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[GH-ISSUE #1664] Discord Alert: Only use public IP #1296
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starred/LinuxGSM#1296
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Originally created by @robobenklein on GitHub (Oct 21, 2017).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1664
Originally assigned to: @dgibbs64 on GitHub.
github.com/GameServerManagers/LinuxGSM@8b163a61c4/lgsm/functions/alert_discord.sh (L42)Test environment: TF2 on Ubuntu server.
When on a server with multiple interfaces, we need to set the
ipvariable so that the source engine knows where to bind the port, but that's a local network IP address. (192.168.X.X or whatever the network might be)In the discord notification, it then uses the private IP address, meaning it's useless to have a gameserver tracker link there at all; nobody but the ones inside the network can even know what the address is.
Proposed workaround:
Allow custom variable to override
ipvariable.Changes here:
to
Using
public_ipandpublic_portif given allowingipandportto be overridden if the router or network changes them in transit to the server.I could submit a PR if needed, but this is such a small change I figured it wasn't that big a deal.
@dgibbs64 commented on GitHub (Oct 25, 2017):
I like this idea. Thanks
@gamersalpha commented on GitHub (Nov 6, 2017):
same problem
thanks
@dgibbs64 commented on GitHub (Apr 8, 2018):
LinuxGSM now has an internet ip variable. I think I will set it to this instead
@dgibbs64 commented on GitHub (Apr 8, 2018):
I will be altering the IP to use extip however some though does need to go in to all the possible variations of how IP addresses may change
@dgibbs64 commented on GitHub (Nov 23, 2018):
Updated this for other notifications as well
@lock[bot] commented on GitHub (Nov 24, 2019):
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.