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[GH-ISSUE #1821] sdtdserver gsquery.py ERROR: Unable to receive #1428
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starred/LinuxGSM#1428
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Originally created by @miztertea on GitHub (Feb 23, 2018).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1821
7DTD Server
./sdtdserver postdetails - https://hastebin.com/jukuqohuwa
When executing ./sdtdserver monitor the following error is received:
[ OK ] Monitor sdtdserver: Checking session: OK
[ FAIL ] Monitor sdtdserver: Querying port: XXX.XXX.XXX.XXX:26901 : 3/1 : ERROR: Unable to receive
[ FAIL ] Monitor sdtdserver: Querying port: 104.251.211.152:26901 : 60/5 : FAIL
All ports are open, I have also tried running it to loopback 127.0.0.1 and have tried different engines unreal and unreal2 and always the same error.
Ideas?
@UltimateByte commented on GitHub (Feb 23, 2018):
I have an idea
@miztertea commented on GitHub (Feb 23, 2018):
Server has 6GB of of RAM, should be more than ample, as with 8 players on the server I'm barely at 20% utilization.
Mem: total used free cached
Physical: 6.0G 676M 3.6G 144K
@UltimateByte commented on GitHub (Feb 23, 2018):
A machine with no swap is totally stupid, especially with 7dtd which uses SWAP even when penty of RAM is available. This game server is an unoptimized factory of shit. You have your answer, now please get out this git before I get mad. One more answer of that kind and you're banned.
https://github.com/GameServerManagers/LinuxGSM/wiki/Support#bugsfeature-requests
@miztertea commented on GitHub (Feb 23, 2018):
Hi @UltimateByte,
Thank you for your quick response. I have created a swap file as you suggested and unfortunately the same issue with the monitoring is still occurring. Do you have any other ideas as to what may be causing this?
https://hastebin.com/itikezubew
@UltimateByte commented on GitHub (Feb 23, 2018):
I might have ideas. But not on fucking github. How should I say that?
@UltimateByte commented on GitHub (Feb 23, 2018):
This place is for LinuxGSM development, not YOUR personal issue.
@lock[bot] commented on GitHub (Apr 2, 2019):
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.