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[GH-ISSUE #3619] [BUG] sdtd monitor query fails #2413
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command: backup
command: console
command: debug
command: details
command: fast-dl
command: install
command: mods
command: monitor
command: post-details
command: restart
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command: start
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command: update
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good first issue
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info: alerts
info: dependency
info: docker
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info: email
info: query
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type: bug
type: feature
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type: game server request
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Reference
starred/LinuxGSM#2413
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Originally created by @PointWolf-Dev on GitHub (Oct 14, 2021).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/3619
I## Basic info
Further Information
Unable to run the monitor command as it shows my the query as failed:
[sdtdserver@games ~]$ ./sdtdserver monitor
[ OK ] Monitoring sdtdserver: Checking session: OK
[ .... ] Monitoring sdtdserver: Querying port: gsquery: 95.216.16.217:26900 : 0/[ FAIL ] Monitoring sdtdserver: Querying port: gsquery: 95.216.16.217:26900 : 0/1: FAIL
To Reproduce
I am unsure as this is a fresh install on a dedicated server.
Server Resource
CPU
Model: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
Cores: 8
Frequency: 3803.346MHz
Avg Load: 0.24, 0.30, 0.33
Memory
Mem: total used free cached available
Physical: 32GB 14GB 18GB 13GB 18GB
Swap: 16GB 0B 16GB
Storage
Filesystem: /dev/md2
Total: 1.8T
Used: 17G
Available: 1.7T
Network
IP: 0.0.0.0
Internet IP: 95.216.16.217
Game Server Resource Usage
CPU Used: 31.6%
Mem Used: 42% 13395MB
Storage
Total: 16G
Serverfiles: 15G
7 Days To Die Server Details
Server name: NuperSatural - WoW - The Great Plague 10k
App ID: 294420
Server IP: 0.0.0.0:26900
Internet IP: 95.216.16.217:26900
Server password: NOT SET
Maxplayers: 25
Game mode: GameModeSurvival
Game world: The.Great.Plague.10k
Master server: not listed
Status: STARTED
@dgibbs64 commented on GitHub (Oct 24, 2021):
Just checked and I can query OK. Unsure what is causing the issue
@dgibbs64 commented on GitHub (Oct 28, 2021):
@johnoclockdk query seems to fail if the server has been running for a while. I am unsure what we can do to address this
@johnoclockdk commented on GitHub (Oct 28, 2021):
maybe a leak with 7 Days To Die is it a old game
@dgibbs64 commented on GitHub (Oct 28, 2021):
It might be that the bug has to be reported to the game developers. The only current workaround maybe to disable querying.
@parasyte commented on GitHub (Jan 26, 2022):
I just setup a monitor because the game crashed, and I want to be notified the next time it happens. But the monitor cannot connect to the query port because the server does not listen on the port at all:
This might be a bug introduced by the game developers, but this definitely has nothing to do with how long the server has been running.
@parasyte commented on GitHub (Jan 26, 2022):
I was able to fix the issue with the listening port. In my case, the game could not find
steamclient.so. Updating the game files fixed it. Probably because the next server start fixed some hard links for steamcmd.Even with the query port listening,
monitornever gets a response from the server. I confirmed that no packets are sent back withtcpdump. I also tried sending theprotocol-valvestuff with netcat and socat, and the server just will not respond at all to the query.@parasyte commented on GitHub (Jan 26, 2022):
Whew! I got it working. It looks like 7 Days to Die no longer supports the UDP
protocol-valvefor gamedig or gsquery, so you have to switch the monitor mode to TCP to get it working.E.g. I added this line to my
common.cfg:And now it's all good:
This should really be changed in the default config:
github.com/GameServerManagers/LinuxGSM@fdfeae1fcd/lgsm/config-default/config-lgsm/sdtdserver/_default.cfg (L137-L144)@github-actions[bot] commented on GitHub (Jun 3, 2023):
This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.