[GH-ISSUE #2944] Getting this error everytime i am trying to install rust server using lgsm on aws and server doesnt start #2106

Closed
opened 2026-02-27 03:00:53 +03:00 by kerem · 6 comments
Owner

Originally created by @ggboi98 on GitHub (Jul 3, 2020).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/2944

So I was installing the rust server and it's not working .previously I have done the same steps and I have installed the rust server using lgsm and it working fine. but now its giving error when starting. I also tried on google server it's not working .same error.

Basic info

  • Distro: [ Ubuntu 18.04.4 LTS ]
  • Game: [RUST]
  • LinuxGSM version: LinuxGSM - Rust - Version v20.3.3

Further Information

SO when i am not doing anything after installation .server loads the file. but when I edit the default.cfg and paste it in common.cfg and put the IP and all the details and save it and try to start the server. server doesn't load gives the error I have given below.

To Reproduce

Steps to reproduce the behaviour:

  1. install dependencies in root and create user rustserver, make rustserver sudo user, and download lgsm and install it there
  2. and then copy-paste the _default.cfg stuff into common.cfg
  3. and make the changes of ip and port and map size and all
  4. do ./rustserver start and go to cd log/server do ls there and do tail -f logfilename
  5. you will be presented by this error

Expected behaviour

the error u will see after that installation stops

Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/Kernel32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32
SocketException: The requested address is not valid in this context
  at System.Net.Sockets.Socket.Bind (System.Net.EndPoint localEP) [0x00043] in <ae22a4e8f83c41d69684ae7f557133d9>:0 
  at Fleck.SocketWrapper.Bind (System.Net.EndPoint endPoint) [0x00000] in <f1ab979dad39453bb3ab99ae17860fb2>:0 
  at Fleck.WebSocketServer.Start (System.Action`1[T] config) [0x00018] in <f1ab979dad39453bb3ab99ae17860fb2>:0 
  at Facepunch.Rcon.Listener.Start () [0x000de] in <0799d70729b04087b350d0851ab910a8>:0 
  at Facepunch.RCon.Initialize () [0x00104] in <c00ba402c1804211b08de3be9444b169>:0 
  at Bootstrap+<StartServer>d__19.MoveNext () [0x0005b] in <c00ba402c1804211b08de3be9444b169>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <7177b41a033a4f5591f89f18f64d312a>:0 
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<DedicatedServerStartup>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

LOG file https://pastebin.com/HYQXjxMa and also below is log file.

Mono path[0] = '/home/rustserver/serverfiles/RustDedicated_Data/Managed'
Mono config path = '/home/rustserver/serverfiles/RustDedicated_Data/MonoBleedingEdge/etc'
Preloaded 'libRakNet.so'
Preloaded 'libRustNative.so'
eac_server.so [x64] :: OnLoad()
Preloaded 'libeac_server.so'
Preloaded 'libeasyanticheat.so'
Preloaded 'libsteam_api.so'
Preloaded 'libsteam_api.so'
Preloaded 'steamclient.so'
Unable to preload the following plugins:
	libRenderer.so
Initialize engine version: 2019.3.5f1 (d691e07d38ef)
[Subsystems] Discovering subsystems at path /home/rustserver/serverfiles/RustDedicated_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
    Version:  NULL 1.0 [1.0]
    Renderer: Null Device
    Vendor:   Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in  0.207 seconds
WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
UnloadTime: 7.912095 ms
3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) = 30 / 35 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Bootstrap Startup
Loading maps/maps.bundle 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading shared/content.bundle 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading shared/content.private.bundle 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading shared/items.preload.bundle 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading shared/monuments.bundle 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading shared/skinnables.preload.bundle 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

System
	Name: ip-172-31-17-233
	OS:   Linux 5.3 Ubuntu 18.04 64bit

CPU
	Model:  AMD EPYC 7571
	Cores:  2
	Memory: 7882 MB

GPU
	Model:  Null Device
	API:    NULL 1.0 [1.0]
	Memory: 128 MB
	SM:     30

Process
	Memory:   0 MB

Mono
	Collects: 41
	Memory:   4 MB



Manifest Metadata Loaded
	15994 pooled strings
	6781 prefab properties
	388 effect categories
	826 entity names

