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[GH-ISSUE #4287] [Bug]: Fallback handler could not load library #2694
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Reference
starred/LinuxGSM#2694
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Originally created by @Spernnix on GitHub (Aug 19, 2023).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/4287
User story
ф
Game
Rust
Linux distro
Debian 12
Command
command: start
Further information
A few days ago i bought an a new computer so my old pc was not in use. I decided to use it like a game server so i installed Debian 12 and lgsm for Rust, When i use command ./rustserver start and Asset Warmup was ended the console displays a message:
Asset Warmup (10701/10701)
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/Kernel32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32
SocketException: The requested address is not valid in this context
at System.Net.Sockets.Socket.Bind (System.Net.EndPoint localEP) [0x00043] in <14e3453b740b4bd690e8d4e5a013a715>:0
at Fleck.SocketWrapper.Bind (System.Net.EndPoint endPoint) [0x00000] in <1ea10dde05604571b352f02f35f5a11e>:0
at Fleck.WebSocketServer.Start (System.Action`1[T] config) [0x00018] in <1ea10dde05604571b352f02f35f5a11e>:0
at Facepunch.Rcon.Listener.Start () [0x000de] in :0
at Facepunch.RCon.Initialize () [0x00104] in <92ba0a3d867245809529c9bd6c0165a5>:0
at Bootstrap+d__21.MoveNext () [0x00073] in <92ba0a3d867245809529c9bd6c0165a5>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <0b31faaf1c50461d95c83ac166a20393>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: <14e3453b740b4bd690e8d4e5a013a715> Line: 0)
^CSetting up 1 worker threads for Enlighten.
Thread -> id: 7f5e60fe96c0 -> priority: 1
Shutdown handler: cleanup.
And after that closing the server console.
Someone know how to fix it?
Because on my other pc when I start the server there is no such error.
Relevant log output
Steps to reproduce
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@github-actions[bot] commented on GitHub (Aug 26, 2024):
This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.