[GH-ISSUE #3888] 7 days to die console connexion script [BUG] #2523

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opened 2026-02-27 03:03:33 +03:00 by kerem · 9 comments
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Originally created by @tristelune on GitHub (Jun 3, 2022).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/3888

When activating 7dtd console with a password in the (serverconfig.xml) : edit for correction in the serverfiles/sdtdserver.xml

we set the line to true :
property name="TelnetEnabled" value="true"

and the password in :
property name="TelnetPassword" value="password"

When running the command to stop the server the script is failing to connect to the console to stop the server and kill it.

After debuging i found out that the script do not send the password set in the config file but the value of TelnetEnabled (so it send true instead of the password during the logon process)

to verify this behavior i configured the password with true:
property name="TelnetPassword" value="true"

When running the command to stop the server the script is now able to connect to the console to stop the server properly.

So some where in the code the TelnetEnabled var is used instead of the TelnetPassword

So basically we can't set a secure password to have the stop script be able to connect to the console, we have to put true all the time.

Originally created by @tristelune on GitHub (Jun 3, 2022). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/3888 When activating 7dtd console with a password in the (serverconfig.xml) : edit for correction in the serverfiles/sdtdserver.xml we set the line to true : property name="TelnetEnabled" value="true" and the password in : property name="TelnetPassword" value="password" When running the command to stop the server the script is failing to connect to the console to stop the server and kill it. After debuging i found out that the script do not send the password set in the config file but the value of TelnetEnabled (so it send true instead of the password during the logon process) to verify this behavior i configured the password with true: property name="TelnetPassword" value="true" When running the command to stop the server the script is now able to connect to the console to stop the server properly. So some where in the code the TelnetEnabled var is used instead of the TelnetPassword So basically we can't set a secure password to have the stop script be able to connect to the console, we have to put true all the time.
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@github-actions[bot] commented on GitHub (Jun 3, 2022):

Potential duplicates:

  • [#3860] [BUG] Cant bind IP to 7 days to die (70.24%)
<!-- gh-comment-id:1146080966 --> @github-actions[bot] commented on GitHub (Jun 3, 2022): Potential duplicates: - [#3860] [BUG] Cant bind IP to 7 days to die (70.24%)
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@tristelune commented on GitHub (Jun 3, 2022):

To complement the var : "ControlPanelEnabled" is set to false in my serverconfig.xml file

<!-- gh-comment-id:1146095419 --> @tristelune commented on GitHub (Jun 3, 2022): To complement the var : "ControlPanelEnabled" is set to false in my serverconfig.xml file
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@tristelune commented on GitHub (Jun 26, 2022):

Potential duplicates:

* [[[BUG] Cant bind IP to 7 days to die #3860](https://github.com/GameServerManagers/LinuxGSM/issues/3860)] [BUG] Cant bind IP to 7 days to die (70.24%)

Not duplicate, not the same issue

<!-- gh-comment-id:1166383574 --> @tristelune commented on GitHub (Jun 26, 2022): > Potential duplicates: > > * [[[BUG] Cant bind IP to 7 days to die #3860](https://github.com/GameServerManagers/LinuxGSM/issues/3860)] [BUG] Cant bind IP to 7 days to die (70.24%) Not duplicate, not the same issue
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@h3o66 commented on GitHub (Jun 26, 2022):

afaik per default the config serverfiles/sdtdserver.xml is used and not the serverconfig.xml in serverfiles.
Please double check this on your side.

