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[GH-ISSUE #3661] [BUG] Satisfactory changed startup parameter on 0.5.0.6 patch #2436
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type: game server request
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Reference
starred/LinuxGSM#2436
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Originally created by @0xlord on GitHub (Nov 3, 2021).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/3661
Originally assigned to: @johnoclockdk on GitHub.
User Story
As a server admin, I want to request a change to the
sfserverstartup command so that it works in an automated way after introducing-multihomeparameter as a requirement in patch 0.5.0.6.Basic info
Further Information
With 0.5.0.6 update tonight CSS introduced
-multihomeas a server parameter (see wiki entry: https://satisfactory.fandom.com/wiki/Dedicated_servers). I think to address demands to have multiple instances running on the same machine but with different ips. Somehow the server crashes if the parameter is not set and the default settings 0.0.0.0 will apply. Curiousily this only applies to Linux servers. Windows server are not being affected by this. This could make this request obsolete with 0.5.0.7 however. On the other hand it could be beneficial to have this automated workaround to be sure.I've changed common.cfg to these settings and it works now automatically without specifying the IP:
To Reproduce
Steps to reproduce the behaviour:
./sfserver detailsExpected behaviour
The server will work without any issues again.
@johnoclockdk commented on GitHub (Nov 3, 2021):
I will fix this tomorrow.
@dgibbs64 commented on GitHub (Nov 3, 2021):
Thanks. This will need to be addressed soon. Hopfully they dont need to make too many more changes like this
@0xlord commented on GitHub (Nov 4, 2021):
I have the feeling that we'll see even more changes like this due to the experimental nature of the servers current state. I will try to convince Bogdan to tell us changes like these beforehand so we could bring up fixes like these closer to the release time.
@johnoclockdk commented on GitHub (Nov 4, 2021):
i have work on this so you can also set the ip if ya want to but need to figure out how to code it in now
@0xlord commented on GitHub (Nov 4, 2021):
CSS fixed the Linux Server crash issue. Don't know if
-multihomeis still required: https://questions.satisfactorygame.com/post/61830560831c852052359b1cGuess we still could benefit from the PR - just for documentation that the issue was addressed internally at CSS.
@botflakes commented on GitHub (Nov 23, 2021):
CSS added a Parameter today with the release of Update 5 to the Early Access branch. If you are or want to still playing the Experimental Branch, the server needs to be started with
-beta experimentalotherwise the Client-Server-Version doesn't match and you can't connect.@h3o66 commented on GitHub (Nov 23, 2021):
this is probably only a flag for steamcmd, as this is in the wiki, not for the server itself:
https://satisfactory.fandom.com/wiki/Dedicated_servers#Experimental_Branch_Selection
Edit: the branch can be changed all the time with the following howto:
https://docs.linuxgsm.com/steamcmd/branch
@botflakes commented on GitHub (Nov 23, 2021):
Yeah, should have mentioned it. Maybe make a check if the user wants to install the Early Access Branch or Experimental Branch during installation? Like
"Do you want to install the Experimental Branch?" "Y | N"@0xlord commented on GitHub (Nov 23, 2021):
You can set your branch in the config file. No additional parameters needed.
https://docs.linuxgsm.com/steamcmd/branch
@botflakes commented on GitHub (Nov 23, 2021):
oh I see. Thanks!
@github-actions[bot] commented on GitHub (Jan 1, 2023):
This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.