[GH-ISSUE #4335] [Server Request]: The Front #2716

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opened 2026-02-27 03:04:55 +03:00 by kerem · 12 comments
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Originally created by @scarecr0w12 on GitHub (Oct 13, 2023).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/4335

Game server

The Front

Linux support

  • Yes

Steam

Yes

Steam appid

2334200

Guides

Isn't really a good guide at the moment that i've found that utilizes the Linux Dedi files.I was able to manually run it by doing:

  1. Normal Steamcmd app_update install using steamlogin, command similar to:
    steamcmd +force_install_dir /home/<usr>/thefront/ +login <user> <pass> +app_update 2334200 +quit
  2. Once its installed, I haven't found how to configure the server through ini, but you can take the ini created from the Client file's dedicated server files that it can generate, and turn those into args for the run. Mine looks similar to:
    `/path/to/the/install/ProjectWar/Binaries/Linux/TheFrontServer ProjectWar ProjectWar_Start?Listen?MaxPlayers=8 -server -game -QueueThreshold=8 -ServerName="SERVER NAME" -ServerAdminAccounts= -log log=log.log -locallogtimes -EnableParallelCharacterMovementTickFunction -EnableParallelCharacterTickFunction -UseDynamicPhysicsScene -OutIPAddress=51.81.221.71 -ServerID=6969358 -port=5001 -BeaconPort=5002 -QueryPort=5003 -Game.PhysicsVehicle=false -ansimalloc -Game.MaxFrameRate=35 -ShutDownServicePort=5004 -NOSTEAM'

that'll run it off ports 5001, 5002, 5003

Code of Conduct

  • I agree to follow this project's Code of Conduct
Originally created by @scarecr0w12 on GitHub (Oct 13, 2023). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/4335 ### Game server The Front ### Linux support - [X] Yes ### Steam Yes ### Steam appid 2334200 ### Guides Isn't really a good guide at the moment that i've found that utilizes the Linux Dedi files.I was able to manually run it by doing: 1. Normal Steamcmd app_update install using steamlogin, command similar to: `steamcmd +force_install_dir /home/<usr>/thefront/ +login <user> <pass> +app_update 2334200 +quit` 2. Once its installed, I haven't found how to configure the server through ini, but you can take the ini created from the Client file's dedicated server files that it can generate, and turn those into args for the run. Mine looks similar to: `/path/to/the/install/ProjectWar/Binaries/Linux/TheFrontServer ProjectWar ProjectWar_Start?Listen?MaxPlayers=8 -server -game -QueueThreshold=8 -ServerName="SERVER NAME" -ServerAdminAccounts=<STeamID> -log log=log.log -locallogtimes -EnableParallelCharacterMovementTickFunction -EnableParallelCharacterTickFunction -UseDynamicPhysicsScene -OutIPAddress=51.81.221.71 -ServerID=6969358 -port=5001 -BeaconPort=5002 -QueryPort=5003 -Game.PhysicsVehicle=false -ansimalloc -Game.MaxFrameRate=35 -ShutDownServicePort=5004 -NOSTEAM' that'll run it off ports 5001, 5002, 5003 ### Code of Conduct - [X] I agree to follow this project's Code of Conduct
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Owner

@scarecr0w12 commented on GitHub (Oct 13, 2023):

I believe these are potential commandline args that can be added, based on the games Dedi server config editor it has built in game for non-headless. I just have noidea where they are added to the headless INI's at the moment.

