[GH-ISSUE #3287] [FEATURE] Mod Integration Valheim Server #2273

Closed
opened 2026-02-27 03:01:53 +03:00 by kerem · 44 comments
Owner

Originally created by @Tiberius1OOO on GitHub (Feb 19, 2021).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/3287

User Story

I want the LinuxGSM script to be able to start the Unity Mod Container/Wrapper that one can use to add Mods to the server.

Link to the container:
// https://github.com/BepInEx/BepInEx //

Link to a mod that also integrates the correct version of the container

// https://github.com/nxPublic/ValheimPlus //

Basic info

  • Distro: [ Debian 4.19.160-2 (2020-11-28) x86_64]
  • Game: [Valheim]
  • Command: [./vhserver start]
  • LinuxGSM version: [v21.1.3]

Further Information

The above container is basically a standart tool to load mods into unity, this tool can be used to load a various amount of mods and integrate them into the binary via inject.

The binary loads the game server which is obviously not something linuxgsm would allow since GSM is a container in and on itself.
It would be amazing if that would be added since this would change a lot and would lift LinuxGSM apart from any free hoster and maybe more people would not only use LinuxGSM but would also learn to understand how linux works.

Further Reading

Link to the container:
// https://github.com/BepInEx/BepInEx //

Link to a mod that also integrates the correct version of the container

// https://github.com/nxPublic/ValheimPlus //

Originally created by @Tiberius1OOO on GitHub (Feb 19, 2021). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/3287 ## User Story I want the LinuxGSM script to be able to start the Unity Mod Container/Wrapper that one can use to add Mods to the server. Link to the container: // https://github.com/BepInEx/BepInEx // Link to a mod that also integrates the correct version of the container // https://github.com/nxPublic/ValheimPlus // ## Basic info * **Distro:** [ Debian 4.19.160-2 (2020-11-28) x86_64] * **Game:** [Valheim] * **Command:** [./vhserver start] * **LinuxGSM version:** [v21.1.3] ## Further Information The above container is basically a standart tool to load mods into unity, this tool can be used to load a various amount of mods and integrate them into the binary via inject. The binary loads the game server which is obviously not something linuxgsm would allow since GSM is a container in and on itself. It would be amazing if that would be added since this would change a lot and would lift LinuxGSM apart from any free hoster and maybe more people would not only use LinuxGSM but would also learn to understand how linux works. ## Further Reading Link to the container: // https://github.com/BepInEx/BepInEx // Link to a mod that also integrates the correct version of the container // https://github.com/nxPublic/ValheimPlus //
Author
Owner

@paddywaan commented on GitHub (Feb 22, 2021):

P.S atleast for valheim, it is required to replace the core library dll's with unstripped versions in order for bepinex to run correctly. They can be acquired via: https://valheim.thunderstore.io/package/denikson/BepInExPack_Valheim/ under the corlib directory.

After attempting to get an lgsm instance to execute ~/run_bepinex.sh, which in turn was executing its patchers and chainloaders before finally executing valheim_server.x86_64 $@, i discovered that lgsm was unable to run the .sh directly. At this point I'm out of my depth with bash and would ideally wish for some form of official implementation by lgsm to incorporate the bepinex modloader for unity titles.

<!-- gh-comment-id:783427072 --> @paddywaan commented on GitHub (Feb 22, 2021): P.S atleast for valheim, it is required to replace the core library dll's with unstripped versions in order for bepinex to run correctly. They can be acquired via: https://valheim.thunderstore.io/package/denikson/BepInExPack_Valheim/ under the `corlib` directory. After attempting to get an lgsm instance to execute ~/run_bepinex.sh, which in turn was executing its patchers and chainloaders before finally executing `valheim_server.x86_64 $@`, i discovered that lgsm was unable to run the .sh directly. At this point I'm out of my depth with bash and would ideally wish for some form of official implementation by lgsm to incorporate the bepinex modloader for unity titles.
Author
Owner

@yolst commented on GitHub (Feb 22, 2021):

I would love to see this, too. For now, is there any workaround to load the bepinex mods with the steamCMD server?

<!-- gh-comment-id:783748284 --> @yolst commented on GitHub (Feb 22, 2021): I would love to see this, too. For now, is there any workaround to load the bepinex mods with the steamCMD server?
Author
Owner

@Rsslone commented on GitHub (Feb 23, 2021):

So I think I figured out what block of script needs to be amended but I'm not sure where the actual startup of the server happens, anyone know where to paste this?

# NOTE: Do not edit unless you know what you are doing!
####
export DOORSTOP_ENABLE=TRUE
export DOORSTOP_INVOKE_DLL_PATH=./BepInEx/core/BepInEx.Preloader.dll
export DOORSTOP_CORLIB_OVERRIDE_PATH=./unstripped_corlib

export LD_LIBRARY_PATH=./doorstop_libs:$LD_LIBRARY_PATH
export LD_PRELOAD=libdoorstop_x64.so:$LD_PRELOAD
####
<!-- gh-comment-id:784508317 --> @Rsslone commented on GitHub (Feb 23, 2021): So I think I figured out what block of script needs to be amended but I'm not sure where the actual startup of the server happens, anyone know where to paste this? ```# BepInEx-specific settings # NOTE: Do not edit unless you know what you are doing! #### export DOORSTOP_ENABLE=TRUE export DOORSTOP_INVOKE_DLL_PATH=./BepInEx/core/BepInEx.Preloader.dll export DOORSTOP_CORLIB_OVERRIDE_PATH=./unstripped_corlib export LD_LIBRARY_PATH=./doorstop_libs:$LD_LIBRARY_PATH export LD_PRELOAD=libdoorstop_x64.so:$LD_PRELOAD ####
Author
Owner

@X3ph1s commented on GitHub (Feb 24, 2021):

The closest I could get it to running was by copying the contents of run_Bepinex.sh to the common.cfg in the lgsm config folder, or directing it to the bepinex.sh from there. I've gotten it to run even but no monitoring or interaction.

<!-- gh-comment-id:784711951 --> @X3ph1s commented on GitHub (Feb 24, 2021): The closest I could get it to running was by copying the contents of run_Bepinex.sh to the common.cfg in the lgsm config folder, or directing it to the bepinex.sh from there. I've gotten it to run even but no monitoring or interaction.
Author
Owner

@Rsslone commented on GitHub (Feb 24, 2021):

Yeah it seems like the best solution I've got is to just install the unix version of bepinex that is hosted on valheim plus mod page / github and run it from their own start script.