Command Line: "./RustDedicated" "-batchmode" "+server.ip" "13.235.89.79" "+server.port" "28015" "+server.tickrate" "30" "+server.hostname" "Rust" "+server.identity" "rustserver" "+server.maxplayers" "50" "+server.worldsize" "3000" "+server.saveinterval" "300" "+rcon.web" "1" "+rcon.ip" "13.235.89.79" "+rcon.port" "28016" "+rcon.password" "******" "-logfile" "/home/rustserver/log/server/rustserver-game-2020-07-02-22:54:02.log" 
Command 'batchmode' not found
server.ip: "13.235.89.79"
server.port: "28015"
server.tickrate: "30"
server.hostname: "Rust"
server.identity: "rustserver"
server.maxplayers: "50"
server.worldsize: "3000"
server.saveinterval: "300"
rcon.web: "True"
rcon.ip: "13.235.89.79"
rcon.port: "28016"
Command 'rcon.password' not found
Command 'logfile' not found
Command 'batchmode' not found
server.ip: "13.235.89.79"
server.port: "28015"
server.tickrate: "30"
server.hostname: "Rust"
server.identity: "rustserver"
server.maxplayers: "50"
server.worldsize: "3000"
server.saveinterval: "300"
rcon.web: "True"
rcon.ip: "13.235.89.79"
rcon.port: "28016"
Command 'rcon.password' not found
Command 'logfile' not found
Server Config Loaded
Skinnable Warmup
Manifest Assets Loaded
	93 skinnable objects
Loading Scene
Unloading 5 Unused Serialized files (Serialized files now loaded: 45)
HDR Render Texture not supported, disabling HDR on reflection probe. 
(Filename:  Line: 277)

UnloadTime: 6.988244 ms
Missing shader in Main Camera (TOD_Scattering) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in Main Camera (TOD_Scattering) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in Main Camera (TOD_Scattering) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in Main Camera (TOD_Rays) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in Main Camera (TOD_Rays) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in Main Camera (TOD_Rays) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Plugins: Couldn't open /home/rustserver/serverfiles/RustDedicated_Data/Plugins/libRenderer.so, error: /home/rustserver/serverfiles/RustDedicated_Data/Plugins/libRenderer.so: undefined symbol: glXGetProcAddressARB 
(Filename:  Line: 306)

Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/Renderer
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer

Unloading 348 unused Assets to reduce memory usage. Loaded Objects now: 30047.
Total: 80.516472 ms (FindLiveObjects: 1.288229 ms CreateObjectMapping: 2.186327 ms MarkObjects: 76.665038 ms  DeleteObjects: 0.375938 ms)

Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.BlurOptimized) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Cold (ScreenOverlayEx) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.NoiseAndGrain) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Hurt (ScreenOverlayEx) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - FXAA (FXAA) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Water (UnityStandardAssets.ImageEffects.BlurOptimized) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - NVG (NVGEffect) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Asset Warmup (1/6303)
Asset Warmup (106/6303)
Asset Warmup (237/6303)
Asset Warmup (520/6303)
Asset Warmup (828/6303)
Asset Warmup (1399/6303)
Couldn't create a Convex Mesh from source mesh "patrol_helicopter_part02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 
(Filename:  Line: 95)

Asset Warmup (1915/6303)
Asset Warmup (2333/6303)
Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 
(Filename:  Line: 95)

Asset Warmup (2823/6303)
Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 
(Filename:  Line: 95)

Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 
(Filename:  Line: 95)

Asset Warmup (3298/6303)
Asset Warmup (3795/6303)
HDR Render Texture not supported, disabling HDR on reflection probe. 
(Filename:  Line: 277)

