[GH-ISSUE #3545] [BUG] 7 Days to Die Server stopping - shutdown by Telnet 127.0.0.1 #2386

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opened 2026-02-27 03:02:36 +03:00 by kerem · 2 comments
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Originally created by @jeevadotnet on GitHub (Aug 31, 2021).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/3545

Hi

I have the same issue mentioned 6 years ago https://github.com/GameServerManagers/LinuxGSM/issues/345

User Story

The server has been running for a couple of weeks and restarts daily. However from today the logs indicate that it is getting stopped from the localhost via telnet.

2021-08-31T12:31:31 277.792 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=----, public IP=4*.20*.23*.*
2021-08-31T12:31:41 288.305 INF Telnet connection from: 127.0.0.1:60432
2021-08-31T12:31:41 288.307 INF Started thread TelnetClient_127.0.0.1:60432
2021-08-31T12:31:41 288.405 INF Executing command 'shutdown' by Telnet from 127.0.0.1:60432
2021-08-31T12:31:41 288.463 INF Preparing quit
2021-08-31T12:31:41 288.464 INF Disconnect
2021-08-31T12:31:41 288.465 INF [NET] ServerShutdown
2021-08-31T12:31:42 288.466 INF NET: Stopping server protocols
2021-08-31T12:31:42 288.482 INF NET: LiteNetLib server stopped
2021-08-31T12:31:42 288.486 INF SaveAndCleanupWorld
2021-08-31T12:31:42 288.626 INF Saving 0 of chunks took 20ms
2021-08-31T12:31:42 288.634 INF [Steamworks.NET] Stopping server
2021-08-31T12:31:42 288.833 INF [Steamworks.NET] Exiting Lobby
2021-08-31T12:31:42 288.962 INF [MODS] Loading localization from mod: Darkness Falls Core
2021-08-31T12:31:42 289.023 INF [MODS] Loading localization from mod: 0-SphereIICore

Basic info

  • Distro:
    Ubuntu 20.04.2 LTS
  • Game:
    7d2d - darkness falls
  • Command:
  • LinuxGSM version:
    LinuxGSM - 7 Days To Die - Version v21.2.5
Originally created by @jeevadotnet on GitHub (Aug 31, 2021). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/3545 Hi I have the same issue mentioned 6 years ago https://github.com/GameServerManagers/LinuxGSM/issues/345 ## User Story The server has been running for a couple of weeks and restarts daily. However from today the logs indicate that it is getting stopped from the localhost via telnet. ``` 2021-08-31T12:31:31 277.792 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=----, public IP=4*.20*.23*.* 2021-08-31T12:31:41 288.305 INF Telnet connection from: 127.0.0.1:60432 2021-08-31T12:31:41 288.307 INF Started thread TelnetClient_127.0.0.1:60432 2021-08-31T12:31:41 288.405 INF Executing command 'shutdown' by Telnet from 127.0.0.1:60432 2021-08-31T12:31:41 288.463 INF Preparing quit 2021-08-31T12:31:41 288.464 INF Disconnect 2021-08-31T12:31:41 288.465 INF [NET] ServerShutdown 2021-08-31T12:31:42 288.466 INF NET: Stopping server protocols 2021-08-31T12:31:42 288.482 INF NET: LiteNetLib server stopped 2021-08-31T12:31:42 288.486 INF SaveAndCleanupWorld 2021-08-31T12:31:42 288.626 INF Saving 0 of chunks took 20ms 2021-08-31T12:31:42 288.634 INF [Steamworks.NET] Stopping server 2021-08-31T12:31:42 288.833 INF [Steamworks.NET] Exiting Lobby 2021-08-31T12:31:42 288.962 INF [MODS] Loading localization from mod: Darkness Falls Core 2021-08-31T12:31:42 289.023 INF [MODS] Loading localization from mod: 0-SphereIICore ``` ## Basic info * **Distro:** `Ubuntu 20.04.2 LTS` * **Game:** `7d2d - darkness falls` * **Command:** * **LinuxGSM version:** `LinuxGSM - 7 Days To Die - Version v21.2.5`
Author
Owner

@jeevadotnet commented on GitHub (Aug 31, 2021):

Seems like doing /sdtdserver stop and /sdtdserver start resolves the issue.

or not, keeps on getting a local shutdown event still.

<!-- gh-comment-id:909200478 --> @jeevadotnet commented on GitHub (Aug 31, 2021): Seems like doing `/sdtdserver stop` and `/sdtdserver start` resolves the issue. or not, keeps on getting a local shutdown event still.
Author
Owner

@Claiyc commented on GitHub (Aug 31, 2021):

In order to stop (restart) the server, lgsm sends a telnet command. I assume that is the log entry you are seeing there. If you did not stop the server via lgsm, but the server still receives a local shutdown command, it is most likely coming from somewhere else and has nothing to do with lgsm.
This may be moved to a discussion.

<!-- gh-comment-id:909226060 --> @Claiyc commented on GitHub (Aug 31, 2021): In order to stop (restart) the server, lgsm sends a telnet command. I assume that is the log entry you are seeing there. If you did not stop the server via lgsm, but the server still receives a local shutdown command, it is most likely coming from somewhere else and has nothing to do with lgsm. This may be moved to a discussion.
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