ServerName=
ServerPassword=
QueueThreshold=40
ServerFightModeType=1
IsCanSelfDamage=0
IsCanFriendDamage=0
ClearSeverTime=2023-10-11
UseSteamSocket=1
Port=5001
BeaconPort=5002
ShutDownServicePort=5003
SaveWorldInterval=300
GMOverlapRatio=1
IsUnLockAllTalentAndRecipe=0
GMBagInitGirdNum=40
GreenHand=1
CharacterInitItem=
GMDeathDropMode=1
GMDeathInventoryLifeSpan=1800
CorpsePickAuthority=2
GMCanDropItem=1
GMCanDiscardItem=1
GMDiscardBoxLifeSpan=300
GMRebirthBaseCD=10
GMRebirthExtraCD=1
GMPenaltiesMaxNum=5
GMPenaltiesCD=600
ConstructEnableRot=1
GMAttackCityCdRatio=1
OpenAllHouseFlag=0
IsCanChat=1
IsShowBlood=1
SensitiveWords=1
HealthDyingState=1
UseACE=1
ServerAdminAccounts=
IsShowGmTitle=0
PlayerHotDefAddRate=1
PlayerIceDefAddRate=1
HeadNameDisplayDist_Team=200
HeadNameDisplayDist_Enemy=20
PlayerDeathAvatarItemDurableRate=0
PlayerDeatShortcutItemDurableRate=0
GMCraftTimeRate=1
PlayerAddExpRate=1
PlayerKillAddExpRate=1
PlayerFarmAddExpRate=1
PlayerCraftAddExpRate=1
MoveSpeedRate=1
JumpRate=1
PlayerLandedDamageRate=1
PlayerMaxHealthRate=1
HealthRecoverRate=1
PlayerMaxStaminaRate=1
StaminaRecoverRate=1
PlayerStaminaCostRate=1
PlayerMaxHungerRate=1
GMHungerDecRatio=1
GMBodyHungerAddRate=1
MaxBodyWaterRate=1
GMWaterDecRatio=1
GMBodyWaterAddRate=1
MaxBreathRate=1
BreathRecoverRate=1
PlayerBreathCostRate=1
GMPlayerHealthRate=1
GMFoodDragDurationRate=1
NpcRespawnRatio=1
AnimalBodyStayTime=300
HumanBodyStayTime=10
GMNPCLootableItemRatio=1
NpcSpawnLevelRatio=1
WildNPCDamageRate=1
WildNPCHealthRate=1
WildNPCSpeedRate=1
CityNPCLevelRate=1
CityNPCDamageRate=1
CityNPCHealthRate=1
CityNPCSpeedRate=1
CityNPCNumRate=1
NpcDisplayDistance=50
GMInventoryGainRate=1
GMCityATKNPCLootItemRatio=1
GMMaxHouseFlagNumber=1
GMSetGJConstructMaxNumRatio=1
GMHFTrapMaxNum=0
GMHFTurretMaxNum=0
GMConstructDefenseRatio=1
GMTrapDefenseRatio=1
GMTurretDefenseRatio=1
GMTrapDamageRatio=1
GMTurretDamageRatio=1
GMConstructMaxHealthRatio=1
GMConstructReturnHPRatio=1
GMHouseFlagRepairHealthRatio=1
GMTTC_Oil_Rate=1
GMWaterCollecter_Rate=1
GMTTC_Ore_Rate=1
GMTTC_Fish_Rate=1
CHFDamagedByPlayer=1
CHFDamagedByVehicle=1
CHFDamagedByNpc=1
GMHouseFlagExcitantTime=3
GMMaxRetrieveProductsRate=1
GMTreeGainRate=1
GMBushGainRate=1
GMOreGainRate=1
GMCropVegetableReapRatio=1
GMFleshGainRate=1
GMCropVegetableGrowRatio=1
GMMeleeNpcDamageRatio=1
GMRangedNpcDamageRatio=1
GMMeleePlayerDamageRatio=1
GMRangedPlayerDamageRatio=1
GMMeleeConstructDamageRatio=1
GMRangedConstructDamageRatio=1
GMToolDamageRate=1
GMDurabilityCostRatio=1
GMVehiclePlayerDamageRatio=1
GMVehicleConstructDamageRatio=1
GMVehicleDamageRate=1
<!-- gh-comment-id:1762376303 --> @scarecr0w12 commented on GitHub (Oct 13, 2023): I believe these are potential commandline args that can be added, based on the games Dedi server config editor it has built in game for non-headless. I just have noidea where they are added to the headless INI's at the moment. ``` ServerName= ServerPassword= QueueThreshold=40 ServerFightModeType=1 IsCanSelfDamage=0 IsCanFriendDamage=0 ClearSeverTime=2023-10-11 UseSteamSocket=1 Port=5001 BeaconPort=5002 ShutDownServicePort=5003 SaveWorldInterval=300 GMOverlapRatio=1 IsUnLockAllTalentAndRecipe=0 GMBagInitGirdNum=40 GreenHand=1 CharacterInitItem= GMDeathDropMode=1 GMDeathInventoryLifeSpan=1800 CorpsePickAuthority=2 GMCanDropItem=1 GMCanDiscardItem=1 GMDiscardBoxLifeSpan=300 GMRebirthBaseCD=10 GMRebirthExtraCD=1 GMPenaltiesMaxNum=5 GMPenaltiesCD=600 ConstructEnableRot=1 GMAttackCityCdRatio=1 OpenAllHouseFlag=0 IsCanChat=1 IsShowBlood=1 SensitiveWords=1 HealthDyingState=1 UseACE=1 ServerAdminAccounts= IsShowGmTitle=0 PlayerHotDefAddRate=1 PlayerIceDefAddRate=1 HeadNameDisplayDist_Team=200 HeadNameDisplayDist_Enemy=20 PlayerDeathAvatarItemDurableRate=0 PlayerDeatShortcutItemDurableRate=0 GMCraftTimeRate=1 PlayerAddExpRate=1 PlayerKillAddExpRate=1 PlayerFarmAddExpRate=1 PlayerCraftAddExpRate=1 MoveSpeedRate=1 JumpRate=1 PlayerLandedDamageRate=1 PlayerMaxHealthRate=1 HealthRecoverRate=1 PlayerMaxStaminaRate=1 StaminaRecoverRate=1 PlayerStaminaCostRate=1 PlayerMaxHungerRate=1 GMHungerDecRatio=1 GMBodyHungerAddRate=1 MaxBodyWaterRate=1 GMWaterDecRatio=1 GMBodyWaterAddRate=1 MaxBreathRate=1 BreathRecoverRate=1 PlayerBreathCostRate=1 GMPlayerHealthRate=1 GMFoodDragDurationRate=1 NpcRespawnRatio=1 AnimalBodyStayTime=300 HumanBodyStayTime=10 GMNPCLootableItemRatio=1 NpcSpawnLevelRatio=1 WildNPCDamageRate=1 WildNPCHealthRate=1 WildNPCSpeedRate=1 CityNPCLevelRate=1 CityNPCDamageRate=1 CityNPCHealthRate=1 CityNPCSpeedRate=1 CityNPCNumRate=1 NpcDisplayDistance=50 GMInventoryGainRate=1 GMCityATKNPCLootItemRatio=1 GMMaxHouseFlagNumber=1 GMSetGJConstructMaxNumRatio=1 GMHFTrapMaxNum=0 GMHFTurretMaxNum=0 GMConstructDefenseRatio=1 GMTrapDefenseRatio=1 GMTurretDefenseRatio=1 GMTrapDamageRatio=1 GMTurretDamageRatio=1 GMConstructMaxHealthRatio=1 GMConstructReturnHPRatio=1 GMHouseFlagRepairHealthRatio=1 GMTTC_Oil_Rate=1 GMWaterCollecter_Rate=1 GMTTC_Ore_Rate=1 GMTTC_Fish_Rate=1 CHFDamagedByPlayer=1 CHFDamagedByVehicle=1 CHFDamagedByNpc=1 GMHouseFlagExcitantTime=3 GMMaxRetrieveProductsRate=1 GMTreeGainRate=1 GMBushGainRate=1 GMOreGainRate=1 GMCropVegetableReapRatio=1 GMFleshGainRate=1 GMCropVegetableGrowRatio=1 GMMeleeNpcDamageRatio=1 GMRangedNpcDamageRatio=1 GMMeleePlayerDamageRatio=1 GMRangedPlayerDamageRatio=1 GMMeleeConstructDamageRatio=1 GMRangedConstructDamageRatio=1 GMToolDamageRate=1 GMDurabilityCostRatio=1 GMVehiclePlayerDamageRatio=1 GMVehicleConstructDamageRatio=1 GMVehicleDamageRate=1 ```
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Owner

