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[GH-ISSUE #2598] UT2004 use ucc 64 bit #1886
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Originally created by @Cave-Johnson on GitHub (Nov 19, 2019).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/2598
As a server admin, I want to be able to run the server using the 64bit ucc binary.
Basic info
Further Information
To get the 64bit binary to work I had to install libstdc++5 to fix the below error ( apt install libstdc++5)
./ucc-bin-linux-amd64: error while loading shared libraries: libstdc++.so.5: cannot open shared object file: No such file or directory
Is there any reason not to use the native 64 bit version of the server?
@issue-label-bot[bot] commented on GitHub (Nov 19, 2019):
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@dgibbs64 commented on GitHub (Nov 19, 2019):
I may be wrong but I seem to remember a few years back that the 64-bit binary simply doesn't work for whatever reason and epic never fixed it. Would happily be proven wrong and support the 64 bt binary if it does work,
@Cave-Johnson commented on GitHub (Nov 19, 2019):
How would i modify the scripts to make use of the 64 bit binary? If i call it on its own the server launches fine
@dgibbs64 commented on GitHub (Nov 19, 2019):
add the executable setting into common.cfg changing it to the 64 bit version.see _default.cfg for an example. Also please report your findings. I will keep this open to implement possible change to use 64-bit binary.
@Cave-Johnson commented on GitHub (Nov 19, 2019):
Will try it and post back.
@Cave-Johnson commented on GitHub (Nov 19, 2019):
Just found this ticket, yes this is still an issue with the web admin unfortunately
https://github.com/GameServerManagers/LinuxGSM/issues/98
Explains why you removed it before!
@Frisasky commented on GitHub (Nov 23, 2019):
since unreal never release the source code of ut2004, theres nothing community could do imo. so its better just running the 32 bit binary. for such old game 32 bit wont bottleneck the server in any way