Oct 28, 2023):

So can you run an ARK: Survival Ascended dedicated server or not? Because according to SteamDB it is only available for Windows 🤔

<!-- gh-comment-id:1783821634 --> @Toaaa commented on GitHub (Oct 28, 2023): So can you run an ARK: Survival Ascended dedicated server or not? Because according to SteamDB [it is only available for Windows](https://steamdb.info/app/2430930/) 🤔
Author
Owner

@dgibbs64 commented on GitHub (Oct 28, 2023):

Testing is still ongoing

<!-- gh-comment-id:1783872406 --> @dgibbs64 commented on GitHub (Oct 28, 2023): Testing is still ongoing
Author
Owner

@dgibbs64 commented on GitHub (Oct 28, 2023):

Sadly I have checked the server files and there are no Linux binarys yet. For now ASA is Windows only. I am assuming that this will change but for now we are waiting on the ARK developers to release them.

<!-- gh-comment-id:1783893745 --> @dgibbs64 commented on GitHub (Oct 28, 2023): Sadly I have checked the server files and there are no Linux binarys yet. For now ASA is Windows only. I am assuming that this will change but for now we are waiting on the ARK developers to release them.
Author
Owner

@dgibbs64 commented on GitHub (Oct 29, 2023):

It's worth looking at WindowsGSM project

<!-- gh-comment-id:1784027115 --> @dgibbs64 commented on GitHub (Oct 29, 2023): It's worth looking at WindowsGSM project
Author
Owner

@cdp1337 commented on GitHub (Oct 29, 2023):

I can confirm that despite being a Windows-only server, it DOES work with proton! (At least on Debian 12 and GE's Proton...)

ie: https://github.com/cdp1337/ARKSurvivalAscended-Linux/blob/main/server-install-debian12.sh

My install doesn't include any of the nicities of LGSM, but should serve as a basis for building an installer for your project.

<!-- gh-comment-id:1784045599 --> @cdp1337 commented on GitHub (Oct 29, 2023): I can confirm that despite being a Windows-only server, it DOES work with proton! (At least on Debian 12 and GE's Proton...) ie: https://github.com/cdp1337/ARKSurvivalAscended-Linux/blob/main/server-install-debian12.sh My install doesn't include any of the nicities of LGSM, but should serve as a basis for building an installer for your project.
Author
Owner

@Gragster commented on GitHub (Oct 29, 2023):

I can confirm that despite being a Windows-only server, it DOES work with proton! (At least on Debian 12 and GE's Proton...)

ie: https://github.com/cdp1337/ARKSurvivalAscended-Linux/blob/main/server-install-debian12.sh

My install doesn't include any of the nicities of LGSM, but should serve as a basis for building an installer for your project.

I got it working on debian bookworm, you are the MAN! also love to LinuxGSM <3

<!-- gh-comment-id:1784170542 --> @Gragster commented on GitHub (Oct 29, 2023): > I can confirm that despite being a Windows-only server, it DOES work with proton! (At least on Debian 12 and GE's Proton...) > > ie: https://github.com/cdp1337/ARKSurvivalAscended-Linux/blob/main/server-install-debian12.sh > > My install doesn't include any of the nicities of LGSM, but should serve as a basis for building an installer for your project. I got it working on debian bookworm, you are the MAN! also love to LinuxGSM <3
Author
Owner

@hydrixion commented on GitHub (Oct 29, 2023):

I can confirm that despite being a Windows-only server, it DOES work with proton! (At least on Debian 12 and GE's Proton...)

ie: https://github.com/cdp1337/ARKSurvivalAscended-Linux/blob/main/server-install-debian12.sh

My install doesn't include any of the nicities of LGSM, but should serve as a basis for building an installer for your project.

Could you tell me how to find the port this in running on? it start as it should on my server but it seems that it doesnt use the standart ports

<!-- gh-comment-id:1784216904 --> @hydrixion commented on GitHub (Oct 29, 2023): > I can confirm that despite being a Windows-only server, it DOES work with proton! (At least on Debian 12 and GE's Proton...) > > ie: https://github.com/cdp1337/ARKSurvivalAscended-Linux/blob/main/server-install-debian12.sh > > My install doesn't include any of the nicities of LGSM, but should serve as a basis for building an installer for your project. Could you tell me how to find the port this in running on? it start as it should on my server but it seems that it doesnt use the standart ports
Author
Owner

@cdp1337 commented on GitHub (Oct 29, 2023):

Could you tell me how to find the port this in running on? it start as it should on my server but it seems that it doesnt use the standart ports

The game server runs on UDP/7777 and RCON by default runs on TCP/27015. In my testing I've had difficulty getting the game port to actually change, don't know if it's hard coded or I just haven't found the right ini option...

If you've done sudo apt install net-tools, you should have netstat available to check ports.

sudo netstat -natvp -- show TCP ports and the processes listening.

sudo netstat -nauvp -- show UDP ports and the processes listening.

