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[GH-ISSUE #1708] tf2server monitor won't restart server. as it is stuck in an infinite loop. How do I make ./gameserver monitor restart after a few attempts at querying? #1331
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Originally created by @diamondburned on GitHub (Nov 23, 2017).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1708
Recently my server started killing itself every morning or so. I checked the console and found this:
In
crash.limetech.org: http://moddageserver.ddns.net/1511474324.pngMy
crontab -e:Output of
./tf2server monitor:^C means Ctrl+C which I pressed because the thing was going on for ever and couldn't restart. I then had to go to Console, do Ctrl+C and start the server again.
My question is: How do I make ./gameserver monitor restart after a few attempts at querying?
@Nealcaffrey2016 commented on GitHub (Nov 24, 2017):
Maybe you should add a timeout on the connection,so after a few time try to connect to the game server,the client will quit with a error.
Sent from Neal Caffrey
On 11/24/2017 06:05, diamondburned wrote:
Recently my server starts killing itself every morning or so. I checked the console and found this:
WatchDog! Server took too long to process (probably infinite loop).
Host_Error: WatchdogHandler called - server exiting.
In crash.limetech.org: http://moddageserver.ddns.net/1511474324.png
engine_srv.so!Sys_Error_Internal(bool, char const*, char*) + 0x1a1
engine_srv.so!Sys_Error(char const*, ...) + 0x20
engine_srv.so!Host_Error(char const*, ...) + 0xcc
engine_srv.so!WatchDogHandler() + 0x12
linux-gate.so + 0xca0
vphysics_srv.so!IVP_OV_Tree_Manager::connect_boxes(IVP_OV_Node*, IVP_OV_Node*) + 0x143
vphysics_srv.so + 0x1248a3
vphysics_srv.so!IVP_Mindist_Manager::recheck_ov_element(IVP_Real_Object*) + 0x143
vphysics_srv.so + 0x13b9cf
vphysics_srv.so!IVP_Environment::simulate_psi(IVP_Time) + 0x135
Note that it says 2 reports share this crash signature. (1 owner / 1 ip)
My crontab -e:
*/30 * * * * '/home/gyrtf2/tf2server update' > /dev/null 2>&1
@reboot '/home/gyrtf2/tf2server monitor' > /dev/null 2>&1
*/1 * * * * '/home/gyrtf2/tf2server monitor' > /dev/null 2>&1
Output of ./tf2server monitor:
gyrtf2@notascam:~$ ./tf2server monitor
[ OK ] Log-Manager tf2server: Starting
[ INFO ] Log-Manager tf2server: Removing logs older than 7 days
[ OK ] Log-Manager tf2server: Removed 131 log files
[ OK ] Monitor tf2server: Checking session: OK
[ FAIL ] Monitor tf2server: Querying port: 185.215.224.207:27015 : 5/1 : ERROR: Unable to receive^C
^C means Ctrl+C which I pressed because the thing was going forever and couldn't restart. I then had to go to Console, do Ctrl+C and start the server again.
My question is: How do I make ./gameserver monitor restart after a few attempts at querying?
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@UltimateByte commented on GitHub (Nov 24, 2017):
https://github.com/GameServerManagers/LinuxGSM/wiki/Monitor#how-does-monitor-work
You just wait 60s. Also, you use a cron to restart the server every night, and another cron to monitor the server, that way you stop even thinking about it.
https://github.com/GameServerManagers/LinuxGSM/wiki/Cronjobs
@lock[bot] commented on GitHub (Nov 24, 2018):
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.