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[GH-ISSUE #1475] Factorio Matching server connection #1153
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Originally created by @NebriBlackwing on GitHub (Jun 18, 2017).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1475
Hey everyone,
trying to solve this in my Factorio server setup:
1.252 Error ServerMultiplayerManager.cpp:592: Matching server connection failed: Error when creating server game: Missing token.
full log below. Anybody able to help diagnosis? my game is not showing up in the public games list.
0.000 2017-06-18 12:44:41; Factorio 0.14.23 (build 25374, linux64, headless) 0.048 Operating system: Linux (Ubuntu 16.04) 0.048 Program arguments: "./factorio" "--start-server" "/home/factorio/serverfiles/save1.zip" "--server-settings" "/home/factorio/serverfiles/data/fctr-server.json" "--port" "34197" "--rcon-port" "34198" "--rcon-password" "CHANGE_ME" 0.048 Read data path: /home/factorio/serverfiles/data 0.048 Write data path: /home/factorio/serverfiles 0.048 Binaries path: /home/factorio/serverfiles/bin 0.056 System info: [CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz, 1 core, RAM: 983MB] 0.056 Running in headless mode 0.058 Loading mod core 0.0.0 (data.lua) 0.061 Loading mod base 0.14.23 (data.lua) 0.124 Checksum for core: 1291735968 0.125 Checksum for mod base: 786624017 0.435 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1497804199 0.435 Info PlayerData.cpp:62: Cloud player-data.json unavailable 0.441 Custom inputs active: 0 0.441 Factorio initialised 0.442 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0). 0.442 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame) 0.442 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame) 0.447 Loading map /home/factorio/serverfiles/save1.zip 0.447 Error FileUtil.cpp:284: Can't remove /home/factorio/serverfiles/temp/currently-playing: No such file or directory 0.471 Info Scenario.cpp:152: Map version 0.14.23-0 0.559 Checksum for script /home/factorio/serverfiles/temp/currently-playing/control.lua: 1057114497 0.559 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197) 0.560 Hosting game at 0.0.0.0:34197 0.560 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock 1.037 Info HttpSharedState.cpp:111: Status code: 200 1.037 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (vQgGBsSwGuNBufiqLK3ByAD7bSEDoi7i) from the auth server. 1.037 Info ServerMultiplayerManager.cpp:658: mapTick(1230) changing state from(CreatingGame) to(InGame) 1.037 Info ServerRouter.cpp:604: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address 1.080 Info UDPSocket.cpp:39: Opening socket for broadcast 1.101 Info RemoteCommandProcessor.cpp:97: Starting RCON interface at port 34198 1.235 Info ServerRouter.cpp:497: Own address is 207.210.1.145:34197 1.252 Error ServerMultiplayerManager.cpp:592: Matching server connection failed: Error when creating server game: Missing token.@MarkTwoFive commented on GitHub (Jun 18, 2017):
/home/factorio/serverfiles/data/fctr-server.jsonlook through there search for a property where it would be appropriate to enter the token@MarkTwoFive commented on GitHub (Jun 18, 2017):
From Factorio forums:
@UltimateByte commented on GitHub (Jun 19, 2017):
Missing token says it all.
You need to register your game server.
@lock[bot] commented on GitHub (Jul 18, 2018):
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.