Asset Warmup (4208/6303)
Asset Warmup (4803/6303)
Asset Warmup (5284/6303)
Asset Warmup (5878/6303)
Asset Warmup (6303/6303)
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/Kernel32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32
SocketException: The requested address is not valid in this context
  at System.Net.Sockets.Socket.Bind (System.Net.EndPoint localEP) [0x00043] in <ae22a4e8f83c41d69684ae7f557133d9>:0 
  at Fleck.SocketWrapper.Bind (System.Net.EndPoint endPoint) [0x00000] in <f1ab979dad39453bb3ab99ae17860fb2>:0 
  at Fleck.WebSocketServer.Start (System.Action`1[T] config) [0x00018] in <f1ab979dad39453bb3ab99ae17860fb2>:0 
  at Facepunch.Rcon.Listener.Start () [0x000de] in <0799d70729b04087b350d0851ab910a8>:0 
  at Facepunch.RCon.Initialize () [0x00104] in <c00ba402c1804211b08de3be9444b169>:0 
  at Bootstrap+<StartServer>d__19.MoveNext () [0x0005b] in <c00ba402c1804211b08de3be9444b169>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <7177b41a033a4f5591f89f18f64d312a>:0 
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<DedicatedServerStartup>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <ae22a4e8f83c41d69684ae7f557133d9> Line: 0)
Originally created by @ggboi98 on GitHub (Jul 3, 2020). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/2944 So I was installing the rust server and it's not working .previously I have done the same steps and I have installed the rust server using lgsm and it working fine. but now its giving error when starting. I also tried on google server it's not working .same error. ## Basic info * **Distro:** [ Ubuntu 18.04.4 LTS ] * **Game:** [RUST] * **LinuxGSM version:** LinuxGSM - Rust - Version v20.3.3 ## Further Information SO when i am not doing anything after installation .server loads the file. but when I edit the default.cfg and paste it in common.cfg and put the IP and all the details and save it and try to start the server. server doesn't load gives the error I have given below. ## To Reproduce Steps to reproduce the behaviour: 1. install dependencies in root and create user rustserver, make rustserver sudo user, and download lgsm and install it there 2. and then copy-paste the _default.cfg stuff into common.cfg 3. and make the changes of ip and port and map size and all 4. do ./rustserver start and go to cd log/server do ls there and do tail -f logfilename 5. you will be presented by this error ## Expected behaviour the error u will see after that installation stops ``` Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32 Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32.so Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/Kernel32 Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32 Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32.so Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32 SocketException: The requested address is not valid in this context at System.Net.Sockets.Socket.Bind (System.Net.EndPoint localEP) [0x00043] in <ae22a4e8f83c41d69684ae7f557133d9>:0 at Fleck.SocketWrapper.Bind (System.Net.EndPoint endPoint) [0x00000] in <f1ab979dad39453bb3ab99ae17860fb2>:0 at Fleck.WebSocketServer.Start (System.Action`1[T] config) [0x00018] in <f1ab979dad39453bb3ab99ae17860fb2>:0 at Facepunch.Rcon.Listener.Start () [0x000de] in <0799d70729b04087b350d0851ab910a8>:0 at Facepunch.RCon.Initialize () [0x00104] in <c00ba402c1804211b08de3be9444b169>:0 at Bootstrap+<StartServer>d__19.MoveNext () [0x0005b] in <c00ba402c1804211b08de3be9444b169>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <7177b41a033a4f5591f89f18f64d312a>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <DedicatedServerStartup>d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ``` LOG file https://pastebin.com/HYQXjxMa and also below is log file. ``` Mono path[0] = '/home/rustserver/serverfiles/RustDedicated_Data/Managed' Mono config path = '/home/rustserver/serverfiles/RustDedicated_Data/MonoBleedingEdge/etc' Preloaded 'libRakNet.so' Preloaded 'libRustNative.so' eac_server.so [x64] :: OnLoad() Preloaded 'libeac_server.so' Preloaded 'libeasyanticheat.so' Preloaded 'libsteam_api.so' Preloaded 'libsteam_api.so' Preloaded 'steamclient.so' Unable to preload the following plugins: libRenderer.so Initialize engine version: 2019.3.5f1 (d691e07d38ef) [Subsystems] Discovering subsystems at path /home/rustserver/serverfiles/RustDedicated_Data/UnitySubsystems Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly - Completed reload, in 0.207 seconds WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found UnloadTime: 7.912095 ms 3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) = 30 / 35 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Bootstrap Startup Loading maps/maps.bundle (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading shared/content.bundle (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading shared/content.private.bundle (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading shared/items.preload.bundle (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading shared/monuments.bundle (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading shared/skinnables.preload.bundle (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) System Name: ip-172-31-17-233 OS: Linux 5.3 Ubuntu 18.04 64bit CPU Model: AMD EPYC 7571 Cores: 2 Memory: 7882 MB GPU Model: Null Device API: NULL 1.0 [1.0] Memory: 128 MB SM: 30 Process Memory: 0 MB Mono Collects: 41 Memory: 4 MB Manifest Metadata Loaded 15994 pooled