<!-- gh-comment-id:784713234 --> @Rsslone commented on GitHub (Feb 24, 2021): Yeah it seems like the best solution I've got is to just install the unix version of bepinex that is hosted on valheim plus mod page / github and run it from their own start script.
Author
Owner

@X3ph1s commented on GitHub (Feb 24, 2021):

The new version of V+ has a deprecated script that doesn't force executable, I'm still installing it but it looks like you can point it to the lgsm start.sh file

<!-- gh-comment-id:784757966 --> @X3ph1s commented on GitHub (Feb 24, 2021): The new version of V+ has a deprecated script that doesn't force executable, I'm still installing it but it looks like you can point it to the lgsm start.sh file
Author
Owner

@paulvilla commented on GitHub (Feb 26, 2021):

I would also like it to be implemented in the lgsm script by default because it is a very good way to add mods

<!-- gh-comment-id:786314887 --> @paulvilla commented on GitHub (Feb 26, 2021): I would also like it to be implemented in the lgsm script by default because it is a very good way to add mods
Author
Owner

@Twanislas commented on GitHub (Feb 26, 2021):

Hi there !

I'm trying to do that too, to no avail, here's my progress so far, hope it helps ;)

  • LinuxGSM Valheim is installed in /home/lgs/valheim
  • I copied the BepInEx folder over to the serverfiles folder
  • Edit: I'm using the Valheim BepInEx downloaded from Thunderstore
lgs@games:~$ cd valheim/

lgs@games:~/valheim$ ll
total 68
drwxr-xr-x  5 lgs lgs     7 Feb 26 08:34 ./
drwxr-xr-x 12 lgs lgs    18 Feb 26 09:50 ../
drwxrwxr-x  8 lgs lgs     8 Feb 25 08:53 lgsm/
-rwxrwxr-x  1 lgs lgs 15934 Feb 25 08:53 linuxgsm.sh*
drwxrwxr-x  4 lgs lgs     5 Feb 26 10:24 log/
drwxrwxr-x  9 lgs lgs    23 Feb 26 10:49 serverfiles/
-rwxrwxr-x  1 lgs lgs 15936 Feb 25 08:53 vhserver*

lgs@games:~/valheim$ ll serverfiles/
total 64952
drwxrwxr-x 9 lgs lgs       23 Feb 26 10:49  ./
drwxr-xr-x 5 lgs lgs        7 Feb 26 08:34  ../
drwxrwxr-x 6 lgs lgs        6 Feb 26 10:49  BepInEx/
-rwxrwxr-x 1 lgs lgs     4728 Feb 25 08:54  LinuxPlayer_s.debug*
drwxrwxr-x 3 lgs lgs        3 Feb 25 08:53  Saved/
-rwxrwxr-x 1 lgs lgs 29484584 Feb 25 08:54  UnityPlayer.so*
-rwxrwxr-x 1 lgs lgs  7041000 Feb 25 08:54  UnityPlayer_s.debug*
-rwxrwxr-x 1 lgs lgs   131994 Feb 25 08:54 'Valheim Dedicated Server Manual.pdf'*
-rw-rw-r-- 1 lgs lgs      908 Feb 26 10:49  doorstop_config.ini
drwxrwxr-x 2 lgs lgs        6 Feb 26 10:49  doorstop_libs/
drwxrwxr-x 2 lgs lgs        3 Feb 25 08:54  linux64/
-rwxrwxr-x 1 lgs lgs        2 Feb 25 08:54  server_exit.drp*
-rw-rw-r-- 1 lgs lgs     1937 Feb 26 10:49  start_game_bepinex.sh
-rwxrwxr-x 1 lgs lgs      575 Feb 25 08:54  start_server.sh*
-rw-rw-r-- 1 lgs lgs      877 Feb 26 10:49  start_server_bepinex.sh
-rwxrwxr-x 1 lgs lgs       34 Feb 25 08:54  start_server_xterm.sh*
-rwxrwxr-x 1 lgs lgs        7 Feb 25 08:54  steam_appid.txt*
drwxrwxr-x 5 lgs lgs        7 Feb 25 08:54  steamapps/
-rwxrwxr-x 1 lgs lgs 29456421 Feb 25 08:54  steamclient.so*
drwxrwxr-x 2 lgs lgs       72 Feb 26 10:49  unstripped_corlib/
-rwxrwxr-x 1 lgs lgs     6344 Feb 25 08:54  valheim_server.x86_64*
drwxrwxr-x 6 lgs lgs       30 Feb 26 10:26  valheim_server_Data/
-rw-rw-r-- 1 lgs lgs    23040 Feb 26 10:49  winhttp.dll

lgs@games:~/valheim$ export DOORSTOP_ENABLE=TRUE
lgs@games:~/valheim$ export DOORSTOP_INVOKE_DLL_PATH=$HOME/valheim/serverfiles/BepInEx/core/BepInEx.Preloader.dll
lgs@games:~/valheim$ export DOORSTOP_CORLIB_OVERRIDE_PATH=$HOME/valheim/serverfiles/unstripped_corlib
lgs@games:~/valheim$ export LD_LIBRARY_PATH="$HOME/valheim/serverfiles/doorstop_libs:$LD_LIBRARY_PATH"
lgs@games:~/valheim$ export LD_PRELOAD="libdoorstop_x64.so:$LD_PRELOAD"
lgs@games:~/valheim$ export LD_LIBRARY_PATH="$HOME/valheim/serverfiles/linux64:$LD_LIBRARY_PATH"
lgs@games:~/valheim$ ./vhserver start
readlink: symbol lookup error: /home/lgs/valheim/serverfiles/doorstop_libs/libdoorstop_x64.so: undefined symbol: dlopen
dirname: symbol lookup error: /home/lgs/valheim/serverfiles/doorstop_libs/libdoorstop_x64.so: undefined symbol: dlopen
readlink: symbol lookup error: /home/lgs/valheim/serverfiles/doorstop_libs/libdoorstop_x64.so: undefined symbol: dlopen
basename: symbol lookup error: /home/lgs/valheim/serverfiles/doorstop_libs/libdoorstop_x64.so: undefined symbol: dlopen
cut: symbol lookup error: /home/lgs/valheim/serverfiles/doorstop_libs/libdoorstop_x64.so: undefined symbol: dlopen
whoami: symbol lookup error: /home/lgs/valheim/serverfiles/doorstop_libs/libdoorstop_x64.so: undefined symbol: dlopen
Failed to hook dlsym, ignoring it. Error: no such function: dlsym
mkdir: cannot create directory '/lgsm': Permission denied
fetching GitHub core_functions.sh...ERROR
Failed to hook dlsym, ignoring it. Error: no such function: dlsym
mkdir: cannot create directory '/lgsm': Permission denied
fetching Bitbucket core_functions.sh...FAIL
./vhserver: line 122: core_exit.sh: command not found
Failed to hook dlsym, ignoring it. Error: no such function: dlsym
mkdir: cannot create directory '/lgsm': Permission denied
./vhserver: line 378: fn_fetch_config: command not found
Failed to hook dlsym, ignoring it. Error: no such function: dlsym
mkdir: cannot create directory '/lgsm': Permission denied
copying _default.cfg...Failed to hook dlsym, ignoring it. Error: no such function: dlsym
cp: cannot stat '/lgsm/config-default/config-lgsm/vhserver/_default.cfg': No such file or directory
FAIL

Let me know if any other info would be useful.

