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[GH-ISSUE #2074] [Server Request] StickyBots #1613
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Atomic
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cannot reproduce
command: backup
command: console
command: debug
command: details
command: fast-dl
command: install
command: mods
command: monitor
command: post-details
command: restart
command: send
command: start
command: stop
command: update
command: update-lgsm
command: validate
command: wipe
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distro: Arch Linux
distro: CentOS
distro: Debian
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engine: source
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good first issue
help wanted
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needs more info
outcome: duplicate
outcome: issue resolved
outcome: issue resolved
outcome: issue unresolved
outcome: pr accepted
outcome: pr rejected
outcome: unconfirmed
outcome: wontfix
outcome: wrong forum
potential-duplicate
priority
pull-request
type: bug
type: feature
type: feature
type: feature request
type: game server request
type: refactor
waiting response
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Reference
starred/LinuxGSM#1613
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Originally created by @distancewolf on GitHub (Nov 14, 2018).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/2074
What game server Would you like adding?
StickyBots
Can you link to any tutorials or guides?
Unfortunately no. but its made with UE4, no parameters to start the engine up at this point, but the startup map can be specified in blank1\Config\Windows\StickyBotsSettings.ini
Leaving this out of LinuxGSM's management is probably the easiest for now, until I have it set up better.
If it matters, it runs on port 7777, and the typical ports to communicate with Steam (27015-27030)
Is the server on Steam?
https://steamdb.info/app/974130/
Is the server supported on Linux?
It is supported on Linux.
Here's what I have so far for a _default.cfg file. Please don't hesitate in letting me know if things don't make sense, I can try my best to help out:
@dgibbs64 commented on GitHub (Nov 14, 2018):
On it like a car bonnet!
@dgibbs64 commented on GitHub (Dec 3, 2018):
Development on hold until @distancewolf makes discussed changes to dedicated servers. LinuxGSM is being used for official servers currently
@dgibbs64 commented on GitHub (Dec 18, 2018):
https://github.com/GameServerManagers/LinuxGSM/pull/2096
@lock[bot] commented on GitHub (Dec 18, 2019):
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.