[GH-ISSUE #2993] Add custom map option to wipe script #2134

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opened 2026-02-27 03:01:04 +03:00 by kerem · 3 comments
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Originally created by @P4R4NORM4L on GitHub (Aug 6, 2020).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/2993

Add the option for the wipe script to detect if its a custom map.
A lot of people have custom maps and have no way of wiping the server without having their own wipe script like I did a few wipes back.
I have modified the wipe script a bit. I have not tested the script so do not copy paste lol

if [ -n "$(find "${serveridentitydir}" -type f -name "proceduralmap.*.map")" ]; then # Wipe procedural map.
		echo -en "removing procedural map proceduralmap.*.map file(s)..."
		echo -en "removing map saves proceduralmap.*.sav file(s)..."
		fn_sleep_time
		fn_script_log_info "Removing procedural map file(s): ${serveridentitydir}/proceduralmap.*.map"
		fn_script_log_info "Removing procedural map save(s): ${serveridentitydir}/proceduralmap.*.sav"
		find "${serveridentitydir:?}" -type f -name "proceduralmap.*.map" -delete | tee -a "${lgsmlog}"
		find "${serveridentitydir:?}" -type f -name "proceduralmap.*.sav" -delete | tee -a "${lgsmlog}"
		fn_wipe_exit_code
		fn_sleep_time
	elif [ -n "$(find "${serveridentitydir}" -type f -name "barren*.map")" ]; then # Wipe Barren map.
		echo -en "removing barren map barren*.map file(s)..."
		echo -en "removing barren map saves barren*.sav file(s)..."
		fn_sleep_time
		fn_script_log_info "Removing map file(s): ${serveridentitydir}/barren*.map"
		fn_script_log_info "Removing barren map save(s): ${serveridentitydir}/barren*.sav"
		find "${serveridentitydir:?}" -type f -name "barren*.map" -delete | tee -a "${lgsmlog}"
		find "${serveridentitydir:?}" -type f -name "barren*.sav" -delete | tee -a "${lgsmlog}"
		fn_wipe_exit_code
		fn_sleep_time
	elif [ -n "$(find "${serveridentitydir}" -type f -name "*.map")" ]; then # Wipe custom / static maps (craggyIsland/HapisIsland/SavasIsland_koth) maps.
		echo -en "removing custom map file(s)..."
		echo -en "removing custom map saves file(s)..."
		fn_sleep_time
		fn_script_log_info "Removing map file(s): ${serveridentitydir}/*.map"
		fn_script_log_info "Removing map save(s): ${serveridentitydir}/*.sav"
		find "${serveridentitydir:?}" -type f -name "*.map" -delete | tee -a "${lgsmlog}"
		find "${serveridentitydir:?}" -type f -name "*.sav" -delete | tee -a "${lgsmlog}"
		fn_wipe_exit_code
		fn_sleep_time
	else
		echo -e "No map files to remove"
		fn_sleep_time
		fn_script_log_pass "No map files to remove"
	fi

This covers all maps including Facepunch's Static maps.

Originally created by @P4R4NORM4L on GitHub (Aug 6, 2020). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/2993 Add the option for the wipe script to detect if its a custom map. A lot of people have custom maps and have no way of wiping the server without having their own wipe script like I did a few wipes back. I have modified the wipe script a bit. I have not tested the script so do not copy paste lol ``` if [ -n "$(find "${serveridentitydir}" -type f -name "proceduralmap.*.map")" ]; then # Wipe procedural map. echo -en "removing procedural map proceduralmap.*.map file(s)..." echo -en "removing map saves proceduralmap.*.sav file(s)..." fn_sleep_time fn_script_log_info "Removing procedural map file(s): ${serveridentitydir}/proceduralmap.*.map" fn_script_log_info "Removing procedural map save(s): ${serveridentitydir}/proceduralmap.*.sav" find "${serveridentitydir:?}" -type f -name "proceduralmap.*.map" -delete | tee -a "${lgsmlog}" find "${serveridentitydir:?}" -type f -name "proceduralmap.*.sav" -delete | tee -a "${lgsmlog}" fn_wipe_exit_code fn_sleep_time elif [ -n "$(find "${serveridentitydir}" -type f -name "barren*.map")" ]; then # Wipe Barren map. echo -en "removing barren map barren*.map file(s)..." echo -en "removing barren map saves barren*.sav file(s)..." fn_sleep_time fn_script_log_info "Removing map file(s): ${serveridentitydir}/barren*.map" fn_script_log_info "Removing barren map save(s): ${serveridentitydir}/barren*.sav" find "${serveridentitydir:?}" -type f -name "barren*.map" -delete | tee -a "${lgsmlog}" find "${serveridentitydir:?}" -type f -name "barren*.sav" -delete | tee -a "${lgsmlog}" fn_wipe_exit_code fn_sleep_time elif [ -n "$(find "${serveridentitydir}" -type f -name "*.map")" ]; then # Wipe custom / static maps (craggyIsland/HapisIsland/SavasIsland_koth) maps. echo -en "removing custom map file(s)..." echo -en "removing custom map saves file(s)..." fn_sleep_time fn_script_log_info "Removing map file(s): ${serveridentitydir}/*.map" fn_script_log_info "Removing map save(s): ${serveridentitydir}/*.sav" find "${serveridentitydir:?}" -type f -name "*.map" -delete | tee -a "${lgsmlog}" find "${serveridentitydir:?}" -type f -name "*.sav" -delete | tee -a "${lgsmlog}" fn_wipe_exit_code fn_sleep_time else echo -e "No map files to remove" fn_sleep_time fn_script_log_pass "No map files to remove" fi ``` This covers all maps including Facepunch's Static maps.
kerem 2026-02-27 03:01:04 +03:00
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@issue-label-bot[bot] commented on GitHub (Aug 6, 2020):

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<!-- gh-comment-id:669961557 --> @issue-label-bot[bot] commented on GitHub (Aug 6, 2020): Issue-Label Bot is automatically applying the label `type: feature request` to this issue, with a confidence of 0.97. Please mark this comment with :thumbsup: or :thumbsdown: to give our bot feedback! Links: [app homepage](https://github.com/marketplace/issue-label-bot), [dashboard](https://mlbot.net/data/GameServerManagers/LinuxGSM) and [code](https://github.com/hamelsmu/MLapp) for this bot.
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@P4R4NORM4L commented on GitHub (Aug 6, 2020):

👍

<!-- gh-comment-id:669963102 --> @P4R4NORM4L commented on GitHub (Aug 6, 2020): 👍
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@github-actions[bot] commented on GitHub (Sep 21, 2021):

This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:923446222 --> @github-actions[bot] commented on GitHub (Sep 21, 2021): This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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