<!-- gh-comment-id:1784229637 --> @cdp1337 commented on GitHub (Oct 29, 2023): > Could you tell me how to find the port this in running on? it start as it should on my server but it seems that it doesnt use the standart ports The game server runs on UDP/7777 and RCON by default runs on TCP/27015. In my testing I've had difficulty getting the game port to actually change, don't know if it's hard coded or I just haven't found the right ini option... If you've done `sudo apt install net-tools`, you should have netstat available to check ports. `sudo netstat -natvp` -- show TCP ports and the processes listening. `sudo netstat -nauvp` -- show UDP ports and the processes listening.
Author
Owner

@hydrixion commented on GitHub (Oct 29, 2023):

Could you tell me how to find the port this in running on? it start as it should on my server but it seems that it doesnt use the standart ports

The game server runs on UDP/7777 and RCON by default runs on TCP/27015. In my testing I've had difficulty getting the game port to actually change, don't know if it's hard coded or I just haven't found the right ini option...

If you've done sudo apt install net-tools, you should have netstat available to check ports.

sudo netstat -natvp -- show TCP ports and the processes listening.

sudo netstat -nauvp -- show UDP ports and the processes listening.

thx for the answer right after asking i found the ports and opened them funny enough that i cant find the server in steam favorites but in unofficial server section in ASA my server works now thx for your work man :)

<!-- gh-comment-id:1784255162 --> @hydrixion commented on GitHub (Oct 29, 2023): > > Could you tell me how to find the port this in running on? it start as it should on my server but it seems that it doesnt use the standart ports > > The game server runs on UDP/7777 and RCON by default runs on TCP/27015. In my testing I've had difficulty getting the game port to actually change, don't know if it's hard coded or I just haven't found the right ini option... > > If you've done `sudo apt install net-tools`, you should have netstat available to check ports. > > `sudo netstat -natvp` -- show TCP ports and the processes listening. > > `sudo netstat -nauvp` -- show UDP ports and the processes listening. thx for the answer right after asking i found the ports and opened them funny enough that i cant find the server in steam favorites but in unofficial server section in ASA my server works now thx for your work man :)
Author
Owner

@NickUfer commented on GitHub (Oct 30, 2023):

I can confirm that despite being a Windows-only server, it DOES work with proton! (At least on Debian 12 and GE's Proton...)

ie: https://github.com/cdp1337/ARKSurvivalAscended-Linux/blob/main/server-install-debian12.sh

My install doesn't include any of the nicities of LGSM, but should serve as a basis for building an installer for your project.

I set up a competely fresh VM with debian 12 and it just crashes:

Fatal error!

CL: 449579
0x000000007b00cdb7 kernelbase.dll!UnknownFunction []
0x0000000143c712ea ArkAscendedServer.exe!UnknownFunction []
0x00000002c74d5ef7 ucrtbase.dll!UnknownFunction []
0x00000002c74b030b ucrtbase.dll!UnknownFunction []
0x00000001400243c2 ArkAscendedServer.exe!UnknownFunction []
0x0000000144317687 ArkAscendedServer.exe!UnknownFunction []
0x0000000141fa93ed ArkAscendedServer.exe!UnknownFunction []
0x000000014447a1a8 ArkAscendedServer.exe!UnknownFunction []
0x0000000145d2a0bd ArkAscendedServer.exe!UnknownFunction []
0x0000000145d29ac1 ArkAscendedServer.exe!UnknownFunction []
0x0000000145d2c1a2 ArkAscendedServer.exe!UnknownFunction []
0x0000000145d0ee95 ArkAscendedServer.exe!UnknownFunction []
0x0000000145d00098 ArkAscendedServer.exe!UnknownFunction []

Update: Make sure your VM CPU type does support everything the ark server requires. I got no idea what features exactly but when I set the CPU type to "host" in proxmox everything works

<!-- gh-comment-id:1785955355 --> @NickUfer commented on GitHub (Oct 30, 2023): > I can confirm that despite being a Windows-only server, it DOES work with proton! (At least on Debian 12 and GE's Proton...) > > ie: https://github.com/cdp1337/ARKSurvivalAscended-Linux/blob/main/server-install-debian12.sh > > My install doesn't include any of the nicities of LGSM, but should serve as a basis for building an installer for your project. I set up a competely fresh VM with debian 12 and it just crashes: ``` Fatal error! CL: 449579 0x000000007b00cdb7 kernelbase.dll!UnknownFunction [] 0x0000000143c712ea ArkAscendedServer.exe!UnknownFunction [] 0x00000002c74d5ef7 ucrtbase.dll!UnknownFunction [] 0x00000002c74b030b ucrtbase.dll!UnknownFunction [] 0x00000001400243c2 ArkAscendedServer.exe!UnknownFunction [] 0x0000000144317687 ArkAscendedServer.exe!UnknownFunction [] 0x0000000141fa93ed ArkAscendedServer.exe!UnknownFunction [] 0x000000014447a1a8 ArkAscendedServer.exe!UnknownFunction [] 0x0000000145d2a0bd ArkAscendedServer.exe!UnknownFunction [] 0x0000000145d29ac1 ArkAscendedServer.exe!UnknownFunction [] 0x0000000145d2c1a2 ArkAscendedServer.exe!UnknownFunction [] 0x0000000145d0ee95 ArkAscendedServer.exe!UnknownFunction [] 0x0000000145d00098 ArkAscendedServer.exe!UnknownFunction [] ``` Update: Make sure your VM CPU type does support everything the ark server requires. I got no idea what features exactly but when I set the CPU type to "host" in proxmox everything works
Author
Owner

