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[GH-ISSUE #3159] CoD/CoD:UO script typos #2219
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starred/LinuxGSM#2219
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Originally created by @spacegears on GitHub (Jan 3, 2021).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/3159
After a really long time, I had the chance to mess around with CoD1 servers using LinuxGSM.
During the installation process and after starting the server I noticed a couple of minor details that are off but can be easily fixed. (I think)
Basic info
1. During install (CoD + CoDUO)
^the server isn't installed yet at this point, isn't this a hint on how to install the server?
Because there is something like this later:
I could be wrong here though, but it was confusing at first.
2. MoTD difference
In the server config (serverfiles/main and serverfiles/uo):
For CoD:
For CoDUO:
^I can live with that and people will change it anyway, but if you want consistency... :)
3. Server startup (extra line?)
CoD startup messages in console:
CoDUO startup messages in console:
^I don't know why is that first line there, but there's no game.mp.uo.i386.so file in the /home/coduoserver/.callofduty/uo folder.
4. Server files (naming only)
CoD: cod-lnxded-1.5-large.tar.xz -> I think there are two problems with this one: it's not just the "large" server file archive, it's a custom one with additional pk3 files included, so it should say "full". Also, the name says 1.5 but the content is 1.5b, as it should be, since that's the last version. I have checked the CRC checksums and the included readme file, it's the 1.5b, but the name is misleading.
CoDUO: coduo-lnxded-1.51b-full.tar.xz -> looks good to me :)
--
Thank you guys so much for this awesome tool and for supporting older games as well.
@dgibbs64 commented on GitHub (Jan 3, 2021):
Thanks for the feedback. I don't get much feedback on the older servers so this is useful
@spacegears commented on GitHub (Jan 4, 2021):
Thank YOU, let me know if you need more information regarding any of the points described above.