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[GH-ISSUE #2863] [CSGOServer] Default Slots Monitor #2056
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command: backup
command: console
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command: fast-dl
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command: monitor
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starred/LinuxGSM#2056
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Originally created by @JamsRepos on GitHub (May 4, 2020).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/2863
User Story
As a CS:GO Server Owner, I want an explanation as to why my servers crash/restart to 20 player slots so that I can get it fixed to it goes to it's custom set amount.
Basic info
Further Information
When a server seems to be detected as down, the server will restart and come back up with 20 player slots. I have an already defined variable for this which it seems to ignore. It seems to only happen with the monitor command detecting the server as down. If I use ./csgoserver restart it will use the specified value.
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
Monitor simply see's the server in a down state, turns it back on with all your custom specifications.
@WorthlessJ commented on GitHub (May 7, 2020):
This might be because setting max playercount at startup is supposed to be deprecated and some weird stuff is happening. There is a example file called gamemodes_server.txt.example inside /serverfiles/csgo/
Follow the examples for setting playercount in a new gamemodes_server.txt file and see if the problem persists.
@dgibbs64 commented on GitHub (Sep 26, 2020):
Assuming now working. Will auto-close if no response
@JamsRepos commented on GitHub (Sep 26, 2020):
There's still cases of this happening, the only fix I've found is to just restart the server and it will then rectify.
Very latest LGSM version too as I've got it automatically updating.
@dgibbs64 commented on GitHub (Sep 26, 2020):
Maybe restarting from a crash/lockup causes the issue and restarting again fixes it. I think this might be difficult to replicate
@dgibbs64 commented on GitHub (Dec 4, 2023):
Since CSGO is no longer available I will close
@github-actions[bot] commented on GitHub (Dec 16, 2024):
This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.