@sdinitto commented on GitHub (Oct 30, 2023):

I can confirm that despite being a Windows-only server, it DOES work with proton! (At least on Debian 12 and GE's Proton...)

ie: https://github.com/cdp1337/ARKSurvivalAscended-Linux/blob/main/server-install-debian12.sh

My install doesn't include any of the nicities of LGSM, but should serve as a basis for building an installer for your project.

I can also confirm using your method it works. I didn't run your script but dissected it to customize my own runtime on another distro and it launched without any problems.

<!-- gh-comment-id:1786049824 --> @sdinitto commented on GitHub (Oct 30, 2023): > I can confirm that despite being a Windows-only server, it DOES work with proton! (At least on Debian 12 and GE's Proton...) > > ie: https://github.com/cdp1337/ARKSurvivalAscended-Linux/blob/main/server-install-debian12.sh > > My install doesn't include any of the nicities of LGSM, but should serve as a basis for building an installer for your project. I can also confirm using your method it works. I didn't run your script but dissected it to customize my own runtime on another distro and it launched without any problems.
Author
Owner

@hydrixion commented on GitHub (Oct 31, 2023):

Btw got that running on debian 11 so its not only for debian 12 ^^

<!-- gh-comment-id:1786748760 --> @hydrixion commented on GitHub (Oct 31, 2023): Btw got that running on debian 11 so its not only for debian 12 ^^
Author
Owner

@mrk3767 commented on GitHub (Oct 31, 2023):

I'm taking that script and attempting to dockerize it in Alpine linux... Fun times over here. I know this isn't really relevant to the purpose of this thread, but wanted to drop some info from my journey.

Everything seems to go well until I actually execute proton. I'm doing everything as root (rather than creating a steam user). I'm getting this lovely file not found error:

cca4535bc140:~/Steam/steamapps/common/ARK Survival Ascended Dedicated Server/ShooterGame/Binaries/Win64# /bin/bash -E -c "$STEAMDIR/compatibilitytools.d/$PROTON_NAME/proton run ArkAscendedServer.exe TheIsland_WP?listen"
Traceback (most recent call last):
  File "/root/Steam/compatibilitytools.d/GE-Proton8-22/proton", line 1913, in <module>
    rc = g_session.run()
         ^^^^^^^^^^^^^^^
  File "/root/Steam/compatibilitytools.d/GE-Proton8-22/proton", line 1871, in run
    rc = self.run_proc(adverb + argv + sys.argv[2:] + self.cmdlineappend)
         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/root/Steam/compatibilitytools.d/GE-Proton8-22/proton", line 1842, in run_proc
    return subprocess.call(args, env=local_env, stderr=self.log_file, stdout=self.log_file)
           ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/usr/lib/python3.11/subprocess.py", line 389, in call
    with Popen(*popenargs, **kwargs) as p:
         ^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/usr/lib/python3.11/subprocess.py", line 1026, in __init__
    self._execute_child(args, executable, preexec_fn, close_fds,
  File "/usr/lib/python3.11/subprocess.py", line 1950, in _execute_child
    raise child_exception_type(errno_num, err_msg, err_filename)
FileNotFoundError: [Errno 2] No such file or directory: '/root/Steam/compatibilitytools.d/GE-Proton8-22/files/bin/wine64'

I can confirm that this file does exist and has contents:

cca4535bc140:~/Steam/steamapps/common/ARK Survival Ascended Dedicated Server/ShooterGame/Binaries/Win64# ls -l /root/Steam/compatibilitytools.d/GE-Proton8-22/files/bin
total 796
-rwxr-xr-x    1 root     root         35864 Oct 30 19:27 cabextract
-rwxr-xr-x    1 root     root          2133 Oct 30 19:26 msidb
-rwxr-xr-x    1 root     root         15560 Oct 30 19:26 wine
-rwxr-xr-x    1 root     root         17664 Oct 30 19:26 wine-preloader
-rwxr-xr-x    1 root     root         16712 Oct 30 19:27 wine64
-rwxr-xr-x    1 root     root         18488 Oct 30 19:27 wine64-preloader
-rwxr-xr-x    1 root     root        695208 Oct 30 19:27 wineserver

