[GH-ISSUE #1732] Make it easier to release new servers #1349

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opened 2026-02-27 02:56:37 +03:00 by kerem · 5 comments
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Originally created by @dgibbs64 on GitHub (Dec 14, 2017).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1732

Originally assigned to: @dgibbs64 on GitHub.

Since it is difficult for me to keep up with the number of servers coming out I want to encourage other developers to take up releasing servers with me. However the process of releasing a server it not as streamlined as it could me. Because of this I want to do two things.

  1. refactor the code to simplify as much as possible to create a new server
  2. create a simple step by step guide to creating a new server.

Hopefully this will encourage new developers to have a go as creating new servers

Originally created by @dgibbs64 on GitHub (Dec 14, 2017). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1732 Originally assigned to: @dgibbs64 on GitHub. Since it is difficult for me to keep up with the number of servers coming out I want to encourage other developers to take up releasing servers with me. However the process of releasing a server it not as streamlined as it could me. Because of this I want to do two things. 1. refactor the code to simplify as much as possible to create a new server 2. create a simple step by step guide to creating a new server. Hopefully this will encourage new developers to have a go as creating new servers
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@JzJad commented on GitHub (Dec 15, 2017):

Would love to see this as well as the possibility of using docker, GSM + pterodactyl.io is something I have been thinking of trying, first I must learn more about building docker containers and such. Mostly just needs some fine tuning since we have an image already.

<!-- gh-comment-id:352027793 --> @JzJad commented on GitHub (Dec 15, 2017): Would love to see this as well as the possibility of using docker, GSM + pterodactyl.io is something I have been thinking of trying, first I must learn more about building docker containers and such. Mostly just needs some fine tuning since we have an image already.
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@dgibbs64 commented on GitHub (Dec 15, 2017):

@JzJad https://github.com/GameServerManagers/LinuxGSM-Docker currently in development. I have seen pterodactyl.io but never tried it.

<!-- gh-comment-id:352036375 --> @dgibbs64 commented on GitHub (Dec 15, 2017): @JzJad https://github.com/GameServerManagers/LinuxGSM-Docker currently in development. I have seen pterodactyl.io but never tried it.
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@JzJad commented on GitHub (Dec 15, 2017):

@dgibbs64 I have to highly suggest trying it out, if you don't have the time to spin up a vm for it I have one up and running I would gladly give you access to, to try see how it works. It's automated to create game servers in predefined docker containers, all automated and customizable.

<!-- gh-comment-id:352111376 --> @JzJad commented on GitHub (Dec 15, 2017): @dgibbs64 I have to highly suggest trying it out, if you don't have the time to spin up a vm for it I have one up and running I would gladly give you access to, to try see how it works. It's automated to create game servers in predefined docker containers, all automated and customizable.
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@chisaato commented on GitHub (May 6, 2018):

I have a try of running lgsm in pterodactyl.
You need to edit the dockerfile to make the docker image can adjust to pterodactyl. But I didn't success.

<!-- gh-comment-id:386882617 --> @chisaato commented on GitHub (May 6, 2018): I have a try of running lgsm in pterodactyl. You need to edit the dockerfile to make the docker image can adjust to pterodactyl. But I didn't success.
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@dgibbs64 commented on GitHub (Oct 9, 2019):

This issue is being actively worked on and improvements are being rolled out over several releases

<!-- gh-comment-id:539968841 --> @dgibbs64 commented on GitHub (Oct 9, 2019): This issue is being actively worked on and improvements are being rolled out over several releases
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