[GH-ISSUE #227] [fn_details] Re-do ports with printf or simular #188

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opened 2026-02-27 02:00:00 +03:00 by kerem · 4 comments
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Originally created by @dgibbs64 on GitHub (Dec 2, 2014).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/227

Originally assigned to: @dgibbs64 on GitHub.

I woudl like the ports table redone with a tool like printf rather than echo as printf will line up the data rather than manualy aligning using tabs with echo. This will make the data printed look neater

edit: I am working on a major overhall of details to display more useful info and make is look better.

Originally created by @dgibbs64 on GitHub (Dec 2, 2014). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/227 Originally assigned to: @dgibbs64 on GitHub. I woudl like the ports table redone with a tool like printf rather than echo as printf will line up the data rather than manualy aligning using tabs with echo. This will make the data printed look neater edit: I am working on a major overhall of details to display more useful info and make is look better.
kerem 2026-02-27 02:00:00 +03:00
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@dgibbs64 commented on GitHub (Jan 13, 2015):

Here is a mockup of what it may look like. Let me know what you think

Counter Strike: Source Server Details
==========================================
Server name:    css-server
Server IP:      192.168.1.1:27015
RCON password:  rconpassword
Status:         ONLINE

Service name:  css-server
User:          cssserver
Location:      /home/cssserver
Config file:   /home/cssserver/serverfiles/cstrike/cfg/css-server.cfg

Start Parameters
============================
./srcds_run -game cstrike -strictportbind -ip 92.222.219.75 -port 27015 +clientport 27005 +tv_port 27020 +map de_dust2 +servercfgfile css-server.cfg -maxplayers 16

Backups
============================
No. of backups:  1
Latest backup:
    date:        Tue Jan 13 22:44:46 CET 2015
    file:        /home/cssserver/backups/css-server-2015-01-13-224440.tar.gz
    size:        10M

Server Ports
============================
You can change ports by editing the
start parameters in ./cssserver.

 DESCRIPTION    PORT    DIRECTION   STATUS
 > Game/RCON    27015   in          LISTEN
 > SourceTV     27020   in      
 < Client       27005   out  

Distro Details
=========================================
Distro:    Debian 7.7
Arch:      x86_64
Kernel:    2.6.32-042stab094.7
Hostname:  vps86887.ovh.net
tmux:      tmux 1.6
GLIBC:     2.13

Performance
============================
Uptime: 1d, 14h, 54m
Avg Load: 0.00, 0.00, 0.00

Mem:        total       used       free
Physical:   1.0G       276M       747M
Swap:       128M         0B       128M


Disk Usage
============================
Total:          1TB
Available:      7.2G
Serverfiles:     2.2G
Backups:         4.0K

Status: ONLINE
<!-- gh-comment-id:69833620 --> @dgibbs64 commented on GitHub (Jan 13, 2015): Here is a mockup of what it may look like. Let me know what you think ``` Counter Strike: Source Server Details ========================================== Server name: css-server Server IP: 192.168.1.1:27015 RCON password: rconpassword Status: ONLINE Service name: css-server User: cssserver Location: /home/cssserver Config file: /home/cssserver/serverfiles/cstrike/cfg/css-server.cfg Start Parameters ============================ ./srcds_run -game cstrike -strictportbind -ip 92.222.219.75 -port 27015 +clientport 27005 +tv_port 27020 +map de_dust2 +servercfgfile css-server.cfg -maxplayers 16 Backups ============================ No. of backups: 1 Latest backup: date: Tue Jan 13 22:44:46 CET 2015 file: /home/cssserver/backups/css-server-2015-01-13-224440.tar.gz size: 10M Server Ports ============================ You can change ports by editing the start parameters in ./cssserver. DESCRIPTION PORT DIRECTION STATUS > Game/RCON 27015 in LISTEN > SourceTV 27020 in < Client 27005 out Distro Details ========================================= Distro: Debian 7.7 Arch: x86_64 Kernel: 2.6.32-042stab094.7 Hostname: vps86887.ovh.net tmux: tmux 1.6 GLIBC: 2.13 Performance ============================ Uptime: 1d, 14h, 54m Avg Load: 0.00, 0.00, 0.00 Mem: total used free Physical: 1.0G 276M 747M Swap: 128M 0B 128M Disk Usage ============================ Total: 1TB Available: 7.2G Serverfiles: 2.2G Backups: 4.0K Status: ONLINE ```
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@dgibbs64 commented on GitHub (Jan 22, 2015):

New feature now with new release github.com/dgibbs64/linuxgameservers@c912c4d2bd

<!-- gh-comment-id:71102208 --> @dgibbs64 commented on GitHub (Jan 22, 2015): New feature now with new release https://github.com/dgibbs64/linuxgameservers/commit/c912c4d2bd2939eeb701368aa811884de933689a
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@Xylemon commented on GitHub (Jan 23, 2015):

That looks much better.

<!-- gh-comment-id:71141173 --> @Xylemon commented on GitHub (Jan 23, 2015): That looks much better.
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@lock[bot] commented on GitHub (Jul 19, 2018):

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:406445810 --> @lock[bot] commented on GitHub (Jul 19, 2018): This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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