I can also verify that python3 can actually see this file at that path as well:

cca4535bc140:~/Steam/steamapps/common/ARK Survival Ascended Dedicated Server/ShooterGame/Binaries/Win64# python3
Python 3.11.6 (main, Oct  4 2023, 06:22:18) [GCC 12.2.1 20220924] on linux
Type "help", "copyright", "credits" or "license" for more information.
>>> import os
>>> os.listdir("/root/Steam/compatibilitytools.d/GE-Proton8-22/files/bin")
['wineserver', 'wine-preloader', 'cabextract', 'wine64-preloader', 'msidb', 'wine64', 'wine']

This is leading me to believe that the virtual environment proton executes in doesn't have the path I've got it installed to mounted. I found a few references stating you could use env vars to specify extra directories to be mounted, but that didn't pan out either.

If everyone is getting it working on Debian, I guess I can try it again going down that path haha

<!-- gh-comment-id:1788093209 --> @mrk3767 commented on GitHub (Oct 31, 2023): I'm taking that script and attempting to dockerize it in Alpine linux... Fun times over here. I know this isn't really relevant to the purpose of this thread, but wanted to drop some info from my journey. Everything seems to go well until I actually execute proton. I'm doing everything as root (rather than creating a steam user). I'm getting this lovely file not found error: ``` cca4535bc140:~/Steam/steamapps/common/ARK Survival Ascended Dedicated Server/ShooterGame/Binaries/Win64# /bin/bash -E -c "$STEAMDIR/compatibilitytools.d/$PROTON_NAME/proton run ArkAscendedServer.exe TheIsland_WP?listen" Traceback (most recent call last): File "/root/Steam/compatibilitytools.d/GE-Proton8-22/proton", line 1913, in <module> rc = g_session.run() ^^^^^^^^^^^^^^^ File "/root/Steam/compatibilitytools.d/GE-Proton8-22/proton", line 1871, in run rc = self.run_proc(adverb + argv + sys.argv[2:] + self.cmdlineappend) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/root/Steam/compatibilitytools.d/GE-Proton8-22/proton", line 1842, in run_proc return subprocess.call(args, env=local_env, stderr=self.log_file, stdout=self.log_file) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/usr/lib/python3.11/subprocess.py", line 389, in call with Popen(*popenargs, **kwargs) as p: ^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/usr/lib/python3.11/subprocess.py", line 1026, in __init__ self._execute_child(args, executable, preexec_fn, close_fds, File "/usr/lib/python3.11/subprocess.py", line 1950, in _execute_child raise child_exception_type(errno_num, err_msg, err_filename) FileNotFoundError: [Errno 2] No such file or directory: '/root/Steam/compatibilitytools.d/GE-Proton8-22/files/bin/wine64' ``` I can confirm that this file does exist and has contents: ``` cca4535bc140:~/Steam/steamapps/common/ARK Survival Ascended Dedicated Server/ShooterGame/Binaries/Win64# ls -l /root/Steam/compatibilitytools.d/GE-Proton8-22/files/bin total 796 -rwxr-xr-x 1 root root 35864 Oct 30 19:27 cabextract -rwxr-xr-x 1 root root 2133 Oct 30 19:26 msidb -rwxr-xr-x 1 root root 15560 Oct 30 19:26 wine -rwxr-xr-x 1 root root 17664 Oct 30 19:26 wine-preloader -rwxr-xr-x 1 root root 16712 Oct 30 19:27 wine64 -rwxr-xr-x 1 root root 18488 Oct 30 19:27 wine64-preloader -rwxr-xr-x 1 root root 695208 Oct 30 19:27 wineserver ``` I can also verify that python3 can actually see this file at that path as well: ``` cca4535bc140:~/Steam/steamapps/common/ARK Survival Ascended Dedicated Server/ShooterGame/Binaries/Win64# python3 Python 3.11.6 (main, Oct 4 2023, 06:22:18) [GCC 12.2.1 20220924] on linux Type "help", "copyright", "credits" or "license" for more information. >>> import os >>> os.listdir("/root/Steam/compatibilitytools.d/GE-Proton8-22/files/bin") ['wineserver', 'wine-preloader', 'cabextract', 'wine64-preloader', 'msidb', 'wine64', 'wine'] ``` This is leading me to believe that the virtual environment proton executes in doesn't have the path I've got it installed to mounted. I found a few references stating you could use env vars to specify extra directories to be mounted, but that didn't pan out either. If everyone is getting it working on Debian, I guess I can try it again going down that path haha
Author
Owner

@poley5 commented on GitHub (Oct 31, 2023):

I can confirm that despite being a Windows-only server, it DOES work with proton! (At least on Debian 12 and GE's Proton...)

ie: https://github.com/cdp1337/ARKSurvivalAscended-Linux/blob/main/server-install-debian12.sh

My install doesn't include any of the nicities of LGSM, but should serve as a basis for building an installer for your project.