<!-- gh-comment-id:1166639720 --> @h3o66 commented on GitHub (Jun 26, 2022): afaik per default the config `serverfiles/sdtdserver.xml` is used and not the `serverconfig.xml` in serverfiles. Please double check this on your side.
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@tristelune commented on GitHub (Jul 16, 2022):

sorry i replied by mail thinking it will add it to the tread, but no it didn't

Yes i'm talking about serverconfig.xml but of course i'm using serverfiles/sdtdserver.xml to configure the game overwise no other settings will apply (server password to connect, map selection, difficulty setting, drop on death, motd, etc...) so yes the rcon password is indeed configured in the serverfiles/sdtdserver.xml file

sorry for the confusion

<!-- gh-comment-id:1186121305 --> @tristelune commented on GitHub (Jul 16, 2022): sorry i replied by mail thinking it will add it to the tread, but no it didn't Yes i'm talking about serverconfig.xml but of course i'm using serverfiles/sdtdserver.xml to configure the game overwise no other settings will apply (server password to connect, map selection, difficulty setting, drop on death, motd, etc...) so yes the rcon password is indeed configured in the serverfiles/sdtdserver.xml file sorry for the confusion
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@tristelune commented on GitHub (Oct 11, 2022):

I confirm that the settings are Indeed set in serverfiles/sdtdserver.xml config files otherwise server password, difficulty settings, server name, motd,maps, configuration would not apply on my server, I m hosting a 7dtd server since 4 years with lgsm.


From: Christian @.>
Sent: Sunday, June 26, 2022 10:40:50 PM
To: GameServerManagers/LinuxGSM @.
>
Cc: tristelune @.>; Author @.>
Subject: Re: [GameServerManagers/LinuxGSM] 7 days to die console connexion script [BUG] (Issue #3888)

afaik per default the config serverfiles/sdtdserver.xml is used and not the serverconfig.xml in serverfiles.
Please double check this on your side.


Reply to this email directly, view it on GitHubhttps://github.com/GameServerManagers/LinuxGSM/issues/3888#issuecomment-1166639720, or unsubscribehttps://github.com/notifications/unsubscribe-auth/ABXFGO7J7QTCBPMK5CUSJW3VRC55FANCNFSM5XZLUFAQ.
You are receiving this because you authored the thread.Message ID: @.***>

<!-- gh-comment-id:1274315678 --> @tristelune commented on GitHub (Oct 11, 2022): I confirm that the settings are Indeed set in serverfiles/sdtdserver.xml config files otherwise server password, difficulty settings, server name, motd,maps, configuration would not apply on my server, I m hosting a 7dtd server since 4 years with lgsm. ________________________________ From: Christian ***@***.***> Sent: Sunday, June 26, 2022 10:40:50 PM To: GameServerManagers/LinuxGSM ***@***.***> Cc: tristelune ***@***.***>; Author ***@***.***> Subject: Re: [GameServerManagers/LinuxGSM] 7 days to die console connexion script [BUG] (Issue #3888) afaik per default the config serverfiles/sdtdserver.xml is used and not the serverconfig.xml in serverfiles. Please double check this on your side. — Reply to this email directly, view it on GitHub<https://github.com/GameServerManagers/LinuxGSM/issues/3888#issuecomment-1166639720>, or unsubscribe<https://github.com/notifications/unsubscribe-auth/ABXFGO7J7QTCBPMK5CUSJW3VRC55FANCNFSM5XZLUFAQ>. You are receiving this because you authored the thread.Message ID: ***@***.***>
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@tristelune commented on GitHub (Mar 23, 2023):

Hello

just coming by to confirm the issue is still present, funny things my reply by mail is now present.
it's only as been added 4 month after i send it lol

<!-- gh-comment-id:1481510188 --> @tristelune commented on GitHub (Mar 23, 2023): Hello just coming by to confirm the issue is still present, funny things my reply by mail is now present. it's only as been added 4 month after i send it lol
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@dgibbs64 commented on GitHub (Nov 26, 2023):

7d2d recent update is now released and this should not be resolved

<!-- gh-comment-id:1826463958 --> @dgibbs64 commented on GitHub (Nov 26, 2023): 7d2d recent update is now released and this should not be resolved
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@github-actions[bot] commented on GitHub (Dec 2, 2024):

This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:2510319764 --> @github-actions[bot] commented on GitHub (Dec 2, 2024): This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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