[GH-ISSUE #1885] Start server in offline-mode #1477

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opened 2026-02-27 02:57:20 +03:00 by kerem · 2 comments
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Originally created by @silelmot on GitHub (Apr 17, 2018).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1885

Hello.
is it possible to start an lgsm-insurgency-server in an offline mode. The internet is off, predictable for the next two days, and we would like to play together in lan on the server. But when i run the server (which works since weeks) it doesnt start properly. Any chance to get it to work offline?

Edit: this is, what the console shows
#Game.dll loaded for "Insurgency" #CGameEventManager::AddListener: event 'server_pre_shutdown' unknown. #CGameEventManager::AddListener: event 'game_newmap' unknown. #CGameEventManager::AddListener: event 'round_start' unknown. #CGameEventManager::AddListener: event 'round_end' unknown. mode MP, dedicated Yes, ports 27015 SV / 27005 CL Server is hibernating [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. For FCVAR_REPLICATED, ConVar must be defined in client and game .dlls (sv_radial_spam_delay_leaderfrac) Parent cvar in server.dll not allowed (ins_bot_arousal_suppression_falloff) [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 222880

Originally created by @silelmot on GitHub (Apr 17, 2018). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1885 Hello. is it possible to start an lgsm-insurgency-server in an offline mode. The internet is off, predictable for the next two days, and we would like to play together in lan on the server. But when i run the server (which works since weeks) it doesnt start properly. Any chance to get it to work offline? Edit: this is, what the console shows ` #Game.dll loaded for "Insurgency" #CGameEventManager::AddListener: event 'server_pre_shutdown' unknown. #CGameEventManager::AddListener: event 'game_newmap' unknown. #CGameEventManager::AddListener: event 'round_start' unknown. #CGameEventManager::AddListener: event 'round_end' unknown. mode MP, dedicated Yes, ports 27015 SV / 27005 CL Server is hibernating [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. For FCVAR_REPLICATED, ConVar must be defined in client and game .dlls (sv_radial_spam_delay_leaderfrac) Parent cvar in server.dll not allowed (ins_bot_arousal_suppression_falloff) [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 222880`
kerem 2026-02-27 02:57:20 +03:00
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@UltimateByte commented on GitHub (Apr 17, 2018):

https://github.com/GameServerManagers/LinuxGSM/wiki/Support

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LinuxGSM - Linux Game Server Managers_
<!-- gh-comment-id:381985843 --> @UltimateByte commented on GitHub (Apr 17, 2018): https://github.com/GameServerManagers/LinuxGSM/wiki/Support <blockquote><img src="https://avatars2.githubusercontent.com/u/20358373?s=400&v=4" width="48" align="right"><div><img src="https://assets-cdn.github.com/favicon.ico" height="14"> GitHub</div><div><strong><a href="https://github.com/GameServerManagers/LinuxGSM">GameServerManagers/LinuxGSM</a></strong></div><div>LinuxGSM - Linux Game Server Managers_</div></blockquote>
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@lock[bot] commented on GitHub (Apr 17, 2019):

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:484088034 --> @lock[bot] commented on GitHub (Apr 17, 2019): This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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