@gOOvER commented on GitHub (Oct 15, 2023):

steamcmd +force_install_dir /home/<usr>/thefront/ +login <user> <pass> +app_update 2334200 +quit

This dont work atm, because appID 2334200 only download 73mb. A big workaround is needed ;)

<!-- gh-comment-id:1763457447 --> @gOOvER commented on GitHub (Oct 15, 2023): `steamcmd +force_install_dir /home/<usr>/thefront/ +login <user> <pass> +app_update 2334200 +quit` This dont work atm, because appID 2334200 only download 73mb. A big workaround is needed ;)
Author
Owner

@scarecr0w12 commented on GitHub (Oct 15, 2023):

steamcmd +force_install_dir /home/<usr>/thefront/ +login <user> <pass> +app_update 2334200 +quit

This dont work atm, because appID 2334200 only download 73mb. A big workaround is needed ;)

Yes, because its marked as windows in the depot, LGSM has a work around for things like this.

<!-- gh-comment-id:1763457666 --> @scarecr0w12 commented on GitHub (Oct 15, 2023): > `steamcmd +force_install_dir /home/<usr>/thefront/ +login <user> <pass> +app_update 2334200 +quit` > > This dont work atm, because appID 2334200 only download 73mb. A big workaround is needed ;) Yes, because its marked as windows in the depot, LGSM has a work around for things like this.
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@gOOvER commented on GitHub (Oct 15, 2023):

steamcmd +force_install_dir /home/<usr>/thefront/ +login <user> <pass> +app_update 2334200 +quit
This dont work atm, because appID 2334200 only download 73mb. A big workaround is needed ;)

Yes, because its marked as windows in the depot, LGSM has a work around for things like this.

