[GH-ISSUE #1470] 7DTD - not installing latest_experimental #1149

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opened 2026-02-27 02:55:34 +03:00 by kerem · 7 comments
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Originally created by @WriggleDev on GitHub (Jun 15, 2017).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1470

https://hastebin.com/esaxujavas

I've gone through it a few times, re-installed completely including using the develop branch.
I cannot get the server to install the latest_experimental build no matter what I try.

Alpha 16 was released 4 days ago and each time it is install the stable version which is Alpha 15

[  OK  ] Update sdtd-server: Checking for update: SteamCMD: No update available

No update available:
        Current version: 1642899
        Available version: 1642899
        https://steamdb.info/app/294420/

I have even tried with -beta latest_experimental with the same result.

Originally created by @WriggleDev on GitHub (Jun 15, 2017). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1470 https://hastebin.com/esaxujavas I've gone through it a few times, re-installed completely including using the develop branch. I cannot get the server to install the latest_experimental build no matter what I try. Alpha 16 was released 4 days ago and each time it is install the stable version which is Alpha 15 ``` [ OK ] Update sdtd-server: Checking for update: SteamCMD: No update available No update available: Current version: 1642899 Available version: 1642899 https://steamdb.info/app/294420/ ``` I have even tried with -beta latest_experimental with the same result.
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@WriggleDev commented on GitHub (Jun 15, 2017):

if I do a force-update it pulls it down, but now fails to launch with no error. Seperate game server issue I imagine I'll have to resolve.

<!-- gh-comment-id:308640396 --> @WriggleDev commented on GitHub (Jun 15, 2017): if I do a force-update it pulls it down, but now fails to launch with no error. Seperate game server issue I imagine I'll have to resolve.
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@Khelgar1 commented on GitHub (Jun 15, 2017):

Try this

rm -R serverfiles/
cd steamcmd
./steamcmd.sh
login username pass
force_install_dir ../serverfiles
app_update 294420 -beta latest_experimental validate
quit

Then copy the default serverconfig.xml to sdtd-server.xml and it should work. lgsm pulls down an old version of the xml which prevents the server from starting

<!-- gh-comment-id:308648921 --> @Khelgar1 commented on GitHub (Jun 15, 2017): Try this ``` rm -R serverfiles/ cd steamcmd ./steamcmd.sh login username pass force_install_dir ../serverfiles app_update 294420 -beta latest_experimental validate quit ``` Then copy the default serverconfig.xml to sdtd-server.xml and it should work. lgsm pulls down an old version of the xml which prevents the server from starting
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@WriggleDev commented on GitHub (Jun 15, 2017):

Yeah - I changed one variable but didn't remove the enemysense variable in the XML.

Was just frustrating trying to get the server down at least a force-update works to pull the experimental down.

<!-- gh-comment-id:308667260 --> @WriggleDev commented on GitHub (Jun 15, 2017): Yeah - I changed one variable but didn't remove the enemysense variable in the XML. Was just frustrating trying to get the server down at least a force-update works to pull the experimental down.
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@maisn commented on GitHub (Jun 16, 2017):

Same Problem - My Fix was:
In the File https://github.com/GameServerManagers/LinuxGSM/blob/master/lgsm/functions/update_steamcmd.sh
("directory in is your sdtdserver file"/lgsm/functions/update_steamcmd.sh)

i changed the line no 168 from

availablebuild=$(./steamcmd.sh +login "${steamuser}" "${steampass}" +app_info_update 1 +app_info_print "${appid}" +app_info_print "${appid}" +quit | sed -n '/branch/,$p' | grep -m 1 buildid | tr -cd '[:digit:]')

to

availablebuild=$(./steamcmd.sh +login "${steamuser}" "${steampass}" +app_info_update 1 +app_info_print "${appid}" +quit | sed -n '/branches/,$p' | sed -n "/$branchname/,\$p" | grep -m 1 buildid | tr -cd '[:digit:]')

and finally, it works.

