[GH-ISSUE #1570] FastDL generator should preserve existing compressed files #1225

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opened 2026-02-27 02:55:58 +03:00 by kerem · 5 comments
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Originally created by @popey456963 on GitHub (Aug 11, 2017).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1570

No need to regenerate the entire FastDL every single time, far more preferable to only move and compress files that don't have an existing *.bz2 version.

Originally created by @popey456963 on GitHub (Aug 11, 2017). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1570 No need to regenerate the entire FastDL every single time, far more preferable to only move and compress files that don't have an existing *.bz2 version.
kerem closed this issue 2026-02-27 02:55:58 +03:00
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@UltimateByte commented on GitHub (Aug 12, 2017):

And how would it know that a plugin/file was updated then? Making a txt file with md5sum for each file?
Then checking md5sum would use the same time than creating the bz2 again.

<!-- gh-comment-id:321947542 --> @UltimateByte commented on GitHub (Aug 12, 2017): And how would it know that a plugin/file was updated then? Making a txt file with md5sum for each file? Then checking md5sum would use the same time than creating the bz2 again.
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@popey456963 commented on GitHub (Aug 12, 2017):

CS:GO, at least, doesn't do this either. For a FastDL you'd be required to change the file name if you change the contents of a file / skin / etc. You wouldn't need to do anything, you'd expect the user to change the filename themselves if they wanted to regenerate it.

(With CS:GO you will get something like "Map differs from local: somemap.bsp.bz2")

<!-- gh-comment-id:322013172 --> @popey456963 commented on GitHub (Aug 12, 2017): CS:GO, at least, doesn't do this either. For a FastDL you'd be *required* to change the file name if you change the contents of a file / skin / etc. You wouldn't need to do anything, you'd expect the user to change the filename themselves if they wanted to regenerate it. (With CS:GO you will get something like "Map differs from local: somemap.bsp.bz2")
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@UltimateByte commented on GitHub (Aug 14, 2017):

Historically, FastDL was asking if you wanted to clean old fastdl content, and it would skip already existing files. Though this is a problem for plugin developers and users of plugins that have files changing frequently (especially with gmod), and people preferred the command with less prompts.

<!-- gh-comment-id:322168603 --> @UltimateByte commented on GitHub (Aug 14, 2017): Historically, FastDL was asking if you wanted to clean old fastdl content, and it would skip already existing files. Though this is a problem for plugin developers and users of plugins that have files changing frequently (especially with gmod), and people preferred the command with less prompts.
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@popey456963 commented on GitHub (Aug 14, 2017):

@UltimateByte Would it be quick for you to find the commit that changed it? Perhaps I can just grab the older code and create my own fork of LGSM :)

<!-- gh-comment-id:322296159 --> @popey456963 commented on GitHub (Aug 14, 2017): @UltimateByte Would it be quick for you to find the commit that changed it? Perhaps I can just grab the older code and create my own fork of LGSM :)
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@lock[bot] commented on GitHub (Aug 14, 2018):

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:413006003 --> @lock[bot] commented on GitHub (Aug 14, 2018): This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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