I got it to launch the server but when I try to join the server it says "Joining failed Connection timeout" There were a couple errors when launching it but if there was a problem the server shouldnt have started up right?

<!-- gh-comment-id:1788132107 --> @poley5 commented on GitHub (Oct 31, 2023): > I can confirm that despite being a Windows-only server, it DOES work with proton! (At least on Debian 12 and GE's Proton...) > > ie: https://github.com/cdp1337/ARKSurvivalAscended-Linux/blob/main/server-install-debian12.sh > > My install doesn't include any of the nicities of LGSM, but should serve as a basis for building an installer for your project. I got it to launch the server but when I try to join the server it says "Joining failed Connection timeout" There were a couple errors when launching it but if there was a problem the server shouldnt have started up right?
Author
Owner

@Lanwoah commented on GitHub (Oct 31, 2023):

I can't get it to showup in steam servers, do you guys set ports or only use default ones?

<!-- gh-comment-id:1788155818 --> @Lanwoah commented on GitHub (Oct 31, 2023): I can't get it to showup in steam servers, do you guys set ports or only use default ones?
Author
Owner

@azixus commented on GitHub (Oct 31, 2023):

I can't get it to showup in steam servers, do you guys set ports or only use default ones?
You only need a single port for the server to show up. It's port 7777/udp by default.

@mrk3767 I have a working container if you want to reuse some parts (see https://github.com/azixus/ARK_Ascended_Docker)

<!-- gh-comment-id:1788180820 --> @azixus commented on GitHub (Oct 31, 2023): > I can't get it to showup in steam servers, do you guys set ports or only use default ones? You only need a single port for the server to show up. It's port 7777/udp by default. @mrk3767 I have a working container if you want to reuse some parts (see https://github.com/azixus/ARK_Ascended_Docker)
Author
Owner

@Lanwoah commented on GitHub (Oct 31, 2023):

Thats very nice of you and i'll keep it in consideration but i'd like to keep using what i use now for now, but it seems like my server is not running properly, its not updating the world file

<!-- gh-comment-id:1788184374 --> @Lanwoah commented on GitHub (Oct 31, 2023): Thats very nice of you and i'll keep it in consideration but i'd like to keep using what i use now for now, but it seems like my server is not running properly, its not updating the world file
Author
Owner

@mrk3767 commented on GitHub (Nov 1, 2023):

I can't get it to showup in steam servers, do you guys set ports or only use default ones?
You only need a single port for the server to show up. It's port 7777/udp by default.

@mrk3767 I have a working container if you want to reuse some parts (see https://github.com/azixus/ARK_Ascended_Docker)

😍 This is exactly what I was going for! I was trying with Alpine and running down a rabbit hole. Thank you!

<!-- gh-comment-id:1788264709 --> @mrk3767 commented on GitHub (Nov 1, 2023): > > I can't get it to showup in steam servers, do you guys set ports or only use default ones? > > You only need a single port for the server to show up. It's port 7777/udp by default. > > @mrk3767 I have a working container if you want to reuse some parts (see https://github.com/azixus/ARK_Ascended_Docker) 😍 This is exactly what I was going for! I was trying with Alpine and running down a rabbit hole. Thank you!
Author
Owner

@hydrixion commented on GitHub (Nov 1, 2023):

I can't get it to showup in steam servers, do you guys set ports or only use default ones?

I cant see my server in steam servers too your server will use default ports 7777 but u cant find in in steam
Just name your server in the GuS.ini and then search the name in unofficial server thats what me helped atleast getting in running and steam still doesnt show me my server

<!-- gh-comment-id:1788425299 --> @hydrixion commented on GitHub (Nov 1, 2023): > I can't get it to showup in steam servers, do you guys set ports or only use default ones? I cant see my server in steam servers too your server will use default ports 7777 but u cant find in in steam Just name your server in the GuS.ini and then search the name in unofficial server thats what me helped atleast getting in running and steam still doesnt show me my server
Author
Owner

@hydrixion commented on GitHub (Nov 1, 2023):

I can confirm that despite being a Windows-only server, it DOES work with proton! (At least on Debian 12 and GE's Proton...)
ie: https://github.com/cdp1337/ARKSurvivalAscended-Linux/blob/main/server-install-debian12.sh
My install doesn't include any of the nicities of LGSM, but should serve as a basis for building an installer for your project.

