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[GH-ISSUE #2816] use xz compression instead of bzip2 for non-steam #2027
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type: bug
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type: feature request
type: game server request
type: refactor
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Reference
starred/LinuxGSM#2027
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Originally created by @dgibbs64 on GitHub (Apr 10, 2020).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/2816
Originally assigned to: @dgibbs64 on GitHub.
User Story
As a developer, I want migrate to using xz compression to speed up installation (decompression time) and save space on the hosting server.
Basic info
Further Information
Did a small amount of research and found that xz offered better compression reducing file size and decompressing much faster at around double the speed when I tested this.
Looking at compatibility xz is supported as far back as 16.04 centos 7 and debian 8 so this will not be a problem with compatability.
Further Reading
Provide any useful documentation or resources that might help.
@UltimateByte commented on GitHub (May 1, 2020):
If we can trust this: https://unix.stackexchange.com/questions/301587/why-should-i-use-tar-xz-instead-of-tar-gz-xz-is-a-lossless-data-compression-pro/301590
gzip is easier to support since it's more universally installed everywhere. But xy has better compression ratio for similar extracting time, while taking more time to compress.
@dgibbs64 commented on GitHub (May 1, 2020):
I did the testing myself and xz was the best and its available on all supported distros so happy to use it
@h3o66 commented on GitHub (May 24, 2020):
~Closed
refactor in version 20.3.0 included
@github-actions[bot] commented on GitHub (May 25, 2021):
This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.