Please: This is a fix for me and my system (debian 8.8 jessie) - not an official! I give no guarantee that this fix helps on other system or didn't break some different functions! When anyone uses this fix it's his own fault :)

Note: In the 'sdtdserver' file you must write "-beta latest_experimental" in the "branch" variable. Only a "latest_experimental" do not change anything because the script needs more than one argument.

<!-- gh-comment-id:308943476 --> @maisn commented on GitHub (Jun 16, 2017): Same Problem - My Fix was: In the File https://github.com/GameServerManagers/LinuxGSM/blob/master/lgsm/functions/update_steamcmd.sh ("directory in is your sdtdserver file"/lgsm/functions/update_steamcmd.sh) i changed the line no 168 from ``` availablebuild=$(./steamcmd.sh +login "${steamuser}" "${steampass}" +app_info_update 1 +app_info_print "${appid}" +app_info_print "${appid}" +quit | sed -n '/branch/,$p' | grep -m 1 buildid | tr -cd '[:digit:]') ``` to ``` availablebuild=$(./steamcmd.sh +login "${steamuser}" "${steampass}" +app_info_update 1 +app_info_print "${appid}" +quit | sed -n '/branches/,$p' | sed -n "/$branchname/,\$p" | grep -m 1 buildid | tr -cd '[:digit:]') ``` and finally, it works. Please: This is a fix for me and my system (debian 8.8 jessie) - not an official! I give no guarantee that this fix helps on other system or didn't break some different functions! When anyone uses this fix it's his own fault :) Note: In the 'sdtdserver' file you must write "-beta latest_experimental" in the "branch" variable. Only a "latest_experimental" do not change anything because the script needs more than one argument.
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@UltimateByte commented on GitHub (Oct 15, 2019):

I have just tried installing the latest Beta, worked fine 1st attempt.

I had deleted the current version by removing serverfiles first, but any issue that might be caused by not doing that is due to either steamcmd or user.

I would say the issue isn't an issue anymore.

<!-- gh-comment-id:542014501 --> @UltimateByte commented on GitHub (Oct 15, 2019): I have just tried installing the latest Beta, worked fine 1st attempt. I had deleted the current version by removing serverfiles first, but any issue that might be caused by not doing that is due to either steamcmd or user. I would say the issue isn't an issue anymore.
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@ColderCoder commented on GitHub (Jul 8, 2020):

I'm upgrading A18.4 stable to A19 experienmental.
I cleared everything in folder /serverfiles, used steamcmd to download the latest_experimental version and moved them to /serverfiles. Here's the output as I run ./sdtdserver m:

[ INFO ] Monitor sdtdserver: Check IP: (my ip)
[ OK ] Monitor sdtdserver: Checking session: OK
[ FAIL ] Monitor sdtdserver: Querying port: gsquery: (my ip):2690026900269052701527020

It's just wried. I left everything default and the port should be 26900 instead of 2690026900269052701527020.
(i'm sorry for popping up an old thread)

<!-- gh-comment-id:655531164 --> @ColderCoder commented on GitHub (Jul 8, 2020): I'm upgrading A18.4 stable to A19 experienmental. I cleared everything in folder **/serverfiles**, used steamcmd to download the latest_experimental version and moved them to **/serverfiles**. Here's the output as I run **./sdtdserver m**: > [ INFO ] Monitor sdtdserver: Check IP: (my ip) > [ OK ] Monitor sdtdserver: Checking session: OK > [ FAIL ] Monitor sdtdserver: Querying port: gsquery: (my ip):2690026900269052701527020 It's just wried. I left everything default and the port should be 26900 instead of 2690026900269052701527020. (i'm sorry for popping up an old thread)
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@github-actions[bot] commented on GitHub (Jul 9, 2021):

This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:876816942 --> @github-actions[bot] commented on GitHub (Jul 9, 2021): This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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