[GH-ISSUE #3129] [CS GO] Server update #2206

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opened 2026-02-27 03:01:29 +03:00 by kerem · 14 comments
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Originally created by @ifrag-ru on GitHub (Dec 16, 2020).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/3129

Good evening, today all the servers stopped starting at once, what could be the problem I can't figure out, can you help in what direction to look for the reason?

csgo-jbm@ds1492:~$ ./csgoserver start
[ OK ] Updating csgoserver: Checking for update: SteamCMD

Update available

[ START ] Updating csgoserver: SteamCMD
Branch: public
Redirecting stderr to '/home/csgo-jbm/.local/share/Steam/logs/stderr.txt'
/tmp/dumps is not owned by us - delete and recreate
Unable to delete /tmp/dumps. Continuing anyway.
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam API...OK.

Connecting anonymously to Steam Public...Logged in OK
Waiting for user info...OK
Success! App '740' already up to date.
Complete! Updating csgoserver: SteamCMD

Originally created by @ifrag-ru on GitHub (Dec 16, 2020). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/3129 Good evening, today all the servers stopped starting at once, what could be the problem I can't figure out, can you help in what direction to look for the reason? csgo-jbm@ds1492:~$ ./csgoserver start [ OK ] Updating csgoserver: Checking for update: SteamCMD Update available * Local build: 5946707 * Remote build: * Branch: public https://steamdb.info/app/740/ [ START ] Updating csgoserver: SteamCMD Branch: public Redirecting stderr to '/home/csgo-jbm/.local/share/Steam/logs/stderr.txt' /tmp/dumps is not owned by us - delete and recreate Unable to delete /tmp/dumps. Continuing anyway. [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK. Connecting anonymously to Steam Public...Logged in OK Waiting for user info...OK Success! App '740' already up to date. Complete! Updating csgoserver: SteamCMD
kerem 2026-02-27 03:01:29 +03:00
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@DigitalFriends commented on GitHub (Dec 16, 2020):

Try to change update on start in the lgsm server config, there seems to be a general problem with SteamCMD currently, i cannot update my servers still (2 days and going..)

But you can run the server by removing "updateonstart" in the LGSM config.

/home/csgoserver/lgsm/config-lgsm/csgoserver/csgoserver.cfg

## Updating | https://docs.linuxgsm.com/commands/update
updateonstart="**off**"
<!-- gh-comment-id:746385695 --> @DigitalFriends commented on GitHub (Dec 16, 2020): Try to change update on start in the lgsm server config, there seems to be a general problem with SteamCMD currently, i cannot update my servers still (2 days and going..) But you can run the server by removing "updateonstart" in the LGSM config. **/home/csgoserver/lgsm/config-lgsm/csgoserver/csgoserver.cfg** ``` ## Updating | https://docs.linuxgsm.com/commands/update updateonstart="**off**" ```
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@ifrag-ru commented on GitHub (Dec 16, 2020):

Yes really helped me at, thanks.
Tell me is this a problem only on the linuxgsm or not?
And as I understand it, now the server can be updated manually, or is it impossible to update it at all at the moment?

<!-- gh-comment-id:746479902 --> @ifrag-ru commented on GitHub (Dec 16, 2020): Yes really helped me at, thanks. Tell me is this a problem only on the linuxgsm or not? And as I understand it, now the server can be updated manually, or is it impossible to update it at all at the moment?
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@rodrigofl-dev commented on GitHub (Dec 16, 2020):

Same problem here

[ FAIL ] Updating csgoserver: Checking remote build: SteamCMDcsgoserver

Dec 16 12:51:49.731 csgoserver: UPDATE: PASS: Checking local build
Dec 16 12:51:58.793 csgoserver: UPDATE: FATAL: Checking remote build
Dec 16 12:51:58.799 csgoserver: UPDATE: INFO: LinuxGSM version: v20.5.1
Dec 16 12:51:58.800 csgoserver: UPDATE: FATAL: core_exit.sh exiting with code: 1
<!-- gh-comment-id:746543154 --> @rodrigofl-dev commented on GitHub (Dec 16, 2020): Same problem here `[ FAIL ] Updating csgoserver: Checking remote build: SteamCMDcsgoserver` ```Dec 16 12:51:48.109 csgoserver: UPDATE: INFO: Using anonymous Steam login Dec 16 12:51:49.731 csgoserver: UPDATE: PASS: Checking local build Dec 16 12:51:58.793 csgoserver: UPDATE: FATAL: Checking remote build Dec 16 12:51:58.799 csgoserver: UPDATE: INFO: LinuxGSM version: v20.5.1 Dec 16 12:51:58.800 csgoserver: UPDATE: FATAL: core_exit.sh exiting with code: 1
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@JoinedSenses commented on GitHub (Dec 16, 2020):

Experiencing a similar issue as well on tf2 - autoupdate via update command failed, which is managed by cron.

lgsm seems to have failed when running a command via steamcmd to check remote build (functions/update_steamcmd.sh)
https://github.com/GameServerManagers/LinuxGSM/blob/master/lgsm/functions/update_steamcmd.sh#L42

line 54 appears to hit true. remotebuild is empty. There must've been a change to steamcmd causing this.