strings 6781 prefab properties 388 effect categories 826 entity names Command Line: "./RustDedicated" "-batchmode" "+server.ip" "13.235.89.79" "+server.port" "28015" "+server.tickrate" "30" "+server.hostname" "Rust" "+server.identity" "rustserver" "+server.maxplayers" "50" "+server.worldsize" "3000" "+server.saveinterval" "300" "+rcon.web" "1" "+rcon.ip" "13.235.89.79" "+rcon.port" "28016" "+rcon.password" "******" "-logfile" "/home/rustserver/log/server/rustserver-game-2020-07-02-22:54:02.log" Command 'batchmode' not found server.ip: "13.235.89.79" server.port: "28015" server.tickrate: "30" server.hostname: "Rust" server.identity: "rustserver" server.maxplayers: "50" server.worldsize: "3000" server.saveinterval: "300" rcon.web: "True" rcon.ip: "13.235.89.79" rcon.port: "28016" Command 'rcon.password' not found Command 'logfile' not found Command 'batchmode' not found server.ip: "13.235.89.79" server.port: "28015" server.tickrate: "30" server.hostname: "Rust" server.identity: "rustserver" server.maxplayers: "50" server.worldsize: "3000" server.saveinterval: "300" rcon.web: "True" rcon.ip: "13.235.89.79" rcon.port: "28016" Command 'rcon.password' not found Command 'logfile' not found Server Config Loaded Skinnable Warmup Manifest Assets Loaded 93 skinnable objects Loading Scene Unloading 5 Unused Serialized files (Serialized files now loaded: 45) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 277) UnloadTime: 6.988244 ms Missing shader in Main Camera (TOD_Scattering) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing shader in Main Camera (TOD_Scattering) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing shader in Main Camera (TOD_Scattering) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing shader in Main Camera (TOD_Rays) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing shader in Main Camera (TOD_Rays) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing shader in Main Camera (TOD_Rays) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Plugins: Couldn't open /home/rustserver/serverfiles/RustDedicated_Data/Plugins/libRenderer.so, error: /home/rustserver/serverfiles/RustDedicated_Data/Plugins/libRenderer.so: undefined symbol: glXGetProcAddressARB (Filename: Line: 306) Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer.so Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/Renderer Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer.so Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer Unloading 348 unused Assets to reduce memory usage. Loaded Objects now: 30047. Total: 80.516472 ms (FindLiveObjects: 1.288229 ms CreateObjectMapping: 2.186327 ms MarkObjects: 76.665038 ms DeleteObjects: 0.375938 ms) Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.BlurOptimized) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing shader in effect - Cold (ScreenOverlayEx) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.NoiseAndGrain) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing shader in effect - Hurt (ScreenOverlayEx) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing shader in effect - FXAA (FXAA) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing shader in effect - Water (UnityStandardAssets.ImageEffects.BlurOptimized) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing shader in effect - NVG (NVGEffect) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Asset Warmup (1/6303) Asset Warmup (106/6303) Asset Warmup (237/6303) Asset Warmup (520/6303) Asset Warmup (828/6303) Asset Warmup (1399/6303) Couldn't create a Convex Mesh from source mesh "patrol_helicopter_part02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) Asset Warmup (1915/6303) Asset Warmup (2333/6303) Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) Asset Warmup (2823/6303) Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) Asset Warmup (3298/6303) Asset Warmup (3795/6303) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 277) Asset Warmup (4208/6303) Asset Warmup (4803/6303) Asset Warmup (5284/6303) Asset Warmup (5878/6303) Asset Warmup (6303/6303) Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32 Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32.so Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/Kernel32 Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32 Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32.so Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32 SocketException: The requested address is not valid in this context at System.Net.Sockets.Socket.Bind (System.Net.EndPoint localEP) [0x00043] in <ae22a4e8f83c41d69684ae7f557133d9>:0 at Fleck.SocketWrapper.Bind (System.Net.EndPoint endPoint) [0x00000] in <f1ab979dad39453bb3ab99ae17860fb2>:0 at Fleck.WebSocketServer.Start (System.Action`1[T] config) [0x00018] in <f1ab979dad39453bb3ab99ae17860fb2>:0 at Facepunch.Rcon.Listener.Start () [0x000de] in <0799d70729b04087b350d0851ab910a8>:0 at Facepunch.RCon.Initialize () [0x00104] in <c00ba402c1804211b08de3be9444b169>:0 at Bootstrap+<StartServer>d__19.MoveNext () [0x0005b] in <c00ba402c1804211b08de3be9444b169>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <7177b41a033a4f5591f89f18f64d312a>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <DedicatedServerStartup>d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: <ae22a4e8f83c41d69684ae7f557133d9> Line: 0) ```
kerem 2026-02-27 03:00:53 +03:00
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@issue-label-bot[bot] commented on GitHub (Jul 3, 2020):

