[GH-ISSUE #311] [l4d1Server] LAN servers are restricted to local clients (class C) #267

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opened 2026-02-27 02:00:31 +03:00 by kerem · 6 comments
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Originally created by @derklompi on GitHub (Mar 6, 2015).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/311

Hi,
I just set up a server, which then Starts fine. When I try to connect it shows "LAN servers are restricted to local clients (class C)". I tried to set sv_lan "0", but that didnt help. Did I do something wrong?

Fabian D.

Originally created by @derklompi on GitHub (Mar 6, 2015). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/311 Hi, I just set up a server, which then Starts fine. When I try to connect it shows "LAN servers are restricted to local clients (class C)". I tried to set sv_lan "0", but that didnt help. Did I do something wrong? Fabian D.
kerem 2026-02-27 02:00:31 +03:00
  • closed this issue
  • added the
    type: bug
    label
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@derklompi commented on GitHub (Mar 10, 2015):

I also get this error:
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.


  • Unable to load Steam support library. *
  • This server will operate in LAN mode only. *

<!-- gh-comment-id:78090401 --> @derklompi commented on GitHub (Mar 10, 2015): I also get this error: [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. --- - Unable to load Steam support library. * - This server will operate in LAN mode only. * ************************************************
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@dgibbs64 commented on GitHub (Mar 10, 2015):

Not sure on this one. I will investigate when I can. However there may be solutions around as this isn't a script issue.

<!-- gh-comment-id:78092751 --> @dgibbs64 commented on GitHub (Mar 10, 2015): Not sure on this one. I will investigate when I can. However there may be solutions around as this isn't a script issue.
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@derklompi commented on GitHub (Mar 10, 2015):

Thanks for the answer, alt least Im glad I didnt do sth wrong.

<!-- gh-comment-id:78108295 --> @derklompi commented on GitHub (Mar 10, 2015): Thanks for the answer, alt least Im glad I didnt do sth wrong.
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@derklompi commented on GitHub (Mar 11, 2015):

Solved it for me:
Copied a steamclient.so from a working L4D2 and copied it to "steamcmd/linux32" and ".steam/sdk32". After that the server started normally.

<!-- gh-comment-id:78180965 --> @derklompi commented on GitHub (Mar 11, 2015): Solved it for me: Copied a steamclient.so from a working L4D2 and copied it to "steamcmd/linux32" and ".steam/sdk32". After that the server started normally.
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@nikolaydan commented on GitHub (Apr 16, 2015):

This bug is depending of OS, I tried different Linux distribs and server worked with Ubuntu 14.10 and CentOS 7.1.
I had this error with Ubuntu 14.04, Centos 6, Centos 7.0, Debian 7.

I used EXACTLY the same files (i used .tar archive and tried same archive on different OS).

<!-- gh-comment-id:93847728 --> @nikolaydan commented on GitHub (Apr 16, 2015): This bug is depending of OS, I tried different Linux distribs and server worked with Ubuntu 14.10 and CentOS 7.1. I had this error with Ubuntu 14.04, Centos 6, Centos 7.0, Debian 7. I used EXACTLY the same files (i used .tar archive and tried same archive on different OS).
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@lock[bot] commented on GitHub (Jul 19, 2018):

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:406350190 --> @lock[bot] commented on GitHub (Jul 19, 2018): This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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