Cheers, and thanks for LinuxGSM, it's awesome !

<!-- gh-comment-id:786552755 --> @Twanislas commented on GitHub (Feb 26, 2021): Hi there ! I'm trying to do that too, to no avail, here's my progress so far, hope it helps ;) - LinuxGSM Valheim is installed in /home/lgs/valheim - I copied the BepInEx folder over to the `serverfiles` folder - Edit: I'm using the Valheim BepInEx downloaded from [Thunderstore](https://valheim.thunderstore.io/package/denikson/BepInExPack_Valheim/) ```sh lgs@games:~$ cd valheim/ lgs@games:~/valheim$ ll total 68 drwxr-xr-x 5 lgs lgs 7 Feb 26 08:34 ./ drwxr-xr-x 12 lgs lgs 18 Feb 26 09:50 ../ drwxrwxr-x 8 lgs lgs 8 Feb 25 08:53 lgsm/ -rwxrwxr-x 1 lgs lgs 15934 Feb 25 08:53 linuxgsm.sh* drwxrwxr-x 4 lgs lgs 5 Feb 26 10:24 log/ drwxrwxr-x 9 lgs lgs 23 Feb 26 10:49 serverfiles/ -rwxrwxr-x 1 lgs lgs 15936 Feb 25 08:53 vhserver* lgs@games:~/valheim$ ll serverfiles/ total 64952 drwxrwxr-x 9 lgs lgs 23 Feb 26 10:49 ./ drwxr-xr-x 5 lgs lgs 7 Feb 26 08:34 ../ drwxrwxr-x 6 lgs lgs 6 Feb 26 10:49 BepInEx/ -rwxrwxr-x 1 lgs lgs 4728 Feb 25 08:54 LinuxPlayer_s.debug* drwxrwxr-x 3 lgs lgs 3 Feb 25 08:53 Saved/ -rwxrwxr-x 1 lgs lgs 29484584 Feb 25 08:54 UnityPlayer.so* -rwxrwxr-x 1 lgs lgs 7041000 Feb 25 08:54 UnityPlayer_s.debug* -rwxrwxr-x 1 lgs lgs 131994 Feb 25 08:54 'Valheim Dedicated Server Manual.pdf'* -rw-rw-r-- 1 lgs lgs 908 Feb 26 10:49 doorstop_config.ini drwxrwxr-x 2 lgs lgs 6 Feb 26 10:49 doorstop_libs/ drwxrwxr-x 2 lgs lgs 3 Feb 25 08:54 linux64/ -rwxrwxr-x 1 lgs lgs 2 Feb 25 08:54 server_exit.drp* -rw-rw-r-- 1 lgs lgs 1937 Feb 26 10:49 start_game_bepinex.sh -rwxrwxr-x 1 lgs lgs 575 Feb 25 08:54 start_server.sh* -rw-rw-r-- 1 lgs lgs 877 Feb 26 10:49 start_server_bepinex.sh -rwxrwxr-x 1 lgs lgs 34 Feb 25 08:54 start_server_xterm.sh* -rwxrwxr-x 1 lgs lgs 7 Feb 25 08:54 steam_appid.txt* drwxrwxr-x 5 lgs lgs 7 Feb 25 08:54 steamapps/ -rwxrwxr-x 1 lgs lgs 29456421 Feb 25 08:54 steamclient.so* drwxrwxr-x 2 lgs lgs 72 Feb 26 10:49 unstripped_corlib/ -rwxrwxr-x 1 lgs lgs 6344 Feb 25 08:54 valheim_server.x86_64* drwxrwxr-x 6 lgs lgs 30 Feb 26 10:26 valheim_server_Data/ -rw-rw-r-- 1 lgs lgs 23040 Feb 26 10:49 winhttp.dll lgs@games:~/valheim$ export DOORSTOP_ENABLE=TRUE lgs@games:~/valheim$ export DOORSTOP_INVOKE_DLL_PATH=$HOME/valheim/serverfiles/BepInEx/core/BepInEx.Preloader.dll lgs@games:~/valheim$ export DOORSTOP_CORLIB_OVERRIDE_PATH=$HOME/valheim/serverfiles/unstripped_corlib lgs@games:~/valheim$ export LD_LIBRARY_PATH="$HOME/valheim/serverfiles/doorstop_libs:$LD_LIBRARY_PATH" lgs@games:~/valheim$ export LD_PRELOAD="libdoorstop_x64.so:$LD_PRELOAD" lgs@games:~/valheim$ export LD_LIBRARY_PATH="$HOME/valheim/serverfiles/linux64:$LD_LIBRARY_PATH" lgs@games:~/valheim$ ./vhserver start readlink: symbol lookup error: /home/lgs/valheim/serverfiles/doorstop_libs/libdoorstop_x64.so: undefined symbol: dlopen dirname: symbol lookup error: /home/lgs/valheim/serverfiles/doorstop_libs/libdoorstop_x64.so: undefined symbol: dlopen readlink: symbol lookup error: /home/lgs/valheim/serverfiles/doorstop_libs/libdoorstop_x64.so: undefined symbol: dlopen basename: symbol lookup error: /home/lgs/valheim/serverfiles/doorstop_libs/libdoorstop_x64.so: undefined symbol: dlopen cut: symbol lookup error: /home/lgs/valheim/serverfiles/doorstop_libs/libdoorstop_x64.so: undefined symbol: dlopen whoami: symbol lookup error: /home/lgs/valheim/serverfiles/doorstop_libs/libdoorstop_x64.so: undefined symbol: dlopen Failed to hook dlsym, ignoring it. Error: no such function: dlsym mkdir: cannot create directory '/lgsm': Permission denied fetching GitHub core_functions.sh...ERROR Failed to hook dlsym, ignoring it. Error: no such function: dlsym mkdir: cannot create directory '/lgsm': Permission denied fetching Bitbucket core_functions.sh...FAIL ./vhserver: line 122: core_exit.sh: command not found Failed to hook dlsym, ignoring it. Error: no such function: dlsym mkdir: cannot create directory '/lgsm': Permission denied ./vhserver: line 378: fn_fetch_config: command not found Failed to hook dlsym, ignoring it. Error: no such function: dlsym mkdir: cannot create directory '/lgsm': Permission denied copying _default.cfg...Failed to hook dlsym, ignoring it. Error: no such function: dlsym cp: cannot stat '/lgsm/config-default/config-lgsm/vhserver/_default.cfg': No such file or directory FAIL ``` Let me know if any other info would be useful. Cheers, and thanks for LinuxGSM, it's awesome !
Author
Owner

@dertexaner85 commented on GitHub (Feb 26, 2021):

I can't test right now
The only way I can think of that would make it work at the moment would be:

  • copy the BepInEx folder over to the serverfiles folder
  • edit the start_server_bepinex.sh file with your serverinformation
    add line in /lgsm/config-default/config-lgsm/vhserver/vhserver.cfg
    executable="<your_install_folder>/serverfiles/start_server_bepinex.sh"
<!-- gh-comment-id:786693302 --> @dertexaner85 commented on GitHub (Feb 26, 2021): I can't test right now The only way I can think of that would make it work at the moment would be: - copy the BepInEx folder over to the serverfiles folder - edit the start_server_bepinex.sh file with your serverinformation add line in /lgsm/config-default/config-lgsm/vhserver/vhserver.cfg `executable="<your_install_folder>/serverfiles/start_server_bepinex.sh"`
Author
Owner

@Twanislas commented on GitHub (Feb 26, 2021):

Oooooh thanks a lot @dertexaner85, I wonder why I did not think about doing it this way !?

