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[GH-ISSUE #2930] Blacklist log directores from getting log purged #2090
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starred/LinuxGSM#2090
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Originally created by @godrider on GitHub (Jun 17, 2020).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/2930
User Story
As a server administrator, I want be able to choose and blacklist log directories from getting log purged.
Basic info
Further Information
Similarly to this, I want to prevent certain log directories from getting log purged after log files older than X days will be automatically deleted. This new feature prevents important data, residing in these directories, from getting deleted out of the user's hands. Think of chat logs, plugin error information, general plugin information.
Example:
The commonsourcelogs and sourcemodlogdir variables are references to the logpaths written in
core_log.sh.Possible Solution
Loop through the user defined blacklist array and check in
core_log.shwhich directories will be scanned for file deletion.@issue-label-bot[bot] commented on GitHub (Jun 17, 2020):
Issue-Label Bot is automatically applying the label
type: feature requestto this issue, with a confidence of 0.98. Please mark this comment with 👍 or 👎 to give our bot feedback!Links: app homepage, dashboard and code for this bot.
@dgibbs64 commented on GitHub (Jul 9, 2020):
Clearing of logs was added as the log files built up so much that it overloaded some game servers. I don't recommend keeping logs and they should be cleared down after a time. This is standard procedure of Linux logs as well. I recommend setting the log rotation to 30 days if you need to retain them for longer. If you still need them for the long term auditing purposes you should create a backup archive of the logs.
@github-actions[bot] commented on GitHub (Jul 10, 2021):
This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.