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[GH-ISSUE #2068] Server should be stopped during mods-update #1609
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starred/LinuxGSM#1609
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Originally created by @borzaka on GitHub (Oct 31, 2018).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/2068
From the SourceMod Wiki: Upgrading SourceMod
Running:
./csgoserver mods-updateExpected behaviour
A server should be stopped during mods-update, and restart after it's finished.
Additional context
mods-updateis updating the mods regardless the version installed. It's updating even an updated version as well.@dgibbs64 commented on GitHub (Nov 1, 2018):
From what I remember there was no way to track the versions of the mods to only update when required. But that might of changed since. This issue will need to be investigated
@0xlord commented on GitHub (Nov 4, 2018):
FLAX, an ARMA mod/server tool checks the changelog and/or the last update time to determine if a mod has been updated. This would require a way to keep track when a mod was last updated. This could be done by a simple text/config file in which is written what Workshop id was updated for the last time:
id.time = actual workshop version --> do nothing
id.time = not available --> download and install (as new mod being added)
id.time = older than last workshop version --> download and update
@borzaka commented on GitHub (Nov 18, 2018):
The issue is about that any source based game server should be stopped during mods update/install/remove and restarted after the update/install/remove is finished (if it was stopped before).
BTW, you can check the latest version filename:
Maybe storing these filenames, and compare it could help not running an update on an already up to date mod.
@dgibbs64 commented on GitHub (Dec 3, 2018):
Will update to stop the server when a mods update is started