  1. Edit start_server_bepinex.sh and replace the arguments of Valheim executable with $@ so the last line looks like this :
    exec ./valheim_server.x86_64 $@
  2. Add executable="./start_server_bepinex.sh" to your your vhserver.cfg
  3. Works like a charm :)
<!-- gh-comment-id:786702959 --> @Twanislas commented on GitHub (Feb 26, 2021): Oooooh thanks a lot @dertexaner85, I wonder why I did not think about doing it this way !? 1) Edit `start_server_bepinex.sh` and replace the arguments of Valheim executable with `$@` so the last line looks like this : `exec ./valheim_server.x86_64 $@` 2) Add `executable="./start_server_bepinex.sh"` to your your vhserver.cfg 3) Works like a charm :)
Author
Owner

@Rsslone commented on GitHub (Feb 26, 2021):

Indeed, the above solutions work, thank you!

Just to clarify a possible error, since I don't know if that is valid or not but the script works without the exec. I just commented out the arguments and added the modification as proposed. Example below for anyone reading.

#!/bin/sh
export templdpath=$LD_LIBRARY_PATH

# BepInEx-specific settings
# NOTE: Do not edit unless you know what you are doing!
####
export DOORSTOP_ENABLE=TRUE
export DOORSTOP_INVOKE_DLL_PATH=./BepInEx/core/BepInEx.Preloader.dll
export DOORSTOP_CORLIB_OVERRIDE_PATH=./unstripped_corlib

export LD_LIBRARY_PATH=./doorstop_libs:$LD_LIBRARY_PATH
export LD_PRELOAD=libdoorstop_x64.so:$LD_PRELOAD
####


export LD_LIBRARY_PATH=./linux64:$LD_LIBRARY_PATH
export SteamAppId=892970

echo "Starting server PRESS CTRL-C to exit"

# Tip: Make a local copy of this script to avoid it being overwritten by steam.
# NOTE: Minimum password length is 5 characters & Password cant be in the server name.
# NOTE: You need to make sure the ports 2456-2458 is being forwarded to your server through your local router & firewall.
./valheim_server.x86_64 $@
# -name "Valheim Server" -port 2456 -world "Dedicated" -password "secret"

export LD_LIBRARY_PATH=$templdpath
<!-- gh-comment-id:786852315 --> @Rsslone commented on GitHub (Feb 26, 2021): Indeed, the above solutions work, thank you! Just to clarify a possible error, since I don't know if that is valid or not but the script works without the `exec`. I just commented out the arguments and added the modification as proposed. Example below for anyone reading. ``` #!/bin/sh export templdpath=$LD_LIBRARY_PATH # BepInEx-specific settings # NOTE: Do not edit unless you know what you are doing! #### export DOORSTOP_ENABLE=TRUE export DOORSTOP_INVOKE_DLL_PATH=./BepInEx/core/BepInEx.Preloader.dll export DOORSTOP_CORLIB_OVERRIDE_PATH=./unstripped_corlib export LD_LIBRARY_PATH=./doorstop_libs:$LD_LIBRARY_PATH export LD_PRELOAD=libdoorstop_x64.so:$LD_PRELOAD #### export LD_LIBRARY_PATH=./linux64:$LD_LIBRARY_PATH export SteamAppId=892970 echo "Starting server PRESS CTRL-C to exit" # Tip: Make a local copy of this script to avoid it being overwritten by steam. # NOTE: Minimum password length is 5 characters & Password cant be in the server name. # NOTE: You need to make sure the ports 2456-2458 is being forwarded to your server through your local router & firewall. ./valheim_server.x86_64 $@ # -name "Valheim Server" -port 2456 -world "Dedicated" -password "secret" export LD_LIBRARY_PATH=$templdpath
Author
Owner

@gOOvER commented on GitHub (Feb 26, 2021):

The Valheim Server is btw Steam App ID 896660 (https://steamdb.info/app/896660/) and not 892970

<!-- gh-comment-id:786853776 --> @gOOvER commented on GitHub (Feb 26, 2021): The Valheim Server is btw Steam App ID 896660 (https://steamdb.info/app/896660/) and not 892970
Author
Owner

@Rsslone commented on GitHub (Feb 26, 2021):

That AppID is correct, if you use 896660 the server will crash.

02/26/2021 15:18:15: Using environment steamid 896660
02/26/2021 15:18:15: Using steam APPID:896660
02/26/2021 15:18:15: Invalid APPID
02/26/2021 15:18:15: Steam is not initialized
02/26/2021 15:18:16: Steam manager on destroy
<!-- gh-comment-id:786855384 --> @Rsslone commented on GitHub (Feb 26, 2021): That AppID is correct, if you use 896660 the server will crash. ``` 02/26/2021 15:18:15: Using environment steamid 896660 02/26/2021 15:18:15: Using steam APPID:896660 02/26/2021 15:18:15: Invalid APPID 02/26/2021 15:18:15: Steam is not initialized 02/26/2021 15:18:16: Steam manager on destroy ```
Author
Owner

@paulvilla commented on GitHub (Feb 27, 2021):

I have followed the steps as you said and I can't get it to have a normal file load.
You could explain step by step how to implement it, because there is something I am doing wrong.
Thank you

<!-- gh-comment-id:786996740 --> @paulvilla commented on GitHub (Feb 27, 2021): I have followed the steps as you said and I can't get it to have a normal file load. You could explain step by step how to implement it, because there is something I am doing wrong. Thank you
Author
Owner

@xaenerys0 commented on GitHub (Feb 27, 2021):

@paulvilla Here are the steps I took to get it to load and run correctly from a fresh install of LGSM:

  1. Extract UnixServer.zip into /home/vhserver/serverfiles
  2. Run "chmod 755 start_server_bepinex.sh"
  3. Edit start_server_bepinex.sh and replace the arguments of Valheim executable with $@ so the last line looks like this: ./valheim_server.x86_64 $@
  4. Add/Edit executable="./start_server_bepinex.sh" in your vhserver.cfg
  5. Run "sudo apt install libc6-dev"
  6. Start the server.

Basically, the steps provided by @dertexaner85.

