[GH-ISSUE #4241] [Bug]: Satisfactory engine switch UE4 -> UE5 on experimental switched server executable #2671

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opened 2026-02-27 03:04:34 +03:00 by kerem · 2 comments
Owner

Originally created by @0xlord on GitHub (Jun 14, 2023).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/4241

User story

As a server administrator, I want the startup command to be fixed so that servers will start from update 8 forward

Game

Satisfactory

Linux distro

RedHat 9

Command

command: start

Further information

With update 8 SF got switched from UE4 to UE5. Thus the server executable was renamed. When trying to start it tries to execute UE4Server-Linux-Shipping which isn't available anymore. From now on it will start with UnrealServer-Linux-Shipping.

Until now Update 7 is still in stable. Normally experimental Update releases swap around 1 month after release to stable, but this could be hold longer due to the Engine upgrade and the potential of a ton of things. So it would need to check if the UE4 executable is still available and start that or go to the UnrealServer one.

The new FactoryServer.sh also confirms this swap:

#!/bin/sh
UE_TRUE_SCRIPT_NAME=$(echo \"$0\" | xargs readlink -f)
UE_PROJECT_ROOT=$(dirname "$UE_TRUE_SCRIPT_NAME")
chmod +x "$UE_PROJECT_ROOT/Engine/Binaries/Linux/UnrealServer-Linux-Shipping"
"$UE_PROJECT_ROOT/Engine/Binaries/Linux/UnrealServer-Linux-Shipping" FactoryGame "$@"

Relevant log output

[sfserver@mycloud ~]$ ./sfserver start
[ FAIL ] Starting sfserver: executable was not found
* /home/sfserver/serverfiles/Engine/Binaries/Linux/UE4Server-Linux-Shipping
[sfserver@mycloud ~]$ ls -lah /home/sfserver/serverfiles/Engine/Binaries/Linux/*-Linux-Shipping
-rwxr-xr-x. 1 sfserver sfserver 173K Jun 14 14:01 /home/sfserver/serverfiles/Engine/Binaries/Linux/UnrealServer-Linux-Shipping
[sfserver@pornsec-hub ~]$

Steps to reproduce

  • Switch to Update 8 beta ( add branch="experimental" to common.cfg config file)
  • Install or upgrade the server
  • Start the server with ./sfserver start
Originally created by @0xlord on GitHub (Jun 14, 2023). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/4241 ### User story As a server administrator, I want the startup command to be fixed so that servers will start from update 8 forward ### Game Satisfactory ### Linux distro RedHat 9 ### Command command: start ### Further information With update 8 SF got switched from UE4 to UE5. Thus the server executable was renamed. When trying to start it tries to execute `UE4Server-Linux-Shipping` which isn't available anymore. From now on it will start with `UnrealServer-Linux-Shipping`. Until now Update 7 is still in stable. Normally experimental Update releases swap around 1 month after release to stable, but this could be hold longer due to the Engine upgrade and the potential of a ton of things. So it would need to check if the UE4 executable is still available and start that or go to the UnrealServer one. The new FactoryServer.sh also confirms this swap: ``` #!/bin/sh UE_TRUE_SCRIPT_NAME=$(echo \"$0\" | xargs readlink -f) UE_PROJECT_ROOT=$(dirname "$UE_TRUE_SCRIPT_NAME") chmod +x "$UE_PROJECT_ROOT/Engine/Binaries/Linux/UnrealServer-Linux-Shipping" "$UE_PROJECT_ROOT/Engine/Binaries/Linux/UnrealServer-Linux-Shipping" FactoryGame "$@" ``` ### Relevant log output ```shell [sfserver@mycloud ~]$ ./sfserver start [ FAIL ] Starting sfserver: executable was not found * /home/sfserver/serverfiles/Engine/Binaries/Linux/UE4Server-Linux-Shipping [sfserver@mycloud ~]$ ls -lah /home/sfserver/serverfiles/Engine/Binaries/Linux/*-Linux-Shipping -rwxr-xr-x. 1 sfserver sfserver 173K Jun 14 14:01 /home/sfserver/serverfiles/Engine/Binaries/Linux/UnrealServer-Linux-Shipping [sfserver@pornsec-hub ~]$ ``` ### Steps to reproduce - Switch to Update 8 beta ( add `branch="experimental"` to common.cfg config file) - Install or upgrade the server - Start the server with `./sfserver start`
Author
Owner

@0xlord commented on GitHub (Jun 14, 2023):

Workaround for now:

  • Swap executable variable in config (_default.cfg or common.cfg when copied over)

From

## Game Server Directories
[...]
executable="./UE4Server-Linux-Shipping"
[...]

Into

## Game Server Directories
[...]
executable="./UnrealServer-Linux-Shipping"
[...]
<!-- gh-comment-id:1591109874 --> @0xlord commented on GitHub (Jun 14, 2023): Workaround for now: - Swap `executable` variable in config (_default.cfg or common.cfg when copied over) From ``` ## Game Server Directories [...] executable="./UE4Server-Linux-Shipping" [...] ``` Into ``` ## Game Server Directories [...] executable="./UnrealServer-Linux-Shipping" [...] ```
Author
Owner

@github-actions[bot] commented on GitHub (Jul 15, 2024):

This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:2227529005 --> @github-actions[bot] commented on GitHub (Jul 15, 2024): This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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starred/LinuxGSM#2671
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