Issue-Label Bot is automatically applying the label question to this issue, with a confidence of 0.80. Please mark this comment with 👍 or 👎 to give our bot feedback!

Links: app homepage, dashboard and code for this bot.

<!-- gh-comment-id:653360899 --> @issue-label-bot[bot] commented on GitHub (Jul 3, 2020): Issue-Label Bot is automatically applying the label `question` to this issue, with a confidence of 0.80. Please mark this comment with :thumbsup: or :thumbsdown: to give our bot feedback! Links: [app homepage](https://github.com/marketplace/issue-label-bot), [dashboard](https://mlbot.net/data/GameServerManagers/LinuxGSM) and [code](https://github.com/hamelsmu/MLapp) for this bot.
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@dgibbs64 commented on GitHub (Jul 9, 2020):

I recommend only copying in the config changes you need in to common.cfg _default.cfg

<!-- gh-comment-id:655983007 --> @dgibbs64 commented on GitHub (Jul 9, 2020): I recommend only copying in the config changes you need in to common.cfg _default.cfg
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@ggboi98 commented on GitHub (Jul 16, 2020):

fixed it thanks

<!-- gh-comment-id:659317718 --> @ggboi98 commented on GitHub (Jul 16, 2020): fixed it thanks
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@prorusnet commented on GitHub (Dec 23, 2020):

I have the same problem. Even if you don't change the server settings. How can I solve the problem?

<!-- gh-comment-id:750480340 --> @prorusnet commented on GitHub (Dec 23, 2020): I have the same problem. Even if you don't change the server settings. How can I solve the problem?
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@ggboi98 commented on GitHub (Dec 23, 2020):

If u make the server IP to
0.0.0.0 and try to start the server. If this doesn't fix the problem then
search ur server public IP and use it instead of 0.0.0.0

And if both of these doesn't work check if ur server has private ip. And
use that .
These will fix ur issue . U have to copy _default.cfg to common.cfg in lgsm
folder and try the three ips and try to start the server

On Thu, Dec 24, 2020, 2:56 AM prorusnet notifications@github.com wrote:

I have the same problem. Even if you don't change the server settings. How
can I solve the problem?


You are receiving this because you modified the open/close state.
Reply to this email directly, view it on GitHub
https://github.com/GameServerManagers/LinuxGSM/issues/2944#issuecomment-750480340,
or unsubscribe
https://github.com/notifications/unsubscribe-auth/AQFCTVI2RMUGVPEEFCRCOQ3SWJOBPANCNFSM4OPPXDKA
.

<!-- gh-comment-id:750482120 --> @ggboi98 commented on GitHub (Dec 23, 2020): If u make the server IP to 0.0.0.0 and try to start the server. If this doesn't fix the problem then search ur server public IP and use it instead of 0.0.0.0 And if both of these doesn't work check if ur server has private ip. And use that . These will fix ur issue . U have to copy _default.cfg to common.cfg in lgsm folder and try the three ips and try to start the server On Thu, Dec 24, 2020, 2:56 AM prorusnet <notifications@github.com> wrote: > I have the same problem. Even if you don't change the server settings. How > can I solve the problem? > > — > You are receiving this because you modified the open/close state. > Reply to this email directly, view it on GitHub > <https://github.com/GameServerManagers/LinuxGSM/issues/2944#issuecomment-750480340>, > or unsubscribe > <https://github.com/notifications/unsubscribe-auth/AQFCTVI2RMUGVPEEFCRCOQ3SWJOBPANCNFSM4OPPXDKA> > . >
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@github-actions[bot] commented on GitHub (Dec 24, 2021):

This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:1000569910 --> @github-actions[bot] commented on GitHub (Dec 24, 2021): This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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