No ;)

<!-- gh-comment-id:1763458474 --> @gOOvER commented on GitHub (Oct 15, 2023): > > `steamcmd +force_install_dir /home/<usr>/thefront/ +login <user> <pass> +app_update 2334200 +quit` > > This dont work atm, because appID 2334200 only download 73mb. A big workaround is needed ;) > > Yes, because its marked as windows in the depot, LGSM has a work around for things like this. No ;)
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@scarecr0w12 commented on GitHub (Oct 15, 2023):

image

steamcmd +force_install_dir /home/<usr>/thefront/ +login <user> <pass> +app_update 2334200 +quit
This dont work atm, because appID 2334200 only download 73mb. A big workaround is needed ;)

Yes, because its marked as windows in the depot, LGSM has a work around for things like this.

No ;)

except they do

<!-- gh-comment-id:1763458694 --> @scarecr0w12 commented on GitHub (Oct 15, 2023): ![image](https://github.com/GameServerManagers/LinuxGSM/assets/10427387/9a6c4d05-127d-418a-a5cb-a79ebcb21235) > > > `steamcmd +force_install_dir /home/<usr>/thefront/ +login <user> <pass> +app_update 2334200 +quit` > > > This dont work atm, because appID 2334200 only download 73mb. A big workaround is needed ;) > > > > > > Yes, because its marked as windows in the depot, LGSM has a work around for things like this. > > No ;) except they do
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@gOOvER commented on GitHub (Oct 15, 2023):

2334200

nothing marked as Windows:

https://steamdb.info/app/2334200/

<!-- gh-comment-id:1763459571 --> @gOOvER commented on GitHub (Oct 15, 2023): > 2334200 nothing marked as Windows: https://steamdb.info/app/2334200/
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@pharrisee commented on GitHub (Oct 16, 2023):

2334200

nothing marked as Windows:

https://steamdb.info/app/2334200/

The depot for 2334201 (the actual Linux Server files) is marked as a Windows depot.

<!-- gh-comment-id:1764068239 --> @pharrisee commented on GitHub (Oct 16, 2023): > > 2334200 > > nothing marked as Windows: > > https://steamdb.info/app/2334200/ The depot for [2334201](https://steamdb.info/app/2334200/depots/) (the actual Linux Server files) is marked as a Windows depot.
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@scallipus commented on GitHub (Oct 16, 2023):

I was able to download and do an initial run on the server to create the basic ini files using the following process...

windows server 2012R2 - run steamcmd and then login anonymous, app_update 2334200
copy the files over the my linux NFS drive
on the linux server, login and create the user for the game, switch user and run steamcmd to create the base steam files. (I have steamcmd installed as a package) then copy the files from the NFS drive onto the server into the users home directory under it's .steam/steamapps/LinuxServer directory

then using Midnight Commander i launched the executable "TheFront" which then created the basic saved directory structure where the configs exist (this is all based on my ark cluster experience)

<!-- gh-comment-id:1764305646 --> @scallipus commented on GitHub (Oct 16, 2023): I was able to download and do an initial run on the server to create the basic ini files using the following process... windows server 2012R2 - run steamcmd and then login anonymous, app_update 2334200 copy the files over the my linux NFS drive on the linux server, login and create the user for the game, switch user and run steamcmd to create the base steam files. (I have steamcmd installed as a package) then copy the files from the NFS drive onto the server into the users home directory under it's .steam/steamapps/LinuxServer directory then using Midnight Commander i launched the executable "TheFront" which then created the basic saved directory structure where the configs exist (this is all based on my ark cluster experience)
Author
Owner

@pharrisee commented on GitHub (Oct 16, 2023):

I was able to download and do an initial run on the server to create the basic ini files using the following process...

windows server 2012R2 - run steamcmd and then login anonymous, app_update 2334200 copy the files over the my linux NFS drive on the linux server, login and create the user for the game, switch user and run steamcmd to create the base steam files. (I have steamcmd installed as a package) then copy the files from the NFS drive onto the server into the users home directory under it's .steam/steamapps/LinuxServer directory

then using Midnight Commander i launched the executable "TheFront" which then created the basic saved directory structure where the configs exist (this is all based on my ark cluster experience)

I have a set of scripts that do all of the things required directly from the server, no transferring from Windows required:

https://github.com/pharrisee/TheFrontLinuxServerInfo

Puts the Saved folder outside the application folder to ease updates.

(tries to do things sort of in line with LGSM, using tmux for running the server etc.)

