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[GH-ISSUE #1911] [Server Request] Post Scriptum #1502
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type: game server request
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Reference
starred/LinuxGSM#1502
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Originally created by @pingfloid on GitHub (Jun 3, 2018).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1911
Originally assigned to: @Troopie on GitHub.
When can we install the game ourselves with LGSM?
http://postscriptumgame.com/
@UltimateByte commented on GitHub (Jun 3, 2018):
https://steamcommunity.com/groups/linuxgsm/discussions/0/1696048426809862122/
"Well, first step is to open an issue on github with manual server installation/configuration (start parameters) so that devs can add it to linuxgsm."
@dgibbs64 commented on GitHub (Jun 8, 2018):
There is currently no self-hosted servers available for this. However looks like it may happen in the future
@Troopie commented on GitHub (Jul 18, 2018):
This should be coming today.
@pingfloid commented on GitHub (Jul 18, 2018):
cool
@Troopie commented on GitHub (Jul 18, 2018):
Steam AppID: 844650
Server config files "/home/Server1/Post_Scriptum/PostScriptum/ServerConfig
Where Admins.cfg, Bans.cfg, License.cfg, MapRotation.cfg, Rcon.cfg, RemoteAdminListHosts.cfg, RemoteBanListHosts.cfg, Server.cfg and ServerMessages.cfg.
Server.cfg:
ServerName="Post Scriptum Dedicated server"
//MaxPlayers Max 80 players
MaxPlayers=40
NumReservedSlots=0
IsLANMatch=false
ShouldAdvertise=true
NumPlayersDiffForTeamChanges=3
AllowTeamChanges=true
PreventTeamChangeIfUnbalanced=true
EnforceTeamBalance=true
RejoinSquadDelayAfterKick=180
RecordDemos=false
ServerMessageInterval=300
// Forced on for Licensed servers (Only OWI staff & qa are admins)
AllowCommunityAdminAccess=false
// Forced on for Licensed servers (Only OWI devs)
AllowDevProfiling=false
Starting script "cd Server1; ./PostScriptumServer.sh Port=10027 QueryPort=10037 -fullcrashdump -log"
I did test install this and played this a bit with my own server, so these are tested.
Post Scriptum uses the exact same commands / configuration of Squad servers There was also these parameters on starting script "FIXEDMAXPLAYERS=80 RANDOM=NONE"
@dgibbs64 commented on GitHub (Jul 18, 2018):
https://steamdb.info/app/844650/
@dgibbs64 commented on GitHub (Jul 22, 2018):
@Troopie commented on GitHub (Jul 23, 2018):
Behavior differs when multiple IP's . One IP-address and game connects.
@Troopie commented on GitHub (Aug 10, 2018):
Game released, server appid changed to 746200.
@lock[bot] commented on GitHub (Aug 10, 2019):
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.