mirror of
https://github.com/GameServerManagers/LinuxGSM.git
synced 2026-04-25 14:15:59 +03:00
[GH-ISSUE #2635] LGSM script issues starting 12/1/2019 #1907
Labels
No labels
Atomic
Epic
cannot reproduce
command: backup
command: console
command: debug
command: details
command: fast-dl
command: install
command: mods
command: monitor
command: post-details
command: restart
command: send
command: start
command: stop
command: update
command: update-lgsm
command: validate
command: wipe
distro: AlmaLinux
distro: Arch Linux
distro: CentOS
distro: Debian
distro: Fedora
distro: RedHat
distro: Rocky Linux
distro: Ubuntu
distro: openSUSE
engine: goldsrc
engine: source
game: 7 Days to Die
game: ARMA 3
game: Ark: Survival Evolved
game: Assetto Corsa
game: Avorion
game: BATTALION: Legacy
game: Barotrauma
game: Battalion 1944
game: Battlefield 1942
game: Black Mesa: Deathmatch
game: Blade Symphony
game: Call of Duty 2
game: Call of Duty 4
game: Call of Duty: United Offensive
game: Counter-Strike 1.6
game: Counter-Strike 2
game: Counter-Strike: Global Offensive
game: Counter-Strike: Source
game: Day of Infamy
game: Dayz
game: Death Match Classic
game: Don't Starve Together
game: ET: Legacy
game: Eco
game: Factorio
game: Factorio
game: Garry's Mod
game: Half-Life
game: Hurtword
game: Insurgecy
game: Insurgecy
game: Insurgency: Sandstorm
game: Just Cause 3
game: Killing Floor
game: Killing Floor 2
game: Left 4 Dead 2
game: Minecraft
game: Minecraft Bedrock
game: Mordhau
game: Multi Theft Auto
game: Mumble
game: Natural Selection 2
game: No More Room in Hell
game: Pavlov VR
game: Post Scriptum
game: Project Zomboid
game: Quake 3
game: QuakeWorld
game: Red Orchestra: Ostfront 41-45
game: Return to Castle Wolfenstein
game: Rising World
game: Rust
game: San Andreas Multiplayer
game: Satisfactory
game: Soldat
game: Soldier of Fortune 2
game: Squad
game: Squad 44
game: Starbound
game: Stationeers
game: Sven Co-op
game: Team Fortress 2
game: Teamspeak 3
game: Teeworlds
game: Terraria
game: The Front
game: Unreal Tournament 2004
game: Unreal Tournament 3
game: Unreal Tournament 99
game: Unturned
game: Valheim
game: Wurm Unlimited
game: Zombie Master Reborn
game: label missing
good first issue
help wanted
info: alerts
info: dependency
info: docker
info: docs
info: email
info: query
info: steamcmd
info: systemd
info: tmux
info: website
info: website
needs more info
outcome: duplicate
outcome: issue resolved
outcome: issue resolved
outcome: issue unresolved
outcome: pr accepted
outcome: pr rejected
outcome: unconfirmed
outcome: wontfix
outcome: wrong forum
potential-duplicate
priority
pull-request
type: bug
type: feature
type: feature
type: feature request
type: game server request
type: refactor
waiting response
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/LinuxGSM#1907
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Originally created by @rip1980 on GitHub (Dec 2, 2019).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/2635
I've been running multiple CS1.6 servers for years, and LGSM for many of those. For some reason, the script broke on 12/1/2019. and MAYBE it's date related?
There have been no changes to my servers experiencing these issues since June, and they've all failed identically on 12/1. So it's a script issue or a Ubuntu update breaking things, bit no overt werrors found so far. I double checked permissions, update the script (ul), etc., and confident I didn't break it, via update or otherwise.
Issue 1:
./hlds_run -game cstrike -strictportbind +ip [EDITED] -port 27018 +clientport 27005 +map de_dust2 +servercfgfile .cfg -maxplayers 32 -tos -pingboost 2 -sys_ticrate 1000
It now not recognizing server.cfg and using ".cfg" instead.
My work around for this currently is edit cssserver.cfg and replace the string with a hard server.cfg
fn_parms(){
parms="-game cstrike -strictportbind +ip ${ip} -port ${port} +clientport ${clientport} +map ${defaultmap} +servercfgfile server.cfg -maxplayers ${maxplayers} -tos -pingboost 2 -sys_ticrate 1000"
Issue 2:
Log naming is getting mangled, "csserver" being trimmed from the beginning of the naming convention, as illustrated by the hastebin below.
Examples:
-rw-r--r-- 1 csserver4 csserver4 8747 Dec 1 17:05 -alert.log
-rw-rw-r-- 1 csserver4 csserver4 9526 Dec 1 00:00 csserver-alert.log
Server Details
https://hastebin.com/jowexoyupo
Mangled log naming:
https://hastebin.com/dicicotaba.diff
@issue-label-bot[bot] commented on GitHub (Dec 2, 2019):
Issue-Label Bot is automatically applying the label
type: bugto this issue, with a confidence of 0.89. Please mark this comment with 👍 or 👎 to give our bot feedback!Links: app homepage, dashboard and code for this bot.
@Frisasky commented on GitHub (Dec 2, 2019):
remove all content below LinuxGSM Settings in config file
btw you should only copy parameters you wanna changed to instance's config file, not the whole file
@dgibbs64 commented on GitHub (Dec 2, 2019):
./csserver update-lgsmbug was was released yesterday@rip1980 commented on GitHub (Dec 2, 2019):
I did update lgsm before posting the bug, the hastebin is from v19.12.3 unless there's a newer one I'm not seeing.
Frisasky - Not an issue here. I run multiple instances of lgsm separately, not multiple game servers under one script.
@Frisasky commented on GitHub (Dec 2, 2019):
lgsm got an update without raising the version number, so try update-lgsm
@rip1980 commented on GitHub (Dec 2, 2019):
Thanks guys. That last commit was 2 hours after I posted the bug and updated with ul. Ships passing in the night, lol.
It did indeed update and it did properly show the server.cfg with dt after rolling back my hard edit workaround. Monitoring to see if it still mangles log naming or anything else.
checking function core_legacy.sh...UPDATE
@github-actions[bot] commented on GitHub (Mar 13, 2021):
This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.