<!-- gh-comment-id:1764426932 --> @pharrisee commented on GitHub (Oct 16, 2023): > I was able to download and do an initial run on the server to create the basic ini files using the following process... > > windows server 2012R2 - run steamcmd and then login anonymous, app_update 2334200 copy the files over the my linux NFS drive on the linux server, login and create the user for the game, switch user and run steamcmd to create the base steam files. (I have steamcmd installed as a package) then copy the files from the NFS drive onto the server into the users home directory under it's .steam/steamapps/LinuxServer directory > > then using Midnight Commander i launched the executable "TheFront" which then created the basic saved directory structure where the configs exist (this is all based on my ark cluster experience) I have a set of scripts that do all of the things required directly from the server, no transferring from Windows required: https://github.com/pharrisee/TheFrontLinuxServerInfo Puts the Saved folder outside the application folder to ease updates. (tries to do things sort of in line with LGSM, using tmux for running the server etc.)
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@yajiedesign commented on GitHub (Oct 18, 2023):

I was able to download and do an initial run on the server to create the basic ini files using the following process...

windows server 2012R2 - run steamcmd and then login anonymous, app_update 2334200 copy the files over the my linux NFS drive on the linux server, login and create the user for the game, switch user and run steamcmd to create the base steam files. (I have steamcmd installed as a package) then copy the files from the NFS drive onto the server into the users home directory under it's .steam/steamapps/LinuxServer directory

then using Midnight Commander i launched the executable "TheFront" which then created the basic saved directory structure where the configs exist (this is all based on my ark cluster experience)

add +@sSteamCmdForcePlatformType windows in steamcmd.it can download windows depot in linux.

<!-- gh-comment-id:1768104207 --> @yajiedesign commented on GitHub (Oct 18, 2023): > I was able to download and do an initial run on the server to create the basic ini files using the following process... > > windows server 2012R2 - run steamcmd and then login anonymous, app_update 2334200 copy the files over the my linux NFS drive on the linux server, login and create the user for the game, switch user and run steamcmd to create the base steam files. (I have steamcmd installed as a package) then copy the files from the NFS drive onto the server into the users home directory under it's .steam/steamapps/LinuxServer directory > > then using Midnight Commander i launched the executable "TheFront" which then created the basic saved directory structure where the configs exist (this is all based on my ark cluster experience) add `+@sSteamCmdForcePlatformType windows` in steamcmd.it can download windows depot in linux.
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@SylenThunder commented on GitHub (Oct 28, 2023):

I was able to download and do an initial run on the server to create the basic ini files using the following process...
windows server 2012R2 - run steamcmd and then login anonymous, app_update 2334200 copy the files over the my linux NFS drive on the linux server, login and create the user for the game, switch user and run steamcmd to create the base steam files. (I have steamcmd installed as a package) then copy the files from the NFS drive onto the server into the users home directory under it's .steam/steamapps/LinuxServer directory
then using Midnight Commander i launched the executable "TheFront" which then created the basic saved directory structure where the configs exist (this is all based on my ark cluster experience)

I have a set of scripts that do all of the things required directly from the server, no transferring from Windows required:

https://github.com/pharrisee/TheFrontLinuxServerInfo

Puts the Saved folder outside the application folder to ease updates.

(tries to do things sort of in line with LGSM, using tmux for running the server etc.)

Just took a poke at this, and looks to be working well. I definitely look forward to seeing this supported by LGSM.

<!-- gh-comment-id:1783926358 --> @SylenThunder commented on GitHub (Oct 28, 2023): > > I was able to download and do an initial run on the server to create the basic ini files using the following process... > > windows server 2012R2 - run steamcmd and then login anonymous, app_update 2334200 copy the files over the my linux NFS drive on the linux server, login and create the user for the game, switch user and run steamcmd to create the base steam files. (I have steamcmd installed as a package) then copy the files from the NFS drive onto the server into the users home directory under it's .steam/steamapps/LinuxServer directory > > then using Midnight Commander i launched the executable "TheFront" which then created the basic saved directory structure where the configs exist (this is all based on my ark cluster experience) > > I have a set of scripts that do all of the things required directly from the server, no transferring from Windows required: > > https://github.com/pharrisee/TheFrontLinuxServerInfo > > Puts the Saved folder outside the application folder to ease updates. > > (tries to do things sort of in line with LGSM, using tmux for running the server etc.) Just took a poke at this, and looks to be working well. I definitely look forward to seeing this supported by LGSM.
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@github-actions[bot] commented on GitHub (Nov 11, 2024):

This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:2467000294 --> @github-actions[bot] commented on GitHub (Nov 11, 2024): This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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