mirror of
https://github.com/GameServerManagers/LinuxGSM.git
synced 2026-04-25 14:15:59 +03:00
[GH-ISSUE #1694] [CS:GO] 128 tick problem #1319
Labels
No labels
Atomic
Epic
cannot reproduce
command: backup
command: console
command: debug
command: details
command: fast-dl
command: install
command: mods
command: monitor
command: post-details
command: restart
command: send
command: start
command: stop
command: update
command: update-lgsm
command: validate
command: wipe
distro: AlmaLinux
distro: Arch Linux
distro: CentOS
distro: Debian
distro: Fedora
distro: RedHat
distro: Rocky Linux
distro: Ubuntu
distro: openSUSE
engine: goldsrc
engine: source
game: 7 Days to Die
game: ARMA 3
game: Ark: Survival Evolved
game: Assetto Corsa
game: Avorion
game: BATTALION: Legacy
game: Barotrauma
game: Battalion 1944
game: Battlefield 1942
game: Black Mesa: Deathmatch
game: Blade Symphony
game: Call of Duty 2
game: Call of Duty 4
game: Call of Duty: United Offensive
game: Counter-Strike 1.6
game: Counter-Strike 2
game: Counter-Strike: Global Offensive
game: Counter-Strike: Source
game: Day of Infamy
game: Dayz
game: Death Match Classic
game: Don't Starve Together
game: ET: Legacy
game: Eco
game: Factorio
game: Factorio
game: Garry's Mod
game: Half-Life
game: Hurtword
game: Insurgecy
game: Insurgecy
game: Insurgency: Sandstorm
game: Just Cause 3
game: Killing Floor
game: Killing Floor 2
game: Left 4 Dead 2
game: Minecraft
game: Minecraft Bedrock
game: Mordhau
game: Multi Theft Auto
game: Mumble
game: Natural Selection 2
game: No More Room in Hell
game: Pavlov VR
game: Post Scriptum
game: Project Zomboid
game: Quake 3
game: QuakeWorld
game: Red Orchestra: Ostfront 41-45
game: Return to Castle Wolfenstein
game: Rising World
game: Rust
game: San Andreas Multiplayer
game: Satisfactory
game: Soldat
game: Soldier of Fortune 2
game: Squad
game: Squad 44
game: Starbound
game: Stationeers
game: Sven Co-op
game: Team Fortress 2
game: Teamspeak 3
game: Teeworlds
game: Terraria
game: The Front
game: Unreal Tournament 2004
game: Unreal Tournament 3
game: Unreal Tournament 99
game: Unturned
game: Valheim
game: Wurm Unlimited
game: Zombie Master Reborn
game: label missing
good first issue
help wanted
info: alerts
info: dependency
info: docker
info: docs
info: email
info: query
info: steamcmd
info: systemd
info: tmux
info: website
info: website
needs more info
outcome: duplicate
outcome: issue resolved
outcome: issue resolved
outcome: issue unresolved
outcome: pr accepted
outcome: pr rejected
outcome: unconfirmed
outcome: wontfix
outcome: wrong forum
potential-duplicate
priority
pull-request
type: bug
type: feature
type: feature
type: feature request
type: game server request
type: refactor
waiting response
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/LinuxGSM#1319
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Originally created by @crinean on GitHub (Nov 13, 2017).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1694
On my csgoserver.cfg I've set the tick rate to 128 but when joining the server the tick rate is still 64.
Details of my server:
Distro: Ubuntu 17.10
Arch: x86_64
Kernel: 4.13.0-16-generic
Hostname: xxxxxxxxxxxxxxxxxxx
Performance
Uptime: 0d, 5h, 1m
Avg Load: 0.08, 0.12, 0.06
Mem: total used free cached
Physical: 5.8G 414M 4.9G 21M
Swap: 2.0G 6.8M 2.0G
Storage
Filesystem: /dev/sda2
Total: 491G
Used: 22G
Available: 445G
LinuxGSM Total: 18G
Serverfiles: 16G
Counter-Strike: Global Offensive Server Details
Server name: xxxxxxxxxxxxxxxxxxxxxx
Server IP: xxxxxxxxxxxxxxxxxxxxx
Server password: NOT SET
RCON password: xxxxxxxxxxxxxxxxxxxxxx
Maxplayers: 24
Game mode: 1
Tick rate: 128
Status: ONLINE
csgoserver Script Details
Service name: csgoserver
csgoserver version: 171014
User: csgoserver
GLIBC required: 2.15
Discord alert: off
Email alert: off
Pushbullet alert: off
IFTTT alert: off
Mailgun (email) alert: off
Pushover alert: off
Telegram alert: off
Update on start: off
Location: /home/csgoserver
Config file: /home/csgoserver/serverfiles/csgo/cfg/csgoserver.cfg
Backups
No Backups created
Command-line Parameters
./srcds_run -game csgo -usercon -strictportbind -ip xxxxxxxxxx -port 27015 +clientport 27005 +tv_port 27020 +sv_setsteamaccount xxxxxxxxxx -tickrate 128 +map de_dust2 +servercfgfile csgoserver.cfg -maxplayers_override 24 +mapgroup mg_active +game_mode 1 +game_type 0 +host_workshop_collection +workshop_start_map -authkey -nobreakpad
Ports
Change ports by editing the parameters in:
csgoserver
Useful port diagnostic command:
netstat -atunp | grep srcds_linux
DESCRIPTION DIRECTION PORT PROTOCOL
Status: ONLINE
@rsgua commented on GitHub (Nov 15, 2017):
How you know that you tick 64?
Do know that you must write cvars?
My cfg (write in sourcemod.cfg)
sm_cvar sv_maxrate 0
sm_cvar sv_minrate 196608
sm_cvar sv_maxcmdrate 128
sm_cvar sv_mincmdrate 128
sm_cvar sv_maxupdaterate 128
sm_cvar sv_minupdaterate 128
@crinean commented on GitHub (Nov 15, 2017):
@rsgua
Thank you very much, my man!
It finally works!
@lock[bot] commented on GitHub (Nov 26, 2018):
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.