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[GH-ISSUE #3714] Server save intervals not saving teams[BUG] #2457
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Reference
starred/LinuxGSM#2457
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Originally created by @jncwinner on GitHub (Dec 16, 2021).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/3714
User Story
I have been using LinuxGSM for almost a year now. I have this bug that existed in the beginning for a few months and seemed to go away for two months but resurfaced two months ago and has remained an issue ever since. The bug is when the server restarts it disbands teams every time. The way to prevent this is doing a manual save from RCON or the game console. This is frustrating when the console clearly shows a save interval every 5 minutes.
Basic info
Further Information
I believe the problem lies with the restart command, more specifically the shutdown command. I Don't believe the server is saving before shutting down. This can also be confirmed as the server is resumed a couple minutes before it shut down.
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
The server should save right before stopping on all these commands and save the teams in doing so. If you manually save <60 seconds the teams do not get disbanded.
@UltimateByte commented on GitHub (Dec 20, 2021):
I believe this issue is kind of duplicate and related to these:
https://github.com/GameServerManagers/LinuxGSM/issues/299
https://github.com/GameServerManagers/LinuxGSM/issues/807
@johnoclockdk commented on GitHub (Jan 13, 2022):
not true he try to tell us when he in team it get disbanded on restart
@urbels commented on GitHub (Jan 21, 2022):
Same issue here and as I checked around issue is just with LGSM way it does restart. Any fix?
@dgibbs64 commented on GitHub (Oct 20, 2023):
LinuxGSM stops rust by using CTRL+c stop method. I am unsure if this is still an issue. However I am closing as I am not getting many if any more reports of this issue.
@github-actions[bot] commented on GitHub (Oct 21, 2024):
This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.