<!-- gh-comment-id:746956921 --> @JoinedSenses commented on GitHub (Dec 16, 2020): Experiencing a similar issue as well on tf2 - autoupdate via `update` command failed, which is managed by cron. lgsm seems to have failed when running a command via steamcmd to check remote build (functions/update_steamcmd.sh) <https://github.com/GameServerManagers/LinuxGSM/blob/master/lgsm/functions/update_steamcmd.sh#L42> line 54 appears to hit true. `remotebuild` is empty. There must've been a change to steamcmd causing this.
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@JoinedSenses commented on GitHub (Dec 16, 2020):

Fix for me is to change line 45 of home/ACCOUNT/lgsm/functions/update_steamcmd.sh to:
elif [ -n "${branch}" ]&&[ "${branch}" != "public" ]; then

<!-- gh-comment-id:747087892 --> @JoinedSenses commented on GitHub (Dec 16, 2020): Fix for me is to change line 45 of home/ACCOUNT/lgsm/functions/update_steamcmd.sh to: `elif [ -n "${branch}" ]&&[ "${branch}" != "public" ]; then`
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@includes08 commented on GitHub (Dec 17, 2020):

Checking for update: SteamCMD

Update available
* Local build: 5921131
* Remote build:
* Branch: public
https://steamdb.info/app/258550/

same problem with rust, is this a quick fix?

<!-- gh-comment-id:747646659 --> @includes08 commented on GitHub (Dec 17, 2020): ``` Checking for update: SteamCMD Update available * Local build: 5921131 * Remote build: * Branch: public https://steamdb.info/app/258550/ ``` same problem with rust, is this a quick fix? <blockquote><div><strong><a href="https://steamdb.info/app/258550/">Just a moment... · SteamDB</a></strong></div></blockquote>
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@includes08 commented on GitHub (Dec 17, 2020):

Fix for me is to change line 45 of home/ACCOUNT/lgsm/functions/update_steamcmd.sh to:
elif [ -n "${branch}" ]&&[ "${branch}" != "public" ]; then

for whoever needs to know, hope they implement the fix soon.

<!-- gh-comment-id:747661753 --> @includes08 commented on GitHub (Dec 17, 2020): > Fix for me is to change line 45 of home/ACCOUNT/lgsm/functions/update_steamcmd.sh to: > `elif [ -n "${branch}" ]&&[ "${branch}" != "public" ]; then` for whoever needs to know, hope they implement the fix soon.
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@JoinedSenses commented on GitHub (Dec 17, 2020):

I am still awaiting to see if my change fixed the autoupdate checking, would like to hear from others if they had any luck after making the change. Spent a lot of time debugging to see what was going on and i suspect either a change in the output of app_info_print from steamcmd or there was an oversight in the update script. Either way, the lgsm update command worked for me after making the change.

<!-- gh-comment-id:747662098 --> @JoinedSenses commented on GitHub (Dec 17, 2020): I am still awaiting to see if my change fixed the autoupdate checking, would like to hear from others if they had any luck after making the change. Spent a lot of time debugging to see what was going on and i suspect either a change in the output of `app_info_print` from steamcmd or there was an oversight in the update script. Either way, the lgsm `update` command worked for me after making the change.
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@EduardSchwarzkopf commented on GitHub (Dec 17, 2020):

I am still awaiting to see if my change fixed the autoupdate checking, would like to hear from others if they had any luck after making the change. Spent a lot of time debugging to see what was going on and i suspect either a change in the output of app_info_print from steamcmd or there was an oversight in the update script. Either way, the lgsm update command worked for me after making the change.

it sure helped me fixing the issue

<!-- gh-comment-id:747691021 --> @EduardSchwarzkopf commented on GitHub (Dec 17, 2020): > > > I am still awaiting to see if my change fixed the autoupdate checking, would like to hear from others if they had any luck after making the change. Spent a lot of time debugging to see what was going on and i suspect either a change in the output of `app_info_print` from steamcmd or there was an oversight in the update script. Either way, the lgsm `update` command worked for me after making the change. it sure helped me fixing the issue
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@xSL0W commented on GitHub (Dec 18, 2020):

elif [ -n "${branch}" ]&&[ "${branch}" != "public" ]; then

this worked for me! thanks!
debian 10 csgo

<!-- gh-comment-id:747913918 --> @xSL0W commented on GitHub (Dec 18, 2020): > elif [ -n "${branch}" ]&&[ "${branch}" != "public" ]; then this worked for me! thanks! debian 10 csgo
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@saheem128 commented on GitHub (Dec 18, 2020):

./csgoserver v; ./csgoserver fu
This will force the update. Worked for me!

<!-- gh-comment-id:748103051 --> @saheem128 commented on GitHub (Dec 18, 2020): `./csgoserver v; ./csgoserver fu` This will force the update. Worked for me!
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@h3o66 commented on GitHub (Dec 19, 2020):

Should be fixed with the latest hotfix v20.6.2

<!-- gh-comment-id:748474156 --> @h3o66 commented on GitHub (Dec 19, 2020): Should be fixed with the latest hotfix v20.6.2
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@deathstar commented on GitHub (Dec 7, 2021):

I had a similar issue on Valheim and I realized that I didn't have all the dependencies installed for LinuxGSM because I had switched server computers and reinstalled linux but copied all my data from my old server. I used ./vhserver debug to figure this out. I presume it works similarly with csgo, you would probably do: ./csgoserver debug.

<!-- gh-comment-id:987867962 --> @deathstar commented on GitHub (Dec 7, 2021): I had a similar issue on Valheim and I realized that I didn't have all the dependencies installed for LinuxGSM because I had switched server computers and reinstalled linux but copied all my data from my old server. I used `./vhserver debug` to figure this out. I presume it works similarly with csgo, you would probably do: `./csgoserver debug`.
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@github-actions[bot] commented on GitHub (Dec 8, 2022):

This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:1341798703 --> @github-actions[bot] commented on GitHub (Dec 8, 2022): This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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