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[GH-ISSUE #323] [LGSM] Improved Updater #271
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type: bug
type: feature
type: feature
type: feature request
type: game server request
type: refactor
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starred/LinuxGSM#271
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Originally created by @dgibbs64 on GitHub (Mar 22, 2015).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/323
I will be making adjustments to the updater to add the following
@dgibbs64 commented on GitHub (Apr 15, 2015):
github.com/dgibbs64/linuxgsm@904df3a3b9@dgibbs64 commented on GitHub (Apr 15, 2015):
Gold Source servers now bypass fn_steamcmdcheck as a fix. To get Gold Source servers working fully would require a lot of work that I don't think is currently feasable. However this will at least get the updater working again.
@zcythe commented on GitHub (Oct 12, 2015):
Hi, I am using multiple config file approach for multiple game instance on a same server.
I have a cronjob set to run every 15min to check if there is an update available.
The first update command in the cronjob run nicely. The first game instance get updated and restart itself without any hassle.
However, the next few game instance which run the lgsm update will found the game server files is updated and do nothing. Those instances are still running on older version of game server files resources which loaded in memory (I guess).
Is there anyway to restart all the game instance that using the same game server file once an update is done?
@lock[bot] commented on GitHub (Jul 19, 2018):
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.