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[GH-ISSUE #1969] Poor missing dependency handling #1546
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starred/LinuxGSM#1546
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Originally created by @transelement on GitHub (Jul 28, 2018).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1969
This issue was brought up and conveniently ignored in #1966 however still remains.
When a missing dependency is identified by the installer it should STOP or PROMPT the user to resolve the error at hand, rather than continuing the install leaving the missing dependency 5 pages in scrollback.
As it stands the following flashes by the terminal:
Which "isn't enough."
Notwithstanding the fact that you should never recommend that a game server user have sudo rights to apt to install anything.
@UltimateByte commented on GitHub (Jul 28, 2018):
I agree with that, sudo should not be recommended imo.
Also agree that the process should stop if a missing dependency is noticed.
I think a major refacor of the dependency check function would be welcome, possibly with arrays just like core_getopt.sh does, which would help handling cases like this.
Arrays would contain at least:
@dgibbs64 commented on GitHub (Nov 23, 2018):
Dependency checker now stops if dependencies for SteamCMD are missing. Preventing SteamCMD from failing to run.
Also if you run
./gameserver installas root it will now install dependencies only.I am reluctant to prevent server installation if all dependencies are not met as there are sometimes issues with dependency detection. However a review of this would be a good idea
@dgibbs64 commented on GitHub (Mar 9, 2020):
A missing dependency is highlighted every time a server starts and various refactoring has been completed that should have improved dependency checking. I will close this and it can be re-raised if more work is required
@github-actions[bot] commented on GitHub (Mar 14, 2021):
This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.