[GH-ISSUE #1535] 7 Days to Die - Backup doesn't contain map- and playerdata #1199

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opened 2026-02-27 02:55:50 +03:00 by kerem · 4 comments
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Originally created by @Eekiig on GitHub (Jul 17, 2017).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1535

OS: Ubuntu x64

If you try to recover a backup, then you'll start with a new map and userprofile,
because these informations are located at
~/.local/share/7DaysToDie/Saves
The problem is, that the .local dir isn't present in any backup i've done.
As a workaround i have created a symbolic link from ~/.local/share/7DaysToDie to ~/serverfiles/local.
My backups now contain all informations and i'm able to recover the whole server, including
map - and userprofiles.

ISSUE:
Map and userfiles are missing in backups (~/.local doesn't get backed up)

WORKAROUND:
Create symbolic link from ~/.local/share/7DaysToDie to ~/serverfiles/local
mkdir ~/serverfiles/local && ln -s ~/.local/share/7DaysToDie ~/serverfiles/local

POSSILBE FIX:
Backup-script has to backup hidden folder
~/.local/share/7DaysToDie/

Greetings Eekiig

Originally created by @Eekiig on GitHub (Jul 17, 2017). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1535 OS: Ubuntu x64 If you try to recover a backup, then you'll start with a new map and userprofile, because these informations are located at `~/.local/share/7DaysToDie/Saves` The problem is, that the .local dir isn't present in any backup i've done. As a workaround i have created a symbolic link from ~/.local/share/7DaysToDie to ~/serverfiles/local. My backups now contain all informations and i'm able to recover the whole server, including map - and userprofiles. **ISSUE:** Map and userfiles are missing in backups (~/.local doesn't get backed up) **WORKAROUND:** Create symbolic link from ~/.local/share/7DaysToDie to ~/serverfiles/local `mkdir ~/serverfiles/local && ln -s ~/.local/share/7DaysToDie ~/serverfiles/local` **POSSILBE FIX:** Backup-script has to backup hidden folder `~/.local/share/7DaysToDie/` Greetings Eekiig
kerem closed this issue 2026-02-27 02:55:50 +03:00
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@dgibbs64 commented on GitHub (Jul 23, 2017):

Brilliant issue report thank you. We will need to look in to a fix for this one.

<!-- gh-comment-id:317267593 --> @dgibbs64 commented on GitHub (Jul 23, 2017): Brilliant issue report thank you. We will need to look in to a fix for this one.
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@UltimateByte commented on GitHub (Jul 23, 2017):

As a reminder, this dir isn't backuped because it starts by a dot, which makes it a "hidden" directory.
Not sure what the best way would be to solve this since we don't want to save all hidden dirs and files, d=maybe the symlink stuff would be the needed addition to all 7dtd installs.

<!-- gh-comment-id:317283748 --> @UltimateByte commented on GitHub (Jul 23, 2017): As a reminder, this dir isn't backuped because it starts by a dot, which makes it a "hidden" directory. Not sure what the best way would be to solve this since we don't want to save all hidden dirs and files, d=maybe the symlink stuff would be the needed addition to all 7dtd installs.
Author
Owner

@drphlux commented on GitHub (Jul 31, 2017):

Remember to change your default save game path, like this:

$ grep SaveGameFolder serverfiles/sdtdserver.xml 
  <property name="SaveGameFolder"      value="/home/sdtdserver/Saves" />	<!-- use this to override the default save game path -->
<!-- gh-comment-id:319089708 --> @drphlux commented on GitHub (Jul 31, 2017): Remember to change your default save game path, like this: ``` $ grep SaveGameFolder serverfiles/sdtdserver.xml <property name="SaveGameFolder" value="/home/sdtdserver/Saves" /> <!-- use this to override the default save game path --> ```
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@lock[bot] commented on GitHub (Feb 5, 2019):

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:460563860 --> @lock[bot] commented on GitHub (Feb 5, 2019): This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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