mirror of
https://github.com/GameServerManagers/LinuxGSM.git
synced 2026-04-25 06:05:57 +03:00
[GH-ISSUE #1957] preparms="" for games that need extra start parms before executable #1534
Labels
No labels
Atomic
Epic
cannot reproduce
command: backup
command: console
command: debug
command: details
command: fast-dl
command: install
command: mods
command: monitor
command: post-details
command: restart
command: send
command: start
command: stop
command: update
command: update-lgsm
command: validate
command: wipe
distro: AlmaLinux
distro: Arch Linux
distro: CentOS
distro: Debian
distro: Fedora
distro: RedHat
distro: Rocky Linux
distro: Ubuntu
distro: openSUSE
engine: goldsrc
engine: source
game: 7 Days to Die
game: ARMA 3
game: Ark: Survival Evolved
game: Assetto Corsa
game: Avorion
game: BATTALION: Legacy
game: Barotrauma
game: Battalion 1944
game: Battlefield 1942
game: Black Mesa: Deathmatch
game: Blade Symphony
game: Call of Duty 2
game: Call of Duty 4
game: Call of Duty: United Offensive
game: Counter-Strike 1.6
game: Counter-Strike 2
game: Counter-Strike: Global Offensive
game: Counter-Strike: Source
game: Day of Infamy
game: Dayz
game: Death Match Classic
game: Don't Starve Together
game: ET: Legacy
game: Eco
game: Factorio
game: Factorio
game: Garry's Mod
game: Half-Life
game: Hurtword
game: Insurgecy
game: Insurgecy
game: Insurgency: Sandstorm
game: Just Cause 3
game: Killing Floor
game: Killing Floor 2
game: Left 4 Dead 2
game: Minecraft
game: Minecraft Bedrock
game: Mordhau
game: Multi Theft Auto
game: Mumble
game: Natural Selection 2
game: No More Room in Hell
game: Pavlov VR
game: Post Scriptum
game: Project Zomboid
game: Quake 3
game: QuakeWorld
game: Red Orchestra: Ostfront 41-45
game: Return to Castle Wolfenstein
game: Rising World
game: Rust
game: San Andreas Multiplayer
game: Satisfactory
game: Soldat
game: Soldier of Fortune 2
game: Squad
game: Squad 44
game: Starbound
game: Stationeers
game: Sven Co-op
game: Team Fortress 2
game: Teamspeak 3
game: Teeworlds
game: Terraria
game: The Front
game: Unreal Tournament 2004
game: Unreal Tournament 3
game: Unreal Tournament 99
game: Unturned
game: Valheim
game: Wurm Unlimited
game: Zombie Master Reborn
game: label missing
good first issue
help wanted
info: alerts
info: dependency
info: docker
info: docs
info: email
info: query
info: steamcmd
info: systemd
info: tmux
info: website
info: website
needs more info
outcome: duplicate
outcome: issue resolved
outcome: issue resolved
outcome: issue unresolved
outcome: pr accepted
outcome: pr rejected
outcome: unconfirmed
outcome: wontfix
outcome: wrong forum
potential-duplicate
priority
pull-request
type: bug
type: feature
type: feature
type: feature request
type: game server request
type: refactor
waiting response
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/LinuxGSM#1534
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Originally created by @UltimateByte on GitHub (Jul 23, 2018).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1957
Hi,
Games such as Minecraft have extra parameters to put before the actual executable to run, for example,
java -parms1 -parms2 program.jar noguiFor now, these parms are added to the
executable=""variable, which is not clean in my opinion.https://github.com/GameServerManagers/LinuxGSM/blob/master/lgsm/config-default/config-lgsm/mcserver/_default.cfg#L92
Also, this results in
javaramparameter not being updated if users only copy just thejavaramto their instance config file, because it's used later in theexecutable=""variable which was set in_default.cfg.To address that, I suggest adding to the
fn_parms()function apreparms=""variable containing these elements that are before the executable.That way, the executable variable will be more clean, and users won't need to blindly add the whole settings to their instance, only the
javaramvariable andfn_parmsfunctions.Then we can just add preparms to the start function in
command_start.sh.Feature is very easy to implement.
We just need to address this first:
It might break
startfor users updating their script, in the case where they haveexecutableset in their instance but notfn_parms.Reason is: the new
preparmsfrom the newfn_parmswould add to these settings, with something like:${preparms} ${executable} ${parms}Expanding to:
java -Xmx1024M -java java -Xmx1024M -jar /home/mcserver/serverfiles/minecraft_server.jarWhat do you think about it?
Do you have a workaround to prevent the possible issue stated here?
Also, do you think of any other games which would benefit from this feature?
Thanks
@dgibbs64 commented on GitHub (Feb 8, 2021):
Issue resolved with this PR https://github.com/GameServerManagers/LinuxGSM/pull/3151
@github-actions[bot] commented on GitHub (Feb 9, 2022):
This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.