I got it to launch the server but when I try to join the server it says "Joining failed Connection timeout" There were a couple errors when launching it but if there was a problem the server shouldnt have started up right?

how many times u tried joining your server? when i download mods from my server or have a bit to much and it takes him a bit time to load them i get this error sometimes too sometimes even 2-3 times in a row but then it works i hope that will help you

<!-- gh-comment-id:1788428113 --> @hydrixion commented on GitHub (Nov 1, 2023): > > I can confirm that despite being a Windows-only server, it DOES work with proton! (At least on Debian 12 and GE's Proton...) > > ie: https://github.com/cdp1337/ARKSurvivalAscended-Linux/blob/main/server-install-debian12.sh > > My install doesn't include any of the nicities of LGSM, but should serve as a basis for building an installer for your project. > > I got it to launch the server but when I try to join the server it says "Joining failed Connection timeout" There were a couple errors when launching it but if there was a problem the server shouldnt have started up right? how many times u tried joining your server? when i download mods from my server or have a bit to much and it takes him a bit time to load them i get this error sometimes too sometimes even 2-3 times in a row but then it works i hope that will help you
Author
Owner

@Lanwoah commented on GitHub (Nov 1, 2023):

Yeah my server was working apparently i just had to go ingame with unofficial, i could join so it works

<!-- gh-comment-id:1789137722 --> @Lanwoah commented on GitHub (Nov 1, 2023): Yeah my server was working apparently i just had to go ingame with unofficial, i could join so it works
Author
Owner

@poley5 commented on GitHub (Nov 3, 2023):

I can confirm that despite being a Windows-only server, it DOES work with proton! (At least on Debian 12 and GE's Proton...)
ie: https://github.com/cdp1337/ARKSurvivalAscended-Linux/blob/main/server-install-debian12.sh
My install doesn't include any of the nicities of LGSM, but should serve as a basis for building an installer for your project.

I got it to launch the server but when I try to join the server it says "Joining failed Connection timeout" There were a couple errors when launching it but if there was a problem the server shouldnt have started up right?

how many times u tried joining your server? when i download mods from my server or have a bit to much and it takes him a bit time to load them i get this error sometimes too sometimes even 2-3 times in a row but then it works i hope that will help you

Probably tried about 10-20 times over the last few days

<!-- gh-comment-id:1791813889 --> @poley5 commented on GitHub (Nov 3, 2023): > > > I can confirm that despite being a Windows-only server, it DOES work with proton! (At least on Debian 12 and GE's Proton...) > > > ie: https://github.com/cdp1337/ARKSurvivalAscended-Linux/blob/main/server-install-debian12.sh > > > My install doesn't include any of the nicities of LGSM, but should serve as a basis for building an installer for your project. > > > > > > I got it to launch the server but when I try to join the server it says "Joining failed Connection timeout" There were a couple errors when launching it but if there was a problem the server shouldnt have started up right? > > how many times u tried joining your server? when i download mods from my server or have a bit to much and it takes him a bit time to load them i get this error sometimes too sometimes even 2-3 times in a row but then it works i hope that will help you Probably tried about 10-20 times over the last few days
Author
Owner

@askrabal commented on GitHub (Nov 10, 2023):

I've been using this script to run a server for the past few weeks and it's been working pretty well. I used LGSM for ARK SE and modeled some of the layout after that implementation. I figured it might be helpful getting LGSM support for ASA.

#!/bin/bash

mkdir -p ~/.steam/steam
export STEAM_LIBRARY="$(realpath ~/.steam/steam/)"

app_id=2430930
proton_id=2348590
server_files="$(realpath ./serverfiles)"
proton_dir="$(realpath ./serverfiles/Proton/)"

# must login with account for proton
if [[ "$1" == "u" ]];then
steamcmd \
  +force_install_dir ${proton_dir} \
  +login ${STEAM_USER} \
  +app_update ${proton_id} \
  validate \
  +quit
fi

# this works
if [[ "$1" == "u" ]];then
steamcmd \
  +@sSteamCmdForcePlatformType windows \
  +force_install_dir ${server_files} \
  +login anonymous \
  +app_update ${app_id} \
  validate \
  +quit
fi

export STEAM_COMPAT_DATA_PATH="${server_files}/compatdata/${app_id}"
export STEAM_COMPAT_CLIENT_INSTALL_PATH="${STEAM_COMPAT_DATA_PATH}"
mkdir -p "${STEAM_COMPAT_DATA_PATH}"
echo "Installed and validated"
echo "Config files at: ${server_files}/ShootGame/Saved/Config/WindowsServer/"

stop_server ()
{
  pgrep -f ^Z.*ArkAscendedServer.exe | xargs kill -SIGINT
}

trap "stop_server" SIGTERM SIGINT

# proton verbs waitforexitandrun, runinprefix
"${proton_dir}"/proton runinprefix ${server_files}/ShooterGame/Binaries/Win64/ArkAscendedServer.exe TheIsland_WP?listen?RCONPort=27020?RCONEnabled=True?MaxPlayers=10?SessionName="${SESSION_NAME}" -WinLiveMaxPlayers=10 -nosteamclient -NoBattlEye 2> /dev/null &
wait $!
echo -e "\nServer shutdown"

