[GH-ISSUE #1635] Arma III Server configuration issues. #1276

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opened 2026-02-27 02:56:16 +03:00 by kerem · 2 comments
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Originally created by @codibez on GitHub (Sep 30, 2017).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1635

I have adjusted my common.cfg file (what I thought was properly) but for some reason am having an issue where on the Arma III Server Browser it shows that I need the specific mods in order to play on it but when I click on the join button, the server still allows me to join and play in it although I have 0 mods enabled while launching Arma III.

/home/arma3server/lgsm/config-lgsm/arma3server/common.cfg:

## ARMA 3 Modules
# Add mods with relative paths:
# mods/@cba_a3
# To load the "Community Base Addons v3" module found in the
# directory serverfiles/mods/@cba_a3.  Load several mods as:
# mods="mods/@ace\;mods/@acex\;mods/@cba_a3"
mods="/home/arma3server/serverfiles/@ace\;/home/arma3server/serverfiles/@CBA_A3\;/home/arma3server/serverfiles/@task_force_radio"

## Server-side Mods
servermods="/home/arma3server/serverfiles/@ace\;/home/arma3server/serverfiles/@CBA_A3\;/home/arma3server/serverfiles/@task_force_radio"

You can view what the full file looks like here.

Originally created by @codibez on GitHub (Sep 30, 2017). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1635 I have adjusted my *common.cfg file* (what I thought was properly) but for some reason am having an issue where on the Arma III Server Browser it shows that I need the specific mods in order to play on it but when I click on the *join* button, the server still allows me to join and play in it although I have *0 mods* enabled while launching Arma III. ![](https://puu.sh/xMzob/6111a372fb.png) ## /home/arma3server/lgsm/config-lgsm/arma3server/common.cfg: ``` ## ARMA 3 Modules # Add mods with relative paths: # mods/@cba_a3 # To load the "Community Base Addons v3" module found in the # directory serverfiles/mods/@cba_a3. Load several mods as: # mods="mods/@ace\;mods/@acex\;mods/@cba_a3" mods="/home/arma3server/serverfiles/@ace\;/home/arma3server/serverfiles/@CBA_A3\;/home/arma3server/serverfiles/@task_force_radio" ## Server-side Mods servermods="/home/arma3server/serverfiles/@ace\;/home/arma3server/serverfiles/@CBA_A3\;/home/arma3server/serverfiles/@task_force_radio" ``` [You can view what the full file looks like here](https://hastebin.com/nuxecamera.pl).
kerem closed this issue 2026-02-27 02:56:16 +03:00
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@MarkTwoFive commented on GitHub (Sep 30, 2017):

First: The issues of lgsm are only for script issues. You may need to ask that question in an Arma 3 forum.

Secondly: Either define a mod as mod or as servermod. Mods defined as servermod are (therefore the name) server-side only - That means the server does not require clients to have such mods installed.

<!-- gh-comment-id:333310076 --> @MarkTwoFive commented on GitHub (Sep 30, 2017): First: The issues of lgsm are ___only___ for script issues. You may need to ask that question in an Arma 3 forum. Secondly: Either define a mod as ``mod`` or as ``servermod``. Mods defined as ``servermod`` are (therefore the name) server-side only - That means the server does not require clients to have such mods installed.
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@lock[bot] commented on GitHub (Dec 28, 2018):

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:450385074 --> @lock[bot] commented on GitHub (Dec 28, 2018): This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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