<!-- gh-comment-id:786998001 --> @xaenerys0 commented on GitHub (Feb 27, 2021): @paulvilla Here are the steps I took to get it to load and run correctly from a fresh install of LGSM: 1. Extract UnixServer.zip into /home/vhserver/serverfiles 2. Run "chmod 755 start_server_bepinex.sh" 3. Edit start_server_bepinex.sh and replace the arguments of Valheim executable with $@ so the last line looks like this: ./valheim_server.x86_64 $@ 4. Add/Edit executable="./start_server_bepinex.sh" in your vhserver.cfg 5. Run "sudo apt install libc6-dev" 6. Start the server. Basically, the steps provided by @dertexaner85.
Author
Owner

@paulvilla commented on GitHub (Feb 28, 2021):

@atipper I have done as you say and it seems to be fine, I have not been able to activate the client version verification in the configurations because it told me that I did not have the latest version (I do have it)

But I see the following error that at the moment nothing happens because people enter with the IP but in the search engine the server looks bad the name

image

image

image

I have a question, in the logs it is normal for this to appear, from what I see if it loads the mod, but I'm worried:

In logs it is normal for this to appear
image

this is the file below, if it seems to load but from the original game folder
image

Thanks for the help to all guys

<!-- gh-comment-id:787223734 --> @paulvilla commented on GitHub (Feb 28, 2021): @atipper I have done as you say and it seems to be fine, I have not been able to activate the client version verification in the configurations because it told me that I did not have the latest version (I do have it) But I see the following error that at the moment nothing happens because people enter with the IP but in the search engine the server looks bad the name ![image](https://user-images.githubusercontent.com/14887229/109406131-e03b0c00-7976-11eb-9b86-794276fd771d.png) ![image](https://user-images.githubusercontent.com/14887229/109406180-47f15700-7977-11eb-9ec8-b9447cb9d5f8.png) ![image](https://user-images.githubusercontent.com/14887229/109406337-70c61c00-7978-11eb-844b-fe0154830060.png) I have a question, in the logs it is normal for this to appear, from what I see if it loads the mod, but I'm worried: In logs it is normal for this to appear ![image](https://user-images.githubusercontent.com/14887229/109406231-bf26eb00-7977-11eb-93b3-b20cff77cecc.png) this is the file below, if it seems to load but from the original game folder ![image](https://user-images.githubusercontent.com/14887229/109406269-04e3b380-7978-11eb-9146-e7b2b073fa65.png) Thanks for the help to all guys
Author
Owner

@dertexaner85 commented on GitHub (Mar 1, 2021):

@paulvilla
Did you use the "valheim" version of bepinex with the unstripped Unity + Mono BCL DLLs ?
https://valheim.thunderstore.io/package/denikson/BepInExPack_Valheim/

<!-- gh-comment-id:787794929 --> @dertexaner85 commented on GitHub (Mar 1, 2021): @paulvilla Did you use the "valheim" version of bepinex with the unstripped Unity + Mono BCL DLLs ? https://valheim.thunderstore.io/package/denikson/BepInExPack_Valheim/
Author
Owner

@Budman17r commented on GitHub (Mar 4, 2021):

so on centos 8 I had to do

sudo yum install glibc-devel
<!-- gh-comment-id:790286352 --> @Budman17r commented on GitHub (Mar 4, 2021): so on centos 8 I had to do ``` sudo yum install glibc-devel ```
Author
Owner

@wakcjob commented on GitHub (Mar 4, 2021):

Adding to what @dertexaner85 said:
If your server name has a space, or spaces, in it you will need to add quotes around the $@ in your start_server_bepinex.sh
exec ./valheim_server.x86_64 "$@"

<!-- gh-comment-id:790407405 --> @wakcjob commented on GitHub (Mar 4, 2021): Adding to what @dertexaner85 said: If your server name has a space, or spaces, in it you will need to add quotes around the $@ in your start_server_bepinex.sh `exec ./valheim_server.x86_64 "$@"`
Author
Owner

@ghost commented on GitHub (Mar 4, 2021):

@paulvilla Here are the steps I took to get it to load and run correctly from a fresh install of LGSM:

  1. Extract UnixServer.zip into /home/vhserver/serverfiles
  2. Run "chmod 755 start_server_bepinex.sh"
  3. Edit start_server_bepinex.sh and replace the arguments of Valheim executable with $@ so the last line looks like this: ./valheim_server.x86_64 $@
  4. Add/Edit executable="./start_server_bepinex.sh" in your vhserver.cfg
  5. Run "sudo apt install libc6-dev"
  6. Start the server.

Basically, the steps provided by @dertexaner85.

Where do you download UnixServer.zip?

When I download the mod from https://valheim.thunderstore.io/package/denikson/BepInExPack_Valheim/, I get the folder "denikson-BepInExPack_Valheim-5.4.701", but that doesn't contain any UnixServer.zip?

<!-- gh-comment-id:790855654 --> @ghost commented on GitHub (Mar 4, 2021): > @paulvilla Here are the steps I took to get it to load and run correctly from a fresh install of LGSM: > > 1. Extract UnixServer.zip into /home/vhserver/serverfiles > 2. Run "chmod 755 start_server_bepinex.sh" > 3. Edit start_server_bepinex.sh and replace the arguments of Valheim executable with $@ so the last line looks like this: ./valheim_server.x86_64 $@ > 4. Add/Edit executable="./start_server_bepinex.sh" in your vhserver.cfg > 5. Run "sudo apt install libc6-dev" > 6. Start the server. > > Basically, the steps provided by @dertexaner85. Where do you download UnixServer.zip? When I download the mod from https://valheim.thunderstore.io/package/denikson/BepInExPack_Valheim/, I get the folder "denikson-BepInExPack_Valheim-5.4.701", but that doesn't contain any UnixServer.zip?
Author
Owner

@Rsslone commented on GitHub (Mar 4, 2021):

@WonderingDane

I get the folder "denikson-BepInExPack_Valheim-5.4.701", but that doesn't contain any UnixServer.zip?

1- that's not the latest version (It just updated)
2- that's the correct files you need, simply follow the steps. You don't extract a "UnixServer.zip" you're extracting the contents of the archive to /home/vhserver/serverfiles/ ie. these files should be inside that dir https://i.imgur.com/KMKCgjK.png

<!-- gh-comment-id:790881895 --> @Rsslone commented on GitHub (Mar 4, 2021): @WonderingDane > I get the folder "denikson-BepInExPack_Valheim-5.4.701", but that doesn't contain any UnixServer.zip? 1- that's not the latest version (It just updated) 2- that's the correct files you need, simply follow the steps. You don't extract a "UnixServer.zip" you're extracting the contents of the archive to /home/vhserver/serverfiles/ ie. these files should be inside that dir https://i.imgur.com/KMKCgjK.png
Author
Owner

@xaenerys0 commented on GitHub (Mar 4, 2021):

@WonderingDane I was referring to Valheim Plus which includes a copy of BepInEx (whether or not that is up to date I am not sure).