<!-- gh-comment-id:1806132387 --> @askrabal commented on GitHub (Nov 10, 2023): I've been using this script to run a server for the past few weeks and it's been working pretty well. I used LGSM for ARK SE and modeled some of the layout after that implementation. I figured it might be helpful getting LGSM support for ASA. ```shell #!/bin/bash mkdir -p ~/.steam/steam export STEAM_LIBRARY="$(realpath ~/.steam/steam/)" app_id=2430930 proton_id=2348590 server_files="$(realpath ./serverfiles)" proton_dir="$(realpath ./serverfiles/Proton/)" # must login with account for proton if [[ "$1" == "u" ]];then steamcmd \ +force_install_dir ${proton_dir} \ +login ${STEAM_USER} \ +app_update ${proton_id} \ validate \ +quit fi # this works if [[ "$1" == "u" ]];then steamcmd \ +@sSteamCmdForcePlatformType windows \ +force_install_dir ${server_files} \ +login anonymous \ +app_update ${app_id} \ validate \ +quit fi export STEAM_COMPAT_DATA_PATH="${server_files}/compatdata/${app_id}" export STEAM_COMPAT_CLIENT_INSTALL_PATH="${STEAM_COMPAT_DATA_PATH}" mkdir -p "${STEAM_COMPAT_DATA_PATH}" echo "Installed and validated" echo "Config files at: ${server_files}/ShootGame/Saved/Config/WindowsServer/" stop_server () { pgrep -f ^Z.*ArkAscendedServer.exe | xargs kill -SIGINT } trap "stop_server" SIGTERM SIGINT # proton verbs waitforexitandrun, runinprefix "${proton_dir}"/proton runinprefix ${server_files}/ShooterGame/Binaries/Win64/ArkAscendedServer.exe TheIsland_WP?listen?RCONPort=27020?RCONEnabled=True?MaxPlayers=10?SessionName="${SESSION_NAME}" -WinLiveMaxPlayers=10 -nosteamclient -NoBattlEye 2> /dev/null & wait $! echo -e "\nServer shutdown" ```
Author
Owner

@askrabal commented on GitHub (Nov 24, 2023):

@dgibbs64 Sorry for the bad pull request, I meant to make it in my own mirror.

I understand the desire for linux binaries, but I was wondering if launching it with wine/proton would work within the LGSM framework? I've had great success running the windows binary with proton, but it would be great to have all the niceties of LGSM.

<!-- gh-comment-id:1825967024 --> @askrabal commented on GitHub (Nov 24, 2023): @dgibbs64 Sorry for the bad pull request, I meant to make it in my own mirror. I understand the desire for linux binaries, but I was wondering if launching it with wine/proton would work within the LGSM framework? I've had great success running the windows binary with proton, but it would be great to have all the niceties of LGSM.
Author
Owner

@russh3l commented on GitHub (Nov 28, 2023):

@askrabal

Im getting "Proton: No compat data path?" However, there are folders and files called compatdata in the ark server files

<!-- gh-comment-id:1828938519 --> @russh3l commented on GitHub (Nov 28, 2023): @askrabal Im getting "Proton: No compat data path?" However, there are folders and files called compatdata in the ark server files
Author
Owner

@mrk3767 commented on GitHub (Nov 28, 2023):

This is very likely due to how host files/folders get mounted into
wine/proton. It's a very finicky installation to get working right... I've
been using this image which has got proton installed and functioning
properly: https://github.com/azixus/ARK_Ascended_Docker

~Meik

Click here to schedule a meeting https://kenworthy.io/schedule

On Mon, Nov 27, 2023 at 8:57 PM russh3l @.***> wrote:

@askrabal https://github.com/askrabal

Im getting "Proton: No compat data path?" However, there are folders and
files called compatdata in the ark server files


Reply to this email directly, view it on GitHub
https://github.com/GameServerManagers/LinuxGSM/issues/4350#issuecomment-1828938519,
or unsubscribe
https://github.com/notifications/unsubscribe-auth/AAL3WFBBAB6WNMVWIY3LXDDYGVAJBAVCNFSM6AAAAAA6LN44PSVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTQMRYHEZTQNJRHE
.
You are receiving this because you were mentioned.Message ID:
@.***>

<!-- gh-comment-id:1829134192 --> @mrk3767 commented on GitHub (Nov 28, 2023): This is very likely due to how host files/folders get mounted into wine/proton. It's a very finicky installation to get working right... I've been using this image which has got proton installed and functioning properly: https://github.com/azixus/ARK_Ascended_Docker ~Meik Click here to schedule a meeting <https://kenworthy.io/schedule> On Mon, Nov 27, 2023 at 8:57 PM russh3l ***@***.***> wrote: > @askrabal <https://github.com/askrabal> > > Im getting "Proton: No compat data path?" However, there are folders and > files called compatdata in the ark server files > > — > Reply to this email directly, view it on GitHub > <https://github.com/GameServerManagers/LinuxGSM/issues/4350#issuecomment-1828938519>, > or unsubscribe > <https://github.com/notifications/unsubscribe-auth/AAL3WFBBAB6WNMVWIY3LXDDYGVAJBAVCNFSM6AAAAAA6LN44PSVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTQMRYHEZTQNJRHE> > . > You are receiving this because you were mentioned.Message ID: > ***@***.***> >
Author
Owner

@russh3l commented on GitHub (Nov 28, 2023):

@mrk3767 yes but I want to do it without using docker. is not it possible?

