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[GH-ISSUE #2054] Find a way that Monitoring detect if server is (re)starting or not. #1605
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starred/LinuxGSM#1605
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Originally created by @BattleSheep94 on GitHub (Oct 21, 2018).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/2054
My Server needs more than 2 minutes to (re)start.
If i "activate" the monitoring cronjob the server stucks in a loop from monitoring and restart.
Maybe you can add a "status" that the monitoring says. "Server is already restarting, try again in ${required-restarttime}"
Maybe with a time that you can define in the config where we can say how long the server needs to restart.
@dgibbs64 commented on GitHub (Oct 21, 2018):
A quick fix would be to extend the monitoring time in the Cron so something like 5-10 mins per check
@dgibbs64 commented on GitHub (Feb 8, 2019):
related to #2119
@haggbart commented on GitHub (Apr 24, 2019):
or use rcon, or use server logs
Just adding a delay is seems dirty. Ideally the server should start within seconds of crashing or shutting down for restart. tcadmin does this correctly
@h3o66 commented on GitHub (Feb 15, 2020):
do you know if this was solved with this #2119 ?
@dgibbs64 commented on GitHub (Jul 13, 2020):
all servers now have a query delay set. This means if the server has only just started there will be a delay before monitor queries the server for the first time. The monitor will still check that the executable is running. So I believe this fixes this issue
@github-actions[bot] commented on GitHub (Jul 14, 2021):
This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.