[GH-ISSUE #4217] [Bug]: Passing an invalid game string to linuxgsm.sh fails with exit code of 0 #2654

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opened 2026-02-27 03:04:26 +03:00 by kerem · 2 comments
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Originally created by @dogue on GitHub (May 28, 2023).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/4217

User story

As a developer of a rust crate for interacting with lgsm, I want linuxgsm.sh to fail with a non-zero exit code so that my library can handle errors from lgsm.

Game

Any

Linux distro

Other

Command

command: install

Further information

When using the linuxgsm.sh script to download the management script for a game server, passing an invalid game string will result in a fatal error, but not an exit code that indicates a failure. I'm sharing an example copied and pasted from my shell below in the "relevant log output" section.

Due to how rustlang handles child processes, the library I'm writing relies on exit codes to indicate success/failure for external commands.

Relevant log output

:lgsm-test/ (main✗) $ ./linuxgsm.sh nonexistent
[ FAIL ] unknown game server
:lgsm-test/ (main✗) $ echo $?
0

Steps to reproduce

No response

Originally created by @dogue on GitHub (May 28, 2023). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/4217 ### User story As a developer of a rust crate for interacting with lgsm, I want linuxgsm.sh to fail with a non-zero exit code so that my library can handle errors from lgsm. ### Game Any ### Linux distro Other ### Command command: install ### Further information When using the `linuxgsm.sh` script to download the management script for a game server, passing an invalid game string will result in a fatal error, but not an exit code that indicates a failure. I'm sharing an example copied and pasted from my shell below in the "relevant log output" section. Due to how rustlang handles child processes, the library I'm writing relies on exit codes to indicate success/failure for external commands. ### Relevant log output ```shell :lgsm-test/ (main✗) $ ./linuxgsm.sh nonexistent [ FAIL ] unknown game server :lgsm-test/ (main✗) $ echo $? 0 ``` ### Steps to reproduce _No response_
Author
Owner

@dgibbs64 commented on GitHub (May 28, 2023):

nice easy win. PR completed and will be in the next release

<!-- gh-comment-id:1566222790 --> @dgibbs64 commented on GitHub (May 28, 2023): nice easy win. PR completed and will be in the next release
Author
Owner

@github-actions[bot] commented on GitHub (Jun 3, 2024):

This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:2144070544 --> @github-actions[bot] commented on GitHub (Jun 3, 2024): This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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starred/LinuxGSM#2654
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