<!-- gh-comment-id:1829135949 --> @russh3l commented on GitHub (Nov 28, 2023): @mrk3767 yes but I want to do it without using docker. is not it possible?
Author
Owner

@askrabal commented on GitHub (Nov 30, 2023):

@askrabal

Im getting "Proton: No compat data path?" However, there are folders and files called compatdata in the ark server files
@russh3l I put my script in a gist if you wanna discuss it there

<!-- gh-comment-id:1833118834 --> @askrabal commented on GitHub (Nov 30, 2023): > @askrabal > > Im getting "Proton: No compat data path?" However, there are folders and files called compatdata in the ark server files @russh3l I put my script in a gist if you wanna discuss it there
Author
Owner

@lucassr-dev commented on GitHub (Jan 18, 2024):

Could anyone do this for ARK SE? for him to install the ark server windows and run it on proton?

<!-- gh-comment-id:1899404175 --> @lucassr-dev commented on GitHub (Jan 18, 2024): Could anyone do this for ARK SE? for him to install the ark server windows and run it on proton?
Author
Owner

@dgibbs64 commented on GitHub (Jun 13, 2024):

No native Linux support still. I am going to close this. Please open a new issue when linux is supported

<!-- gh-comment-id:2166467417 --> @dgibbs64 commented on GitHub (Jun 13, 2024): No native Linux support still. I am going to close this. Please open a new issue when linux is supported
Author
Owner

@github-actions[bot] commented on GitHub (Jun 16, 2025):

This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:2974779773 --> @github-actions[bot] commented on GitHub (Jun 16, 2025): This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
Sign in to join this conversation.
No labels
Atomic
Epic
cannot reproduce
command: backup
command: console
command: debug
command: details
command: fast-dl
command: install
command: mods
command: monitor
command: post-details
command: restart
command: send
command: start
command: stop
command: update
command: update-lgsm
command: validate
command: wipe
distro: AlmaLinux
distro: Arch Linux
distro: CentOS
distro: Debian
distro: Fedora
distro: RedHat
distro: Rocky Linux
distro: Ubuntu
distro: openSUSE
engine: goldsrc
engine: source
game: 7 Days to Die
game: ARMA 3
game: Ark: Survival Evolved
game: Assetto Corsa
game: Avorion
game: BATTALION: Legacy
game: Barotrauma
game: Battalion 1944
game: Battlefield 1942
game: Black Mesa: Deathmatch
game: Blade Symphony
game: Call of Duty 2
game: Call of Duty 4
game: Call of Duty: United Offensive
game: Counter-Strike 1.6
game: Counter-Strike 2
game: Counter-Strike: Global Offensive
game: Counter-Strike: Source
game: Day of Infamy
game: Dayz
game: Death Match Classic
game: Don't Starve Together
game: ET: Legacy
game: Eco
game: Factorio
game: Factorio
game: Garry's Mod
game: Half-Life
game: Hurtword
game: Insurgecy
game: Insurgecy
game: Insurgency: Sandstorm
game: Just Cause 3
game: Killing Floor
game: Killing Floor 2
game: Left 4 Dead 2
game: Minecraft
game: Minecraft Bedrock
game: Mordhau
game: Multi Theft Auto
game: Mumble
game: Natural Selection 2
game: No More Room in Hell
game: Pavlov VR
game: Post Scriptum
game: Project Zomboid
game: Quake 3
game: QuakeWorld
game: Red Orchestra: Ostfront 41-45
game: Return to Castle Wolfenstein
game: Rising World
game: Rust
game: San Andreas Multiplayer
game: Satisfactory
game: Soldat
game: Soldier of Fortune 2
game: Squad
game: Squad 44
game: Starbound
game: Stationeers
game: Sven Co-op
game: Team Fortress 2
game: Teamspeak 3
game: Teeworlds
game: Terraria
game: The Front
game: Unreal Tournament 2004
game: Unreal Tournament 3
game: Unreal Tournament 99
game: Unturned
game: Valheim
game: Wurm Unlimited
game: Zombie Master Reborn
game: label missing
good first issue
help wanted
info: alerts
info: dependency
info: docker
info: docs
info: email
info: query
info: steamcmd
info: systemd
info: tmux
info: website
info: website
needs more info
outcome: duplicate
outcome: issue resolved
outcome: issue resolved
outcome: issue unresolved
outcome: pr accepted
outcome: pr rejected
outcome: unconfirmed
outcome: wontfix
outcome: wrong forum
potential-duplicate
priority
pull-request
type: bug
type: feature
type: feature
type: feature request
type: game server request
type: refactor
waiting response
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
starred/LinuxGSM#2724
No description provided.