<!-- gh-comment-id:790908465 --> @xaenerys0 commented on GitHub (Mar 4, 2021): @WonderingDane I was referring to Valheim Plus which includes a copy of BepInEx (whether or not that is up to date I am not sure).
Author
Owner

@h3o66 commented on GitHub (Mar 7, 2021):

I made now a inital integration for ValheimPlus, if anyone got a test server, feel free to test.
See the connected PR

<!-- gh-comment-id:792275858 --> @h3o66 commented on GitHub (Mar 7, 2021): I made now a inital integration for ValheimPlus, if anyone got a test server, feel free to test. See the connected PR
Author
Owner

@Tiberius1OOO commented on GitHub (Mar 7, 2021):

I made now a inital integration for ValheimPlus, if anyone got a test server, feel free to test.
See the connected PR

how dose this work? and how do I integrate this now? there is only the LINUX GSm doc linked and I have never used Githup before this is not helping me saddly at all and I have the feeling that if this feature request will be closed this will never get added.

<!-- gh-comment-id:792310860 --> @Tiberius1OOO commented on GitHub (Mar 7, 2021): > I made now a inital integration for ValheimPlus, if anyone got a test server, feel free to test. > See the connected PR how dose this work? and how do I integrate this now? there is only the LINUX GSm doc linked and I have never used Githup before this is not helping me saddly at all and I have the feeling that if this feature request will be closed this will never get added.
Author
Owner

@Rsslone commented on GitHub (Mar 7, 2021):

how dose this work? and how do I integrate this now? there is only the LINUX GSm doc linked and I have never used Githup before this is not helping me saddly at all and I have the feeling that if this feature request will be closed this will never get added.

I'm only a half baked user, but what I believe is going on here is they're asking for testers to manually grab the PR (Pull Request) and test it on a test server. I'd probably recommend following our instructions above, as it might be easier to do since you're only messing around with the game server files and one config file, the PR would have you mess with your LGSM install.

I.E be patient, people are hard at work to make it happen, and look out for the feature request to close, due to being implemented.

<!-- gh-comment-id:792339332 --> @Rsslone commented on GitHub (Mar 7, 2021): > how dose this work? and how do I integrate this now? there is only the LINUX GSm doc linked and I have never used Githup before this is not helping me saddly at all and I have the feeling that if this feature request will be closed this will never get added. I'm only a half baked user, but what I believe is going on here is they're asking for testers to manually grab the PR (Pull Request) and test it on a test server. I'd probably recommend following our instructions above, as it might be easier to do since you're only messing around with the game server files and one config file, the PR would have you mess with your LGSM install. I.E be patient, people are hard at work to make it happen, and look out for the feature request to close, due to being implemented.
Author
Owner

@Tiberius1OOO commented on GitHub (Mar 8, 2021):

how dose this work? and how do I integrate this now? there is only the LINUX GSm doc linked and I have never used Githup before this is not helping me saddly at all and I have the feeling that if this feature request will be closed this will never get added.

I'm only a half baked user, but what I believe is going on here is they're asking for testers to manually grab the PR (Pull Request) and test it on a test server. I'd probably recommend following our instructions above, as it might be easier to do since you're only messing around with the game server files and one config file, the PR would have you mess with your LGSM install.

I.E be patient, people are hard at work to make it happen, and look out for the feature request to close, due to being implemented.

Ahh thank you so much. Yeah as someone how only kows a bit about programing and nothing else this was super confusing I just realized stack overflow was a thing 6 month ago.. still discovering everything. Thanks so much for clearig up that confusion ^^

<!-- gh-comment-id:792532456 --> @Tiberius1OOO commented on GitHub (Mar 8, 2021): > > how dose this work? and how do I integrate this now? there is only the LINUX GSm doc linked and I have never used Githup before this is not helping me saddly at all and I have the feeling that if this feature request will be closed this will never get added. > > I'm only a half baked user, but what I believe is going on here is they're asking for testers to manually grab the PR (Pull Request) and test it on a test server. I'd probably recommend following our instructions above, as it might be easier to do since you're only messing around with the game server files and one config file, the PR would have you mess with your LGSM install. > > I.E be patient, people are hard at work to make it happen, and look out for the feature request to close, due to being implemented. Ahh thank you so much. Yeah as someone how only kows a bit about programing and nothing else this was super confusing I just realized stack overflow was a thing 6 month ago.. still discovering everything. Thanks so much for clearig up that confusion ^^
Author
Owner

@Zxurian commented on GitHub (Mar 10, 2021):

@paulvilla Here are the steps I took to get it to load and run correctly from a fresh install of LGSM:

  1. Extract UnixServer.zip into /home/vhserver/serverfiles
  2. Run "chmod 755 start_server_bepinex.sh"
  3. Edit start_server_bepinex.sh and replace the arguments of Valheim executable with $@ so the last line looks like this: ./valheim_server.x86_64 $@
  4. Add/Edit executable="./start_server_bepinex.sh" in your vhserver.cfg
  5. Run "sudo apt install libc6-dev"
  6. Start the server.

Basically, the steps provided by @dertexaner85.

A heads up to anyone finding there way here, and for @h3o66 with the pull request. It looks like one of the recent updates for V+ is parsing the arguments on the command line, so step 3 in those instructions actually doesn't run the arguments. Just skip step 3 entirely and the start_server_bepinex.sh will auto parse the arguments provided to it.

<!-- gh-comment-id:794639772 --> @Zxurian commented on GitHub (Mar 10, 2021): > @paulvilla Here are the steps I took to get it to load and run correctly from a fresh install of LGSM: > > 1. Extract UnixServer.zip into /home/vhserver/serverfiles > 2. Run "chmod 755 start_server_bepinex.sh" > 3. Edit start_server_bepinex.sh and replace the arguments of Valheim executable with $@ so the last line looks like this: ./valheim_server.x86_64 $@ > 4. Add/Edit executable="./start_server_bepinex.sh" in your vhserver.cfg > 5. Run "sudo apt install libc6-dev" > 6. Start the server. > > Basically, the steps provided by @dertexaner85. A heads up to anyone finding there way here, and for @h3o66 with the pull request. It looks like one of the recent updates for V+ is parsing the arguments on the command line, so step 3 in those instructions actually doesn't run the arguments. Just skip step 3 entirely and the `start_server_bepinex.sh` will auto parse the arguments provided to it.
Author
Owner

@Batch381 commented on GitHub (Mar 11, 2021):

Anyone else getting the "incompatible version" after doing this?

<!-- gh-comment-id:797046482 --> @Batch381 commented on GitHub (Mar 11, 2021): Anyone else getting the "incompatible version" after doing this?
Author
Owner

@jjones18 commented on GitHub (Mar 12, 2021):

Anyone else getting the "incompatible version" after doing this?

I am and i can't seem to figure out why. i tested it and it's still loading vanilla valheim. i've followed all the directions perfectly and on the main valheim plus site for unix servers.

<!-- gh-comment-id:797245586 --> @jjones18 commented on GitHub (Mar 12, 2021): > Anyone else getting the "incompatible version" after doing this? I am and i can't seem to figure out why. i tested it and it's still loading vanilla valheim. i've followed all the directions perfectly and on the main valheim plus site for unix servers.
Author
Owner

@Caffeinedesign commented on GitHub (Mar 12, 2021):

Anyone else getting the "incompatible version" after doing this?

I am and i can't seem to figure out why. i tested it and it's still loading vanilla valheim. i've followed all the directions perfectly and on the main valheim plus site for unix servers.

i just installed it on my server, followed @atipper steps and made it working (i think, cause it connects and prompts for password), but have incompatible version error :(

<!-- gh-comment-id:797441612 --> @Caffeinedesign commented on GitHub (Mar 12, 2021): > > Anyone else getting the "incompatible version" after doing this? > > I am and i can't seem to figure out why. i tested it and it's still loading vanilla valheim. i've followed all the directions perfectly and on the main valheim plus site for unix servers. i just installed it on my server, followed @atipper steps and made it working (i think, cause it connects and prompts for password), but have incompatible version error :(
Author
Owner

@Caffeinedesign commented on GitHub (Mar 12, 2021):

update:

my server is

  • Local build: 6315977
  • Remote build: 6315977
    my steam client build is : 6315970

could be the problem?

<!-- gh-comment-id:797446160 --> @Caffeinedesign commented on GitHub (Mar 12, 2021): update: my server is * Local build: 6315977 * Remote build: 6315977 my steam client build is : 6315970 could be the problem?
Author
Owner

@Caffeinedesign commented on GitHub (Mar 12, 2021):

Anyone else getting the "incompatible version" after doing this?

I am and i can't seem to figure out why. i tested it and it's still loading vanilla valheim. i've followed all the directions perfectly and on the main valheim plus site for unix servers.

i installed on server the nexusmods version of plus and it seems to work, i connect to server and it takes my plus data (i tried to set backpack weight to 500 in my client plus and i have 500 on server)

i have also set this:

; This settings add a version control check to make sure that people that try to join your game or the server you try to join has V+ installed
enforceMod=false

<!-- gh-comment-id:797527921 --> @Caffeinedesign commented on GitHub (Mar 12, 2021): > > Anyone else getting the "incompatible version" after doing this? > > I am and i can't seem to figure out why. i tested it and it's still loading vanilla valheim. i've followed all the directions perfectly and on the main valheim plus site for unix servers. i installed on server the nexusmods version of plus and it seems to work, i connect to server and it takes my plus data (i tried to set backpack weight to 500 in my client plus and i have 500 on server) i have also set this: ; This settings add a version control check to make sure that people that try to join your game or the server you try to join has V+ installed enforceMod=false
Author
Owner

@Batch381 commented on GitHub (Mar 13, 2021):

I can confirm this, I have found this from somewhere else but @Caffeinedesign beat me to it here :D
changing "enforceMod" to false fixed this issue of the "Incompatible version" for me

<!-- gh-comment-id:798785201 --> @Batch381 commented on GitHub (Mar 13, 2021): I can confirm this, I have found this from somewhere else but @Caffeinedesign beat me to it here :D changing "enforceMod" to false fixed this issue of the "Incompatible version" for me
Author
Owner

@Tiberius1OOO commented on GitHub (Mar 13, 2021):

I can confirm this, I have found this from somewhere else but @Caffeinedesign beat me to it here :D
changing "enforceMod" to false fixed this issue of the "Incompatible version" for me

NO NEVER DO THAT!
never change that that means player can set up whatever they want!

this is a problem with the mod and not the game client, you guys should have read the FAQ and HOW TO INSTALL V+ because you need the same configurations what you basically did was giving your users the posibility to give themself admin rights on there server by editing the config files.

Normaly you edit the config file and copy paste these to the client and BOOM the error message is gone cuz nobody cheats now.

But this should not belong here this shoul dbelong in the valheim + discord or on the github to valheim +

<!-- gh-comment-id:798792624 --> @Tiberius1OOO commented on GitHub (Mar 13, 2021): > I can confirm this, I have found this from somewhere else but @Caffeinedesign beat me to it here :D > changing "enforceMod" to false fixed this issue of the "Incompatible version" for me NO NEVER DO THAT! never change that that means player can set up whatever they want! this is a problem with the mod and not the game client, you guys should have read the FAQ and HOW TO INSTALL V+ because you need the same configurations what you basically did was giving your users the posibility to give themself admin rights on there server by editing the config files. Normaly you edit the config file and copy paste these to the client and BOOM the error message is gone cuz nobody cheats now. But this should not belong here this shoul dbelong in the valheim + discord or on the github to valheim +
Author
Owner

@Caffeinedesign commented on GitHub (Mar 13, 2021):

I can confirm this, I have found this from somewhere else but @Caffeinedesign beat me to it here :D
changing "enforceMod" to false fixed this issue of the "Incompatible version" for me

NO NEVER DO THAT!
never change that that means player can set up whatever they want!

this is a problem with the mod and not the game client, you guys should have read the FAQ and HOW TO INSTALL V+ because you need the same configurations what you basically did was giving your users the posibility to give themself admin rights on there server by editing the config files.

Normaly you edit the config file and copy paste these to the client and BOOM the error message is gone cuz nobody cheats now.

But this should not belong here this shoul dbelong in the valheim + discord or on the github to valheim +

For now my server is private, and probably i'll use It only for friends, and... I have set It to false in client not in server 😅

<!-- gh-comment-id:798798472 --> @Caffeinedesign commented on GitHub (Mar 13, 2021): > > I can confirm this, I have found this from somewhere else but @Caffeinedesign beat me to it here :D > > changing "enforceMod" to false fixed this issue of the "Incompatible version" for me > > NO NEVER DO THAT! > never change that that means player can set up whatever they want! > > this is a problem with the mod and not the game client, you guys should have read the FAQ and HOW TO INSTALL V+ because you need the same configurations what you basically did was giving your users the posibility to give themself admin rights on there server by editing the config files. > > Normaly you edit the config file and copy paste these to the client and BOOM the error message is gone cuz nobody cheats now. > > But this should not belong here this shoul dbelong in the valheim + discord or on the github to valheim + For now my server is private, and probably i'll use It only for friends, and... I have set It to false in client not in server 😅
Author
Owner

@Cave-Johnson commented on GitHub (Mar 20, 2021):

Using the previous version of start_server_bepinex.sh from stable 0.9 (https://github.com/valheimPlus/ValheimPlus/releases/download/0.9/UnixServer.tar.gz) still works with the updated version of the mod.

Seems they have changed the way the script parses options so adding $@ doesn't work the same way as before and the server isn't loading the mod correctly

<!-- gh-comment-id:803384404 --> @Cave-Johnson commented on GitHub (Mar 20, 2021): Using the previous version of `start_server_bepinex.sh` from stable 0.9 (https://github.com/valheimPlus/ValheimPlus/releases/download/0.9/UnixServer.tar.gz) still works with the updated version of the mod. Seems they have changed the way the script parses options so adding $@ doesn't work the same way as before and the server isn't loading the mod correctly
Author
Owner

@Zxurian commented on GitHub (Mar 20, 2021):

V+ moderators just merged my pull request so with their next push it will work transparently with lgsm (which I also use) without any modification needed from the lgsm side for start parameters.

<!-- gh-comment-id:803395448 --> @Zxurian commented on GitHub (Mar 20, 2021): V+ moderators just merged my pull request so with their next push it will work transparently with lgsm (which I also use) without any modification needed from the lgsm side for start parameters.
Author
Owner

@shadowdogg commented on GitHub (Mar 20, 2021):

V+ moderators just merged my pull request so with their next push it will work transparently with lgsm (which I also use) without any modification needed from the lgsm side for start parameters.

Can you please detail it here for the rest of us.

<!-- gh-comment-id:803406066 --> @shadowdogg commented on GitHub (Mar 20, 2021): > > > V+ moderators just merged my pull request so with their next push it will work transparently with lgsm (which I also use) without any modification needed from the lgsm side for start parameters. Can you please detail it here for the rest of us.
Author
Owner

@Cave-Johnson commented on GitHub (Mar 20, 2021):

Yes please link here, interested to see the details!
Thanks for your work to get this supported properly

<!-- gh-comment-id:803406266 --> @Cave-Johnson commented on GitHub (Mar 20, 2021): Yes please link here, interested to see the details! Thanks for your work to get this supported properly
Author
Owner

@Zxurian commented on GitHub (Mar 20, 2021):

link to PR: https://github.com/valheimPlus/ValheimPlus/pull/378

<!-- gh-comment-id:803441913 --> @Zxurian commented on GitHub (Mar 20, 2021): link to PR: https://github.com/valheimPlus/ValheimPlus/pull/378
Author
Owner

@shadowdogg commented on GitHub (Mar 21, 2021):

link to PR: valheimPlus/ValheimPlus#378

Works perfectly. Thanks

<!-- gh-comment-id:803506033 --> @shadowdogg commented on GitHub (Mar 21, 2021): > > > link to PR: [valheimPlus/ValheimPlus#378](https://github.com/valheimPlus/ValheimPlus/pull/378) Works perfectly. Thanks
Author
Owner

@valheimplayer commented on GitHub (Mar 21, 2021):

Can someone post a step-by-step summary of what to do as of now? Very much appreciated!

<!-- gh-comment-id:803545387 --> @valheimplayer commented on GitHub (Mar 21, 2021): Can someone post a step-by-step summary of what to do as of now? Very much appreciated!
Author
Owner

@zayadur commented on GitHub (May 19, 2021):

@h3o66 https://github.com/GameServerManagers/LinuxGSM/issues/3287#issuecomment-792275858

I made now a inital integration for ValheimPlus, if anyone got a test server, feel free to test.
See the connected PR

Implemented these changes and tested it. So far so good. Thank you kindly!

<!-- gh-comment-id:843732630 --> @zayadur commented on GitHub (May 19, 2021): @h3o66 https://github.com/GameServerManagers/LinuxGSM/issues/3287#issuecomment-792275858 > I made now a inital integration for ValheimPlus, if anyone got a test server, feel free to test. > See the connected PR Implemented these changes and tested it. So far so good. Thank you kindly!
Author
Owner

@github-actions[bot] commented on GitHub (Sep 27, 2022):

This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:1258804697 --> @github-actions[bot] commented on GitHub (Sep 27, 2022): This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
Sign in to join this conversation.
No labels
Atomic
Epic
cannot reproduce
command: backup
command: console
command: debug
command: details
command: fast-dl
command: install
command: mods
command: monitor
command: post-details
command: restart
command: send
command: start
command: stop
command: update
command: update-lgsm
command: validate
command: wipe
distro: AlmaLinux
distro: Arch Linux
distro: CentOS
distro: Debian
distro: Fedora
distro: RedHat
distro: Rocky Linux
distro: Ubuntu
distro: openSUSE
engine: goldsrc
engine: source
game: 7 Days to Die
game: ARMA 3
game: Ark: Survival Evolved
game: Assetto Corsa
game: Avorion
game: BATTALION: Legacy
game: Barotrauma
game: Battalion 1944
game: Battlefield 1942
game: Black Mesa: Deathmatch
game: Blade Symphony
game: Call of Duty 2
game: Call of Duty 4
game: Call of Duty: United Offensive
game: Counter-Strike 1.6
game: Counter-Strike 2
game: Counter-Strike: Global Offensive
game: Counter-Strike: Source
game: Day of Infamy
game: Dayz
game: Death Match Classic
game: Don't Starve Together
game: ET: Legacy
game: Eco
game: Factorio
game: Factorio
game: Garry's Mod
game: Half-Life
game: Hurtword
game: Insurgecy
game: Insurgecy
game: Insurgency: Sandstorm
game: Just Cause 3
game: Killing Floor
game: Killing Floor 2
game: Left 4 Dead 2
game: Minecraft
game: Minecraft Bedrock
game: Mordhau
game: Multi Theft Auto
game: Mumble
game: Natural Selection 2
game: No More Room in Hell
game: Pavlov VR
game: Post Scriptum
game: Project Zomboid
game: Quake 3
game: QuakeWorld
game: Red Orchestra: Ostfront 41-45
game: Return to Castle Wolfenstein
game: Rising World
game: Rust
game: San Andreas Multiplayer
game: Satisfactory
game: Soldat
game: Soldier of Fortune 2
game: Squad
game: Squad 44
game: Starbound
game: Stationeers
game: Sven Co-op
game: Team Fortress 2
game: Teamspeak 3
game: Teeworlds
game: Terraria
game: The Front
game: Unreal Tournament 2004
game: Unreal Tournament 3
game: Unreal Tournament 99
game: Unturned
game: Valheim
game: Wurm Unlimited
game: Zombie Master Reborn
game: label missing
good first issue
help wanted
info: alerts
info: dependency
info: docker
info: docs
info: email
info: query
info: steamcmd
info: systemd
info: tmux
info: website
info: website
needs more info
outcome: duplicate
outcome: issue resolved
outcome: issue resolved
outcome: issue unresolved
outcome: pr accepted
outcome: pr rejected
outcome: unconfirmed
outcome: wontfix
outcome: wrong forum
potential-duplicate
priority
pull-request
type: bug
type: feature
type: feature
type: feature request
type: game server request
type: refactor
waiting response
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
starred/LinuxGSM#2273
No description provided.